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Messages - Mr. AS
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661
« on: March 29, 2016, 05:29:55 PM »
Adopted Nazi: Way too narrow to be any good against HS or SnS, but there's not a whole lot of HS and there's no SnS. We'll see how good the wedges are. Butterfly Sting: Generic and narrow. How good it is depends on it's wedges. Complexertivity: It could beat some of the narrower popups if it didn't have the plow . I can see it lasting a few rounds but that's about it. Crouching Robot, Hidden Bear: I can see this getting far. A lot of wedges for it to cheese. Darts.02: Will get 0-3'd twice. DONT TREAD ON ME: Might win a set if the planets align just right, but it won't get past the second round. Hope And Dreams: This will be the most boring robot in the tournament and if it wins matches, they'll be by points, but I can see it doing well. Long Schlong: Will probably win a few rounds before getting slid under by a popup. Radioactive Whale: Will get 0-3'd twice. Re\/olution: Sucks against HS.  I should do well against the popups though. Rules of Nature: It's performance relies almost entirely in how good it's wedges are. Won't win against ant of the VS either. Rough N' Tumble: Kind of like H&D but worse. Higher weapon HP though, but that's cancelled out by how narrow it is. Starburst III: Generic. Wedges are a bit too short, so it automatically loses against the long narrow wedged bots. VRI-6C: Depends on how good the wedges are. Zealot: Too many popups for it to do it's job, a real shame. Zoom Zoom Flip-Kun!: Standard 090901 memebot. It'll either suck or get to the finals.
662
« on: March 28, 2016, 12:37:35 AM »
It's worth noting that razors are really, really bad at deweaponing. Halved HP is not worth the +3 KG and very slight damage increase that razors have over irons. You might as well just toss those razor racks and put a bunch of snowplows on, since you won't deweapon anything with 10 razors.
663
« on: March 26, 2016, 04:13:37 PM »
I was honestly thinking that it would be around $10 or $15, but RA2 was also $20, so no real complaints here. The mentioned update: http://steamcommunity.com/games/363530/announcements/detail/870691953112851844
I appreciate the honesty from the devs, there's no bullsh** or vagueness. The price seems pretty fair as well.
Like most folks who create games we would like to have enough financial success so we can continue to add new features and make more significant improvements beyond our launch. I'm hoping the the new features don't come from DLC and don't just consist of components and such. Their reluctance to make the game open to mods at the beginning worries because that means they can just put components in DLC without mods affecting the meta.
I think by "financial success" they mean "support the dev instead of just pirating it" or something along those lines. They also mention how RA2 was basically free because of it's abandonware status.
664
« on: March 25, 2016, 07:11:14 PM »
  ball The Forge entry, built in something like 10 minutes. Al 3. I bet it counters popups well, but popups are banned from the tourney I'm entering it into.  Let's see if it can get any OOTAs. I bet there will be a lot of VS that will just ricochet out.
665
« on: March 25, 2016, 03:32:22 PM »
two cent question : guess this bot's name
"Emergency Baby"
666
« on: March 24, 2016, 11:45:26 PM »
dlc =/= expansions imo
dlcs are literally just mini expansions, see Dishonored/Deus Ex Human Revolution/Bioshock Infinite's DLCs
all of those games are AAA and single-player only. DLC in a lower-end production game like RA3 is completely unacceptable, especially with how it could affect online multiplayer and the potential modding scene.
In multiplayer games like RA3, paid functional DLC like maps/parts is truly harmful, but paid cosmetic DLC is totally fine since it doesn't affect the game.
And what would be the point of that, exactly? Paying for reskins or decorations would just be a direct downgrade from RA2's free reskins and decorations.
667
« on: March 23, 2016, 06:57:33 PM »
So you weren't able to actually open the .gmf with notepad and edit vertexes or anything? If so then yeah, I can imagine reskins being the fullest extent of what you could make at the time. IDK who linked you to whatever version of RA2 you have, but if your RA2 looks something like this:  Then you might want to go and download some copies from he working game section. It'll crash a lot less, trust me. btw, DP means damage points (how much damage something does relative to other components), HP means hitpoints (how much damage something can take), feel free to ask if you get confused about anything else.
668
« on: March 23, 2016, 02:50:13 PM »
Yeah I'm not sure what you downloaded, (maybe an early version?)
A link to the version I downloaded is in my previous post. It seems like actual custom components were very much possible, given that there are several of Lu-Tze's components in there as well. I'm not 100% sure what versions of what mods I tried last time I gave ra2 a shot but DSL was in there, it was a torrent I grabbed that had a few directories with full installed mods into them, all of which illustrated the above "there's way too much crap in here a lot of it crashes the game".
There's your problem. I had a similar experience with custom components when I first found GTM. Many off-GTM RA2 downloads sometimes throw a bunch of random custom component packs into a folder, because more is better to them I guess. They don't care about how well it works, they just want it to put it on thier website/torrent page as [-=1337_bUrG3Я=-] Robot Arena 2 FULL GAME 1.420 [English] [Patched] [Lots O Components] [Gone wrong] [GONE SEXUAL] [GONE CLICKBAIT] [PLS SEED]. Problems tend to arise when you go and download those copies of RA2, weather it be similarly named files causing conflicts with one another or .txt files that lead to a nonexistent directory/model (BTW, missing preview images is what causes the white square problem). Not to mention dozens of "babby's first mod"-type components that don't even work properly on thier own, let alone with other mods installed. The best solution here would be to go and download some mods off of this directory first. They're the least likely to crash as long as you don't put them all in the same copy of RA2. Everything in working game is standalone too, so you don't even have to install it over anything. Just unzip, click the Robot Arena 2 .exe and run. It's fine to have multiple copies of RA2, it's an abandonware game. I have something like 10 or 15 copies of RA2 myself for various mods and testing, one of which being a copy that I dump every component pack into.
669
« on: March 23, 2016, 12:44:19 PM »
[clip]
I just downloaded this so-called "ubermod" that you usually give your canned spiel about and how it "consolidates all of the components into categories that made something in the realm of sense", and it doesn't even include the hex plates or DSL bars (which is what I assume "modular bars" refers to) that you're complaining over, where as any other mod worth it's salt does. In fact, the furthest extent of modding UM seems to have is .txt file edits and component reskins, along with some Lu-Tze components thrown in. None of the stock parts in here are even "consolidated" into categories. Which part of the typical ironforge/DSL component description is confusing you? DP? HP? Normals? See I really don't understand your view here and never have because Ironforge does exactly what you're saying. Literally 12 different weapons. Pretty sure Stock has somewhere near that.
Stock actually had around 18 weapons.
670
« on: March 22, 2016, 06:14:47 PM »
You know I can just send my version of ripblade to you? You don't have to go and clone it but with less weapons and a more vulnerable setup.
671
« on: March 21, 2016, 08:50:57 AM »
I agree that Revelation is a little bit pretentious and not-RA2, but something like "Omega" is as generic as it gets. I'll probably go with what Naryar/GS said and come up with something stock-related. Fun fact: I wanted to call it "Restocked" but that name's already taken. Maybe split this thread into a modifications and designs thread as well ? This is no longer a custom component robot showcase.
akshually Now that wheels are a-go, here's the first showcased robot made in (whatever name I decide to give this thing). (Image removed from quote.) (Image removed from quote.)

When I start making the AI, this robot will likely be a placeholder for robots not yet made, hence the name.
But yeah, if you could split all the mod stuff into a new thread that'd be great. I'll probably show off AI bots I make here or something, idk. RA2: THE MUSICAL 2
I almost managed to forget about that. Almost.
672
« on: March 21, 2016, 01:05:21 AM »
Just realized that with the new 5-layer chassis system, you'll be able to make a proper circular chassis to make full body drums with without BFE'ing the thing to hell, or at least come pretty close with a decagon.  This would be what your side view looks like. Numbers represent layers that you'd adjust your chassis to look like. It'd be hard, but possible.
673
« on: March 20, 2016, 07:33:59 PM »
Digital Insignia wasn't in RA1. It doesn't have any kind of preview image or .gmf associated with it, the only way it's in the game is it's description in one of the text files. Haven't updated in about a week, but I usually don't when I have homework to attend to. Anyway, I think I've come up with a title for this thing. How's Revelation sound?  FYI, Revelation is the last book in the bible. If RA3 ends up being "RA2 but with less suck", then I imagine this will be one of the last major mods for RA2 and that most of the playerbase will move to RA3, kind of like DSL 2.1 to DSL 2.2. Name might change if I come up with anything better, probably not though. Also made the replacement for the iron spike.  It's essentially two different components under one category. The smaller ones are best used like how you'd regularly use an iron spike, and fit really easily onto extenders (I currently have one set of extenders done, the other 3 are reskins of the first set). They're really spammable, ranging from 10 to 30 kg. The larger iron spikes are useful for IRL, they're 3 times as heavy as a regular iron spike. Just throw the largest 90kg spike on the end of your robot and you have a solid weapon for a IRL MW robot. I know there's large spikes in DSL. But all of them have normals, and single-point normals =  . Most components in Revelation will not have normals (the iron spike doesn't), but some will. You can also attach things on all 4 sides, weather it be other spikes, or supports for IRL robots:  I plan on putting a few extra APs on certain weapons to make IRL building slightly easier to build. (it's not shown in the picture, but you can also attach iron spikes, along with pretty much every other weapon, directly to motors like in DSL or ironforge) I probably won't make update posts for this when I make a mild variation of an already existing Revelation component or things that you'd expect from an RA2 mod, like the pole spike (which is basically the iron spike, but with normals + boosted damage like I mentioned, I bet some masochist out there is a fan of normals) or heavy piston (regular burst piston I showed earlier, but 2x weight and performance, mainly for HWs/SHWs).  Here's a preview of how weapons are balanced for you DSL-S guys. I scribbled out some of the information as to not give too much away right off the bat. Feel free to speculate what they are, since I'm likely going to do those components next. The numbers are mostly mathematical mumbo-jumbo, but here's a few things to note: - Weapons with normals around the edges get a x1.5 damage multiplier, weapons with 1-sided normals get a x2 damage multiplier.
- For every 1 frequency I give a weapon, x0.04 is subtracted from it's HP multiplier. Sawblades have 5 frequency and have a x0.8 HP multiplier, for example
- Mechanics isn't used by any of the standard components, I'll explain it later. Mechanics weight just refers to this number.
- Efficiency is 2500 + (5 x Weight). It was originally 10 x Weight, but things began to become too OP when it reached 100 or so KG.
- DP/HP ratio is essentially how glass cannon-y something is.
- "Damage" is how much concussion a weapon has. Every weapon is a concussion-only weapon in order to nerf popups and flail rammers.
- Fracture is the HP divided by 20, although it maxes out at 500. I don't want people spamming 2000-fracture heavy plows like in DSL 2.1.
- Grey components are ones I haven't done yet, dark grey ones are lower-priority.
674
« on: March 20, 2016, 06:15:35 PM »
my waifu is real ! she's not just 2D !
(Image removed from quote.)
Sabre
can't even spell your waifu's name right
675
« on: March 20, 2016, 02:25:09 AM »
lesser dog is learning to read
Bot looks good, but I worry about the wheels considering how narrow it is.
676
« on: March 19, 2016, 11:58:15 PM »
any particular reason you're using ant blades?
Ant blades and ant axes have impressive DP in DSL 2.2. They're basically like razors with normals.
677
« on: March 19, 2016, 07:29:17 PM »
I imagine the best approach available to them to stop people taking OP custom components into online games would be to have a handler in the game to detect modded components.
RA2 actually has coding that prevents using modded/cheatbot2 components online, except it can be easily bypassed by slapping "standard = 1" onto the end of the .txt file.
678
« on: March 19, 2016, 03:09:48 PM »
What's with Rimpblade Ripblade 3's hammers facing sideways? So that they don't touch the ground?
yep. I tried putting them on normally, but it would occasionally clank against the floor.
679
« on: March 19, 2016, 12:59:31 AM »
So I saw this: (Image removed from quote.)
it's ok, i guess. more on the tough side and less on the spam weapon side. 5mm plastic.
edit: it has normal npc's
and noticed that it had roughly as much weaponry as a LW. Seriously, the original DSL ripblade has more weapons than that and it was built in DSL 2.0 something like ten years ago. You got outbuilt by mid-2000's era Clickbeetle junior.   Plastic 3. The speed of the NPCs makes up for the fact that it uses a perm 80. It just zips to the other end of the arena at popup speed and box rushes the opponent. It's surprisingly stable. What also helps is the changes to the hammer head that removes its normals, and actually having the skirts' HP increase with weight.  I feel like it would be better with 2 sledgehammers instead of the disc, but IDK if that would be ripblade-y enough. Also rebuilt the popup.   Now it's plastic 3, but not like that matters when I have huge 18K armor plates on the front. NPC fasts means other robots can go up the wedge now instead of getting beached.
680
« on: March 18, 2016, 08:18:37 PM »
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