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Messages - Domanating
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661
« on: February 01, 2013, 07:03:27 PM »
Congratz m8. I voted for the right #1  I'm wondering if you ever knew that you were the only participant, because of that sentence.
662
« on: February 01, 2013, 06:57:17 PM »
Yeah, the game requires a lot of practice. It took me 2 years to be just a decent pilot in multiplayer. I started playing Il-2 when i was just 10 years old. So it's been 9 years with this game already and I still love it 
The game is very old but it's far from dying. It still has patches coming out and it has one of the biggest modding communities I've ever seen.
I'm willing to contest to that last part; I've seen pretty large modding communities before.
I can at least dive down in my MiG and take popshots at whatever is on the ground, and I can take down a Me-262 (the jet one) at veteran difficulty. I can also keep enemy MiG's at ace difficulty off of my tail for some time but I can never wing around and blast them.
In terms of simulator games I can only think of Silent hunter as another big modding community but i might be wrong. A good tactic to get on the computer controlled fighters is to dive and fly really close to the ground. Sometimes they break off the chase for a short period and you can profit that moment to turn around and engage them. Tougher difficulty fighters aren't fooled that easy but in general it works. I've already flown all planes and I keep on testing the new ones the modders create. One of the best things they've done was the atomic bomb
663
« on: January 31, 2013, 02:41:37 PM »
dat chassis.
Only problem is the disks. One of them is facing down and the other is facing up. 259 disks do that and there's no other attachment point iirc.
Yeah I hated that. I circled all other available discs and that one fit better. I just had to make one disc spin one way and the other the opposite. Looks insaaaaane! Also, can you remove the two battlepacks?
There are actually 4. One over another. I had previously 6. But weight limits forced me to reduce the number. I actually wanted more battle packs because the bot loses power really fast.
664
« on: January 31, 2013, 02:10:00 PM »
Here's another IRL bot. I think for now on I'll add the term "IRL" in their name to distinguish them from non IRL.     It has quite a bit of empty space though. I'm not proud of that but the Bot is actually very good against other IRL HWs. It has Titanium 3mm >fast >agile >good weaponry >hard to flip >cannot upright itself >Low protection
665
« on: January 31, 2013, 01:30:28 PM »
Yeah, the game requires a lot of practice. It took me 2 years to be just a decent pilot in multiplayer. I started playing Il-2 when i was just 10 years old. So it's been 9 years with this game already and I still love it  The game is very old but it's far from dying. It still has patches coming out and it has one of the biggest modding communities I've ever seen.
666
« on: January 29, 2013, 06:45:08 PM »
667
« on: January 29, 2013, 04:26:40 AM »
I'm bored. Someone come up with a stupid bot type for me to make.
Furniture bot or any kind of object that you might find in your daily routine. The challenge would be to make it as close to reality as possible plus making it effective in battle.
668
« on: January 28, 2013, 01:05:27 PM »
I wanted to join this BOTM... but with all my sincerity I was afraid of winning again.....
669
« on: January 28, 2013, 09:00:29 AM »
If F11 is too difficult:
Find the key print screen, shortened "prt scr" on your keyboard. Test the key then open Paint, go to Edit/Paste then crop your picture showing only the bot and not the entire botlab
670
« on: January 27, 2013, 03:07:36 PM »
It's a Trap!
671
« on: January 26, 2013, 05:28:35 PM »
I'm very surprised that you actually made a walking bot with pistons! Besides the centipede, no other piston walker bot I made could escape insane havocking. Piston walkers were then excluded. I don't know how and why havoc didn't occur to your weaponless walker, though.
In my opinion, weaponized walkers can only work against other walkers. A fast wheeled bot will very easily push, flip and throw a walker.
672
« on: January 25, 2013, 01:48:00 PM »
Interesting. I tried a centipede only powered by pistons but instead of walking it took flight
673
« on: January 24, 2013, 07:50:32 PM »
I also fail to see how the last one is more IRL than the second one.
I think the idea is that there's now a slot in the frame that the claw fits into, and before it was a solid chunk of armor.
Yes, and claw when activated would pass right through the front armor. The self righting mechanism is inside the chassis, cutting through all the batteries, pistons, motors, etc, while in the IRL version it's positioned outside the chassis and the front armor is removed to avoid unrealistic overlapping.
I'm new to IRL building so I don't know how far exactly should the bots be IRL
ok i didn't see enough the insides
and in IRL cutting through armor is fine : cutting through power and mobility components isn't.
So whatever customized armor I build I can still make things cut through it?
Yes. Only as long as it doesn't compromise the integrity or effectiveness of the armor, though.
Got it. Thanks for the info, m8
Not sure if this was covered by "mobility" or not but moving parts intersecting each other is also unrealistic, but certain static parts intersecting each other is sometimes acceptable, depends on the situation. You just gotta ask, IRL rules are a rather gray area.
Thanks. Just point out my faults in my future IRL bots and I'll try to get around them.
674
« on: January 24, 2013, 02:19:48 PM »
thank you all  oh baby if you could get this to run that would be so sweet.
I wish. I'm still convinced 2 legged working bots are possible but it's really hard. I had to replace the feet and put on wheels instead for grip. Not very dinosaur like  You got the feet wrong. The large claws should be inside.
Indeed you're right, m8. Fixed it in pics below I'm pretty sure that oversized claw should be bigger compared to the other ones, and that they have longer necks. /nitpick
it looks pretty damn awesome otherwise
The cutting tooth was the only good candidate for for the oversized claws. The perfect one would be the Nightmare tooth but since it has only one attachment point on the right it looks weird. The rest were too small or too big or not claw shaped at all. As for the neck, I couldn't make any longer. The metal hinge is positioned as far as possible. The rule of 7 also steps in the way. If I make a longer neck the head becomes incomplete. Here it is 2 pics with the nightmare tooth and how it looks from both sides and the 3rd is the same as before but with the big claws in the right place.  
675
« on: January 23, 2013, 08:23:15 PM »
What is that component making the wedges? I never seen it before
676
« on: January 23, 2013, 07:53:24 PM »
Some of you have already seen it but here it is officially:    Jonzu, I hope you didn't take that picture too seriously. I'm actually giving you the credit for the existence of this bot because I got the idea once I saw your post. It's crazy but ideas can come from everywhere  Note: The bot is obviously just for looks. It cannot stand or walk. The tail is kinda crappy but i couldn't think anything else. Edit: In case you're wondering, arms, legs, tail, mouth and head can move up and down
677
« on: January 23, 2013, 03:48:40 PM »
Greetings, I have stumbled across how to make a stable, functioning walker (I half stole an idea from Domanating). At this stage it is fairly crude and very very slow but I now know how to make a walker that works. I will try to put it into a meaningful robot (one that can fight or is at least mobile/self righting) which I will work on over the weekend. I am however 99.9% certain genuine two legged walkers are impossible in RA2 but new hope for walkers in general! This may seem like a pointless post but I don't want to show anything until I succeed or fail, and I had to say something as this is good news :D. Either way I will show the ideas sometime in the next few days.
Good luck, m8. Building walkers is extremely frustrating. But once you make one work, the feeling is awesome
678
« on: January 22, 2013, 06:43:46 PM »
I really lost my creativity
And I'm Santa Claus
679
« on: January 22, 2013, 03:40:03 PM »
I also fail to see how the last one is more IRL than the second one.
I think the idea is that there's now a slot in the frame that the claw fits into, and before it was a solid chunk of armor.
Yes, and claw when activated would pass right through the front armor. The self righting mechanism is inside the chassis, cutting through all the batteries, pistons, motors, etc, while in the IRL version it's positioned outside the chassis and the front armor is removed to avoid unrealistic overlapping.
I'm new to IRL building so I don't know how far exactly should the bots be IRL
ok i didn't see enough the insides
and in IRL cutting through armor is fine : cutting through power and mobility components isn't.
So whatever customized armor I build I can still make things cut through it?
Yes. Only as long as it doesn't compromise the integrity or effectiveness of the armor, though.
Got it. Thanks for the info, m8
680
« on: January 22, 2013, 03:38:56 PM »
Welcome back to the craziest forum you'll ever be a apart of.  I kind of felt you wouldn't leave permanently, though
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