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Messages - AlexGRFan97

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681
Tournament Archives / Re: Battlebots 6 SBV
« on: May 25, 2013, 05:12:03 PM »

682
Existing Games / Re: Xbox One
« on: May 25, 2013, 03:16:20 PM »
Me? I'll wait. If the PS4 decides to add backwards compatibility, they have this generation wrapped up already. If not, then it'll be both Nintendo and Sony trading blows from one another. Microsoft needs to do some drastic changes if they want to have any hope of attracting serious sales figures.

683
Discussion / Re: Aceuplink Battlebots AI?
« on: May 25, 2013, 12:46:18 PM »
There isn't a Mortis. I should know, I've played this AI pack every week since BB6 was announced in order to build suitable competitors. The only replicas in that pack are a fairly weak Roadblock and an ok-ish Killertron, among a few other no-name robots.

684
Real Robotics Discussion / Re: Guess the Bot
« on: May 25, 2013, 06:28:51 AM »
^ You got it.

685
Real Robotics Discussion / Re: Guess the Bot
« on: May 25, 2013, 05:16:53 AM »
Guess this!

686
Real Robotics Discussion / Re: Guess the Bot
« on: May 25, 2013, 05:02:30 AM »
Archetype. Seen it before on Ask Aaron's website. Apparently Team Delta built it.

687
Tournament Archives / Re: Battlebots 6 SBV
« on: May 25, 2013, 02:41:53 AM »
Well, we need an ideas thread first. Otherwise it won't be that different.

688
Tournament Archives / Re: Battlebots 6 SBV
« on: May 25, 2013, 01:52:19 AM »
Grudge match requests:

689
Existing Games / Re: Atari/Infograms selling all game assets
« on: May 24, 2013, 05:20:36 PM »
If this crazy turn of events actually happens, we really need to combine funds and send someone out there to go check it out. This is our biggest chance at securing this game's source code we have ever had. The problem is, Atari may have deleted it by accident around 2004 which explains the lack of updates after that point. Also, like others have said, it may be bundled in with other games, and whoever wins that auction will probably consign the holy grail of Robot Arena to a warehouse, never to be seen again.

690
Tournament Archives / Re: Clonathon 2000 (Name TBA)
« on: May 24, 2013, 03:51:28 PM »
Oh, you mean that TV show involving computer-controlled insects?

691
DSL TC Showcases / Re: Naryar's DSL showcase - Still manly.
« on: May 24, 2013, 09:06:48 AM »
(BTW Nar, In Nar AI 3 the description for Beta Bursts says they need 23 amps, you forget the extra 0)
Oh, really? Thought it was a bit too low.

692
Tournament Archives / Re: Battlebots 6 SBV
« on: May 23, 2013, 03:46:53 PM »

693
DSL TC Showcases / Re: Naryar's DSL showcase - Still manly.
« on: May 23, 2013, 03:45:23 PM »
The batteries on that HW are definite overkill. Even if it's supposed to be IRL, you need thicker armour on there.

695
Real Robotics Discussion / Re: Guess the Bot
« on: May 23, 2013, 11:38:25 AM »
Guess again. It's way newer than that.

696
Real Robotics Discussion / Re: Guess the Bot
« on: May 23, 2013, 11:08:16 AM »
Got myself a bit confused there, but yeah, you get the picture. Anyway, what is this?

697
Real Robotics Discussion / Re: Guess the Bot
« on: May 22, 2013, 04:02:30 PM »
The sound a bee makes, and the name of a toy Cowboy who's voiced by Tom Hanks' astronaut friend.

698
Existing Games / Re: Xbox One
« on: May 22, 2013, 01:42:24 PM »
Still though, unless they fix this used game inability and the "be-online-once-every-24-hours" gimmick I really don't see how they'll attract any significant sales.

699
Existing Games / Re: Wii U
« on: May 22, 2013, 01:39:53 PM »
Maybe because as well as being headache inducing, they weren't that good? Every game on the Virtual Boy either had a better console port or a more acceptable equivalent.

700
DSL TC Showcases / Re: S.H.I.E.L.D's failcase
« on: May 22, 2013, 01:30:06 PM »
Spike Strips and/or Beater Bars. They're the best route to take when building flippers in a non-OOTA arena.

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