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Messages - Pwnator
6981
« on: June 08, 2009, 09:31:11 PM »
Here's what I would do.
45 degree anchor > a long extender (you decide) > piston > 20 cm with the side AP facing left or right (then add a razor to the main AP) > another 20 cm attached to that side AP > 2 razors
And put the side plows and ramplates on 2 Snapper IIs.
And instead of samurai swords, just use the 2 ramplates you had from the Snapper IIs.
Then you can use the extra weight to add a rack of axes in front. :D
6982
« on: June 08, 2009, 08:55:02 PM »
Team 28 in the bindings should be Sky-High, not Exile. But I guess it doesn't really matter.
And MLP's nose isn't fixed yet. :P
[Edit] Launch Platform can't seem to self-right. Is it wired properly?
6983
« on: June 08, 2009, 08:53:07 PM »
I know. But I'm just saying that those 3 wheels are the only good ones in stock. :P
6984
« on: June 08, 2009, 08:46:04 PM »
If you're scared of the T connector falling off, you can use 4 pistons with 2 side-by-side, protecting each other's extenders. I'm too lazy to look for a better example, so here's mine for now. :D  You can use the pause glitch (pause the game while the piston is extended) to attach the spikes. :D Oh yeah! *facepalm* I forgot to tell you that the only good wheels in RA2 are shinies, rubbers and grannies.
6985
« on: June 08, 2009, 08:40:47 PM »
Try to axle load the snapper leg out so you can attach a HPZ directly to the snapper, reducing chassis size and saving more weight.
And you can use the eFFe glitch so the maces can be closer to each other. :D
6986
« on: June 08, 2009, 08:23:57 PM »
If you want to build better bots, you should take advice from other people around here. The reason you need to have a smaller chassis and less pistons is because you can put a whole lot more weapons on the pistons while having the same pushing power. Take a look at this bot:  This has more wheels and weapons than yours, and your bot is already as heavy as this. [Edit] Durnit. Yayoi's faster.
6987
« on: June 08, 2009, 08:14:28 PM »
I wired it correctly. If I didn't it wouldn't spin at all.
6988
« on: June 08, 2009, 06:02:52 AM »
I'm gonna do that when I build a simple FBS. :D
For some reason, it spins faster when chained the conventional way. O_O
6989
« on: June 08, 2009, 05:12:59 AM »
SPARTA!!!!!
Actually, I don't need air to fire the pistons. :P
And I actually based it on R0B0's SlideWynder, which used Chewblades as wheels.
Because the body doesn't spin fast enough, the pistons merely stops the body from spinning instead of activating the Trinity glitch.
This time, I used 2 Supervolts for maximum power, but yeah. The body still spins at Z-tek speed.
[Edit] OK, I'm now confused. I removed a HPZ from the chain and it spins faster and the Trinity glitch also works. O_O
6990
« on: June 08, 2009, 04:49:24 AM »
Durnit. My popup fix looks almost like Storm Worm. I think popups aren't really meant for me.  Anyway, here's a reject I built a while ago. :P  In theory, this should spin up to full speed in less than 20 seconds. Sad thing is that for some reason it could only spin as fast as a Z-tek would. And the pistons don't work, either. D: I'm just gonna make a generic FBS instead. XD
6991
« on: June 08, 2009, 03:58:15 AM »
Hmmm... this is quite weird. You were able to build bots, so the problem's probably a corrupt file. Did all the other mods crash too?
6992
« on: June 08, 2009, 03:32:08 AM »
Try restarting your computer. If it doesn't run, restart again. Repeat until it works. My RA2 usually crashes every 2 days and I have to restart it twice for it to work again. Not sure if this is the case for you.
6993
« on: June 08, 2009, 03:11:18 AM »
No problem. We help people who deserve it (damn, I sound like a superhero. >.<). :D
6994
« on: June 08, 2009, 02:54:08 AM »
Just overwrite the Teams folder and that's about it. If there's something wrong again, I just restart the computer until it works again. It occurs once in a while, don't worry.
6995
« on: June 08, 2009, 02:31:48 AM »
Some modern bots still follow the realistic rule because it's hard to make them unrealistic (i.e. most rammers, pokers and jugglers). These types just have higher standards nowadays.
6996
« on: June 08, 2009, 02:27:02 AM »
Very nice. But I think it's a no-no to use drive motors as weapon motors. I built a MW FS before using NPC fasts, and whenever my spinners make contact with the opponent, both bots get blasted skyward.
Try using Magmotors instead. :D
6997
« on: June 08, 2009, 01:23:22 AM »
I tried to fix the bindings and the teams but the game still freezes. >.<
6998
« on: June 08, 2009, 12:59:00 AM »
Awesome. Looking forward to the final version of your prototype. :D Too bad the Borg Drone-like HW sucked.
6999
« on: June 07, 2009, 10:16:15 PM »
Is it gonna be in one of your teams? :D
@ Sakkahr- I can see some potential in that bot. Use 2 pistons instead of 4 because you can attach a lot of weapons already with 2 pistons. And try to angle them a bit forward instead of directing them downward to you don't need the opponent to be that close. See Madiaba's Skinhead as an example. :D
7000
« on: June 07, 2009, 08:27:01 PM »
That's because you're using 4WD. Bar VS aren't supposed to be 4WD. Just use NPCs or NPC Fasts and you'll be fine. And your weapons, no matter how powerful they are, are totally useless if they can't get under the opponent and rip them apart. So add some wedges and use plows instead of the side tite sheets.
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