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Messages - 8bean

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Tournament Archives / Re: RoboGames: Series 2 - OFFICIAL SBV
« on: July 08, 2018, 12:12:48 PM »
My predictions:
same

703
Tournament Archives / Re: Gigaheavyweights
« on: July 06, 2018, 02:11:40 PM »
the blade arena would be hilarious for LWs but might lead people to complaining about being shot OOTA
That just makes it even more hilarious

704
Discussion / Re: The problem with competitive IRL in RA2
« on: July 04, 2018, 03:19:04 AM »
Competitive metas imo are daunting to a new player. When I discovered GTM (2010 ish), the first thing I noticed was the competitive stock and DSL bots. Even if you google search Robot Arena 2 today you'll still find crazy stuff built by the beetlebros hanging around. When I compared these complete powerhouse machines to the lava textured box with 6 maces on it that I considered the best thing ever, it pushed me away. This is where IRL comes in.

DSL IRL is a showcase of a builder's creativity and imagination rather than a competition. It has a much more gradual learning curve that is very friendly to new users. It also doesn't require an extensive knowledge of glitches to perform due to CF and allows for easy correction of mistakes through just deleting and replacing a few components rather than having to rebuild the entire thing from the ground up. I certainly feel that this is what has brought a resurgence of new members into the community recently, including myself. This doesn't mean that DSL IRL is a n00b paradise however.

Like geese said, today's IRL standards are very high and building one takes a large amount of skill as well. Trying to fit all of the electronic, drive, and weapon systems into a bot while using only the attachment points on extenders can take some time. Along with armoring the bot and making it look nice requires even more skill and patience. This is what has kept the experienced community on DSL IRL for such an extended period of time now. While a Stock, IF, or DSL-S bot may have been an absolute nightmare to build, the only way it is worth it is if it can win. IRL on the other hand pays off once it's finished with how clean/cool/original it looks. The element of competition is not whether or not you've got the lowest wedge or the most iron spikes but rather how much everyone likes your bot which is usually affected by how much time and skill you put into it. IRL though is very loose and open which in turn makes it less competitive in general.

RA2 was made to be competitive, and ever since the beginning of this game people have constantly been trying to outdo each other. This cycle of competition encouraged more gameplay and more out of the box thinking as a result. Glitches started to arise and players flourished upon them. Bots became so vicious that angling a wedge a whole 10 degrees higher could mean the difference between winning the tournament or losing the first round. In this truly competitive state, being the champ of a tourney actually meant something. It proved that you had the superior strategy and would in turn bring a whole new wave of bots to counter that and evolve the game further. Unfortunately, we are now stuck in a state where so few competitive tourneys are held that the incentive to build better is almost nonexistent. Why spend a huge chunk of time building and polishing a competitive design when all eyes are on the IRL tourneys instead. This leads to my final point and opinion on this matter.

DSL IRL is an important meta for the survival of GTM and RA2 as a whole. It creates an even playing field for all parties that is easy to sink your teeth into but hard to master. On the other hand, competitive metas create a divide which is incentive to do better and be better as a builder as well as truly push the game to its limits at the expense of a brutally difficult learning curve. These metas are even more important to the longevity of the site and the game because they constantly evolve it. Unfortunately, these two play styles will not mix which has shown in the overwhelmingly large IRL playerbase compared to the small competitive playerbase. I feel that in order to bring a resurgence of competitiveness and balance out the sides, there has to be an incentive for people to build again. One of the three metas would have to have a frequently running popular tournament. Something like a GTMCS or a BBEANS that one truly strives to achieve.

so yea thats my take that probably could've been written better


705
Creativity Showcase / Re: Hoppin's Robots that are CAD
« on: July 01, 2018, 09:22:57 PM »
I really like terminus, especially dem wheel arrows. Also, Echo feels like what this years brutus should've been.

706
Discussion / Re: DSL 2.2 Complete Edition - Clickbeetle's Response
« on: July 01, 2018, 07:07:43 PM »
So, how about the flatmotor?

Flatmotor is useful in things such as very light weightclasses and compact drum spinners. Idk if it needs to be changed.

707
Welcome back Click! It's sad to hear that such a well meaning team had such an unfortunate downfall. However, it's good to finally hear the whole story.

708
Contests / Re: VOTE BOTM JULY 2018
« on: June 30, 2018, 12:59:01 PM »
Wait, so I am the only one who voted for Seige
Yea lmao

709
Tournament Archives / Re: General Tournament Discussion
« on: June 30, 2018, 12:55:02 PM »
What meta/gimmick you thinking about for it superbot?

710
Tournament Archives / Re: Wingman SBV
« on: June 28, 2018, 06:39:46 PM »

711
DSL TC Showcases / Re: 8bean's IRL Showcase!
« on: June 27, 2018, 11:49:54 PM »
Turns the typhoons looked worse than the beaters lmao. Thank you for the suggestions I will try the bigger disc and see if with medium beaters will work with it.

712
DSL TC Showcases / Re: 8bean's IRL Showcase!
« on: June 26, 2018, 10:01:40 AM »
A CW that was originally going to be a MW

 
Frictionbot.png


I might outfit it with mini typhoons instead of large beaters later because the beaters look a little odd.

713
DSL TC Showcases / Re: Badger's Bots (DSL Showcase)
« on: June 26, 2018, 12:06:24 AM »
Alex Jones is proud

714
Lmao they had biohazard as a spinbot too.
I don't have too many of the old toys but I do have the Atomic Wedgie + Toro bump n bashers as well as the big Diesector RC

715
Challenge Board / Re: RA2 CHALLENGE THREAD - DISCUSSIONS
« on: June 24, 2018, 06:47:37 PM »
This will be the battle to end all battles

716
DSL TC Showcases / Re: Pokébros DSL TipSite
« on: June 24, 2018, 04:17:41 PM »
Wakanda forever

717
DSL TC Showcases / Re: Virus Bomb DSL Showcase
« on: June 23, 2018, 11:31:57 PM »
This bot looks sick! (especially that custom sawblade)

718
DSL TC Showcases / Re: 090901's DSL showcase.
« on: June 22, 2018, 06:08:07 PM »
This bot has surpassed being competitive IRL

719
Off-Topic Discussion / Re: Hello All
« on: June 20, 2018, 11:40:57 PM »
Firstly, are traps gay to you?

Oh no not again

720
Tournament Archives / Re: THE KESSEL RUN (parsec tournament)
« on: June 20, 2018, 05:19:03 PM »
I really like this idea. It's just the dates and times that might cause an issue although the doc would help tremendously with sorting that out.

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