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Messages - Clickbeetle

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681
General Support / Re: How to skin a titanium skirt?
« on: November 11, 2011, 11:54:55 PM »
Protip (or more like lazytip):  If you only want to change the name of the skin .bmp, you can simply open the .gmf in Notepad++ (regular Notepad won't work), find the file name (it will be easily recognizable as the only plain English in a sea of garble) and change it.  As long as the new file name is the same number of letters long as the old one, it will work.  No need to decompile and recompile!

682
General Support / Re: DSL 2.1 Team HQ Crash
« on: November 11, 2011, 11:49:37 PM »
Sage's complete download ought to work, especially if stock works.  That indicates it is a problem with the installation and not anything to do with your computer.  Did you download it, leave it alone, and run it, or did you paste it over your non-working DSL in Program Files?

683
General Support / Re: Send or Dont Send Crash
« on: November 11, 2011, 11:41:16 PM »
Every time

It only happens sometimes

Make up your mind!
 
RA2 can crash on bootup if you've been doing some modding and messed something up.  Since it's any version it's probably not that though.  The only other time I've had it crash on bootup is when I accidentally open multiple RA2's at once.  This happened all too frequently when my mouse started going on the fritz and double-clicking when I wanted to single-click.

684
Discussion / Re: Idea - 'The Chassis Market'
« on: November 11, 2011, 10:31:29 PM »
You guys are making this way more complicated than it needs to be.
 
First of all, it's ALREADY BEEN DONE when Ianh05 released his AW chassis.
 
Second of all, there's no need to make a whole subforum with chassis moderators and whatnot, or even an official pack.  If you come up with a good generic chassis that can be used in other designs, just post it on the bot exchange.  If it's useful, people will download it.
 
And thirdly, the idea that posting generic empty chassises will somehow reduce bot diversity or eliminate skill from bot building is mostly reactionary nonsense.  Very few bots can actually use the same chassis efficiently, at least in stock.  I don't think I've ever been able to re-use a chassis in stock.  And those bots that CAN re-use the same chassis efficiently are always either inherently generic anyway (like the Pyscolone popup) or the ones with a pint-sized battery box and everything else external.  99% of the skill involved is in all that external stuff, not designing the battery box.

685
Tournament Archives / Re: Ironbot SBV
« on: November 11, 2011, 10:04:17 PM »

I randomized the order of bots.  They will go in the order I listed them before:
 

686
Tournament Archives / Re: Pokemon: The League of Getehem - SBV
« on: November 11, 2011, 09:58:52 PM »
Though I am not happy with Aerodactyl being slower than Bastiodon. Srsly.

Somebody must have set us up the trick room.
 
Also that Aerodactyl looks totally awesome in action.  It's like a flying Warhead with no spinner.  I take back what I said about the Klinks and Cryogonal; that is the most dangerous bot here.  Hopefully Sandslash's spikes can withstand it...

687
Tournament Archives / Re: Ironbot SBV
« on: November 11, 2011, 09:46:13 PM »


688
Tournament Archives / Re: My Little Pwnies
« on: November 11, 2011, 09:12:11 PM »
My entry is named Fierce Irish Coca.  See if you guys can figure it out.  ;)   (It sounds random but there's a good reason for that name.)

689

690
Tournament Archives / Re: Ironbot SBV
« on: November 11, 2011, 08:33:49 PM »
And that's it for the rest of the semifinals!
 

We now have our four finalists:
 

And a note on how awards such as Competitive Jerk work in the rumbles:  Because 3 bots are being eliminated no matter what in every fight now, the fight to the death unfairly biases the Competitive Jerk award as bots can now eliminate opponents without going through all their spares.  Therefore, eliminations in the semifinals and final only count for Competitive Jerk if the bot being eliminated would have still been eliminated in the 30-second elimination format.  So if you KO a bot with a spare control board, it doesn't count for CJ.  But if you KO a bot without a spare, then it does.
 
Wins in the semifinals and final still count for Technical Winner.
 
And although it is highly unlikely, the Black Knight award can still be claimed if a bot survives the semifinals or finals with more than 59% damage.  (A note on this award:  Both Scrap Daddy and Virus Bomb survived with 59% damage, which I've neglected to put on the results page.  Virus Bomb actually had slightly more damage if you don't round to the nearest percent (59.016% vs. 58.868%) but since I've had Scrap listed as the winner for so long, and since the difference is so small, I'm making it a tie.)

691
Contests / Re: Vote BOTM Nov 2011
« on: November 06, 2011, 11:54:33 PM »
Click built 6 ?!?!? It looks so n00by though

I was going for IRL style and it fights quite well in that regard.
 
Also I was looking for an excuse to use extenders for a mini-drum weapon.
 
I think that's the least votes I've ever gotten in BOTM though.  Thank you J so I didn't get 0 votes!
 
And #3 was Kurt Wylde???  I thought for sure it had to be J.

692
SSG HAS POSTED

UNHOLY EVERBLEEDING DIRE DWARF-EATING CARP


693
Tournament Archives / Re: Ironbot SBV
« on: November 06, 2011, 11:20:20 PM »


694
Tournament Archives / Re: NQRW 2: Splash, Brackets and Videos
« on: November 06, 2011, 11:01:03 PM »

What music are you using for the fights?

695
Tournament Archives / Re: Ironbot SBV
« on: November 06, 2011, 09:03:48 PM »
Semifinal 1 is up!  (ReFlection vs. The Beast vs. One Way Ticket vs. Trollestia 2)
 
I only got one semifinal match filmed because I got bogged down with a bunch of preparation work, not to mention a bunch of real life stuff I was doing as well.  It was ridiculously havoky with the Python-based component removal I was using for the elimination rounds, so I had to go in the bot lab and manually remove all the broken components.  (I wrote a script that makes all the non-broken components invisible so I could easily see which ones needed to be removed.)  The next post I make should finish up the semifinals.
 
Also, this match is worth watching if for no other reason than Firebeetle finally got the Ironbot "theme song" in a playable state.  (It's not technically finished but he was able to make a loop of what was done so far.)  FB has been working really hard on this music and it shows.   :mrgreen:

696
DSL TC Showcases / Re: FOTEPX's DSL Showcase
« on: October 30, 2011, 10:00:17 PM »
When Ashes to Ashes gets a skin, it'll be amazing.

Fixed.  :P

697
DSL TC Showcases / Re: Urjaks Old and Masterful Showcase
« on: October 30, 2011, 09:57:37 PM »
I was wondering how long until someone did that.  Nice work.
 
Somehow I get the feeling it's not as fearsome as its namesake though... those motors and tribars look pretty vulnerable.
 
Also, a true AC would use 36 maces.

698
Robots Showcase / Re: Near Chaos Robotics
« on: October 30, 2011, 09:32:10 PM »
Awesome overhead throw out of the arena is awesome.
 
Too bad a real opponent won't sit still so nicely for you to grab them...

699
General Support / Re: GMF Queries
« on: October 30, 2011, 09:27:01 PM »
Oh yeah.  *MATERIAL_FALLOFF Other should be *MATERIAL_FALLOFF In.  Shouldn't cause compilation errors so it may not be your main problem, but I've had arenas crash before because of that.

700
Tournament Archives / Re: NQRW 2: Splash, Brackets and Videos
« on: October 30, 2011, 09:18:26 PM »
OK WTF, why did I have to be put against him?!

Because you're the most feared bot so you get last choice of opponent.
 
If it's any comfort, I'm as unhappy about facing you as you are about me.  :P  In all seriousness I think Quark-Nova will win.
 
Hmm... perhaps it was a bad idea to post my bot and hype up the Beta components.

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