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Messages - Pwnator
6961
« on: June 10, 2009, 01:32:04 AM »
What R0B0 and Naryar said. :P
VERY aesthetically pleasing, though. Oh yeah. If you want your wedges to be effective, put them on burst motors and drop them slightly below floor level.
6962
« on: June 09, 2009, 11:44:53 PM »
Yep. But he probably wants a bursted spinner instead of a normal one.
6963
« on: June 09, 2009, 08:37:01 PM »
My eyes! x_x
6964
« on: June 09, 2009, 08:35:46 PM »
LOL @ the battleshot.
You forgot to add another red panel under GB,G!'s left wedge. :P
Try Mako. XD
6965
« on: June 09, 2009, 03:06:23 AM »
6966
« on: June 09, 2009, 02:40:45 AM »
You're getting there. This time, swap the T connectors for 20cm extenders. You can attach more spikes for less weight.
Also don't use ballasts. Spend the weight on more weapons instead.
Oh yeah. Use a Supervolt instead and add a Nifty if possible. :P
6967
« on: June 09, 2009, 02:38:51 AM »
Now THAT is a very creative bot. =))
6968
« on: June 09, 2009, 02:18:06 AM »
Nah. Classes start in a week. And I don't wanna be too distracted from my studies because I wanna be a top student. :P
6969
« on: June 09, 2009, 02:11:15 AM »
Yep.
[Edit] That must be my shortest post ever. XD
6970
« on: June 09, 2009, 02:02:25 AM »
Make a crawler tournament using the BeetleBros' Small Arena. :P
6971
« on: June 09, 2009, 02:00:26 AM »
That's weird. The solution in the other topic should have worked.
This time, close the game and reopen it again.
6972
« on: June 09, 2009, 01:41:16 AM »
What do you mean by 'not allowing you to attach'?
Is the component in red or you just have a hard time hovering?
6973
« on: June 09, 2009, 01:06:11 AM »
6974
« on: June 09, 2009, 12:16:38 AM »
Oh well, it's your tourney. You make the rules. :P
6975
« on: June 09, 2009, 12:09:51 AM »
I was thinking something along the lines of Starcore's arena. XD
6976
« on: June 09, 2009, 12:08:11 AM »
Oh yeah. What arena are you gonna use?
6977
« on: June 08, 2009, 11:37:27 PM »
In a closed arena, it's most likely gonna be a HS-fest. Use an arena that makes agility a big plus.
6978
« on: June 08, 2009, 11:28:13 PM »
I have a question to ask. This is for the bots with AGODed weapons.
Is it possible for an AI'ed bot to move its weapons during the intro or the countdown? Because I usually press the pause button before the match starts, and spin the weapons so that the bots return to its natural position without flopping around.
6979
« on: June 08, 2009, 10:54:25 PM »
A 20cm.
6980
« on: June 08, 2009, 09:44:51 PM »
I tested my AI team against yours, and here's what I found:
Sky-High does seem to have the right nose direction, but when the match starts, it turns around and tries to escape from the opponent (Grey Matter KO'ed it once. XD)
X-ile is more aesthetically pleasing than combat-effective. It doesn't have much armor in the front and in my opinion 4 razors aren't much.. My LW rammer KO'ed it within a minute and a half.
Exile's Rath is kinda unrealistic, same with Sky-High. But I still like both. ER seems to have unprotected sides in the chassis, though. A lucky hammer can hit the sweet spot.
The Man With Broken Guns feels like BrasOuvert's little brother. A very fast rammer can flip it over using sheer brute force, KO'ing it while it's trying to turn around. :P
S.W.A.T. doesn't seem to be able to run inverted.
Maverick Hunter's piston is a land mine. XD
The others are already awesome. XD
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