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Messages - 090901

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661
Yes

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Tournament Archives / Re: Light vs Dark 2
« on: March 24, 2017, 10:19:47 PM »
Because people totally care about themeing a bot based on the "Light" and "Dark" themes instead of a more balanced tourney  :dumb)

663
Off-Topic Discussion / Re: 6 YEARS OF MY LIFE WASTED
« on: March 24, 2017, 01:15:44 PM »
Why did you pay for 2 more years of this sh** 09


664
dont use razors, they are straight up trash in 2.2

665
Off-Topic Discussion / Re: 6 YEARS OF MY LIFE WASTED
« on: March 23, 2017, 08:18:08 PM »
2009 crew are the best.
eyyyyyyyyyyy



also wheres gk
theatre related stuff from what i've heard

666
Off-Topic Discussion / Re: 6 YEARS OF MY LIFE WASTED
« on: March 23, 2017, 10:52:09 AM »
all i remember viper doing is getting pissed in one of TXs failed tournies and building crawlers

667
Tournament Archives / Re: Forest Fire - Discussion
« on: March 22, 2017, 07:01:23 PM »
I like the qualifying idea plus the bye rewards for top performers. Have you got an idea for a point system?
It's a round robin....so match wins?  :dumb)

668
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: March 22, 2017, 03:07:06 PM »
Well you could paint them
He doesnt know.. im doing his skinning..
I use MSPaint for my skins, and they don't turn out bad.
Why would you limit yourself like that ._.

669
Discussion / Re: Quick Question!
« on: March 22, 2017, 08:22:35 AM »
https://wiki.gametechmods.com/index.php?title=Wide_Load

or just copy the bot file to your robot designs folder and open it in the bot lab and take pictures yourself.

670
Tournament Archives / Re: ¡Toreo! SBV Awards voting is now up!
« on: March 20, 2017, 07:14:56 PM »
 :dance:


Best Design: Enter Bot Name
Unluckiest Robot:Radical Line
SFTW: whatever that thing sircreepalot entered
That Wasn't Unrealistic At All!: LARGE FLIP

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Tournament Archives / Re: Annihilation Nation - SBV and Awards
« on: March 20, 2017, 08:30:55 AM »
Crash is the worst because it cannot beat any other bot here 1 on 1, even sneaky poke  :mrgreen:

672
Tournament Archives / Re: HeavyDerby II - SBVA
« on: March 19, 2017, 02:30:52 PM »
wtf i didnt sign up for this

674
Tutorials and Tips / Re: Re: Learning to component skin.
« on: March 17, 2017, 05:51:50 PM »
Which is why I ended up using the Megabyte compiler because that program works.
Yeah Dummy's compiler fixed by Megabyte (aka Serge) should work fine, it just doesn't support things like wheels and certain reflection maps. You still need to compile that file with it then since it was uncompiled.

675
Tournament Archives / Re: Forest Fire - Discussion
« on: March 17, 2017, 04:49:58 PM »
I wanted to have some weird gimmick which after the round robin, those with below X amount of points would be eliminated (Got caught up in the fire) and we would do a single elimination afterward, but I felt like it was pointless as all the fights had been done beforehand.  After that, I just never felt like changing the name.
Do a playoff bracket like nicsan did for his Great Round Robin tournies, the top 6 bots get into the playoffs, highest ranked 2 get a 1st round bye.
Sounds like a good idea, but...
Quote
but I felt like it was pointless as all the fights had been done beforehand.


Edit: Maybe if I do rumbles right at the end...
Not sure how it makes all the fights from what you would call the "regular season" pointless as only the top 6 would get through and would be seeded based on the records, if anything it makes the tourney more interesting instead of some guy just totally clinching it halfway through.

676
Tournament Archives / Re: Forest Fire - Discussion
« on: March 17, 2017, 04:24:05 PM »
I wanted to have some weird gimmick which after the round robin, those with below X amount of points would be eliminated (Got caught up in the fire) and we would do a single elimination afterward, but I felt like it was pointless as all the fights had been done beforehand.  After that, I just never felt like changing the name.
Do a playoff bracket like nicsan did for his Great Round Robin tournies, the top 6 bots get into the playoffs, highest ranked 2 get a 1st round bye.

677
Tutorials and Tips / Re: Re: Learning to component skin.
« on: March 17, 2017, 04:21:27 PM »
Your .txt file is set up wrong, you have

Code: [Select]
dir = tornado
model = tornadoovers.bmp

dir = tornado should have been changed to the new folder you made which was 0wedge.
model = tornadoovers.bmp is wrong as the model should be the .gmf file, not the .bmp
The .gmf you have won't work either as it's currently uncompiled. You need to run it through Serge's compiler first. Note that the method I posted does not required decompiling the .gmf at all.

678
Tutorials and Tips / Re: Re: Learning to component skin.
« on: March 17, 2017, 02:32:38 PM »
Thanks 090901. Now I followed all your instructions on how to skin. But when I select the part ,the game crashed! I'm not joking but I'm not sure what's wrong with the game or I did something wrong. Can anyone explain?
Make sure all the file names are correct in the  txt file and the .gmf. If you could can you just upload the stuff so I could take a look at it that would be great.
fuk you
:heart_smiley:

679
Tournament Archives / Re: Annihilation Nation - SBV and Awards
« on: March 17, 2017, 01:28:33 PM »
Best Robot: mister hug
Worst Robot: crash
Coolest Robot: the invertererererer
Unluckiest Robot Builder: Jamied for 1st screwing up and having to forfeit his last spot which then allowed IWTFC into the tournament, then losing to it in a rumble, and then losing to said bot in the Final  :mrgreen:
Luckiest Robot: Chaotic Reaction I guess as it mainly just spun out of harms way for the first couple of matches.
Most Destructive Robot: Turtle stronk
Least Realistic Robot: Tie between Dominotrix with the long spikes and Sneaky Poke's long stick
Funniest Robot: none
Most Boring Robot: Tankslapper
Best Battle:

680
Tutorials and Tips / Re: Learning to component skin.
« on: March 17, 2017, 01:16:55 PM »
Here's how I do it since using the compiler is too much effort for me  :mrgreen:

Things you will need: Notepad++, paint.net/photoshop/gimp/whatever

1: Create a new folder for your reskinned part/parts (I like to add 0s or -s as the first letter in the file name so it comes up first in the components list)
 

2: Grab the .gmf and map of the part you want to skin and put them in your new folder


3: Open your map (it's either going to be a .bmp or .tga) with your image editor of choice, since you will probably want more detail in the part and most parts have standard maps that are 256x256, 128x128, or even 64x64 I suggest the first thing to do after you open it is resize it to 512x512.


4: Put whatever you want on the component (It's optional to use layers, but I think they help a lot when putting multiple things on one parts)


5 (Optional): Save a .pdn/whatever photoshop uses/whatever gimp uses of your skin first incase you want to tweak the layers later as .bmps don't support layers, give it some cool name I guess.


6: Save your part as a 24 bit .bmp or 32 bit .tga (both uncompressed)


7: Go to your maps folder and rename your new .bmp/.tga to something with the same number of characters as the old .bmp/.tga, this is important and if the number of characters isn't the same it won't work. Since the original .bmp name was "snowplow1" I can put anything I want as long as its 9 characters, so I will use "memeplow1"


8: Go back to you main folder for the reskinned part (In this case, 0dope), rename your .gmf to match your .bmp/.tga (so memeplow1.gmf) and open it with Notepad++


9: Go to Search, then find and type in .bmp/.tga in and find where the map is specified in the .gmf


10: Change the file name specified to the .bmp we made earlier, so again, memeplow1.bmp and then save the file


11: Go to your main components folder and locate the .txt file for the parts

And make a copy of it and rename it (I like to name it the same as the folder I created in step 1)


12: Open the .txt file, change the dir to the folder we made in Step 1, the .gmf to the one we made in Step 8, and save the file. (Optional but recommended, remove the styles from the .txt file)


13: Go open RA2 and see if you did it right, if you did you should have a new reskinned part


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