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661
DSL TC Showcases / Re: im toast
« on: September 22, 2014, 09:13:57 PM »
ive been making a bunch of ants and beetleweights recently. ive got an affinity for beetles since i remember being a part of the argument over what the proper weight limit should be for the class. i'm not one hundred percent sure but i remember building some of the first ones (blue streak being one of my favorites of all time, and one of my most successful builds). maybe it was the first one? i dunno. that'd be cool though. maybe im having delusions of grandeur. i definitely remember arguing for 175 though, and i'm glad that stuck. it's one of my favorite types of build, stock or dsl.
now what i've got here is a nifty little guy i ended up with while trying to make a final destiny type beetleweight spinner, but for some reason... and i hope someone could explain why... the robot will spin violently out of control without even turning the weapon on or driving. it hits the ground and just explodes. is it a skirt thing? i really wanted this to work! any ideas?



i'd post some more but again screen captures are annoying as sh** for me to get


lastly, does anyone know how to get rid of the silvery background for the build screen in dsl? i want it to go back to black (or at least a solid color, like the preview picture) because it allows me to delete the background for the robot in paint and create pictures with multiple robots on display

much love yall

662
Tutorials and Tips / Re: RA2: Stacking and Using Glitches to Build
« on: September 08, 2014, 12:20:38 AM »
as someone who never understood how these things are done i appreciate this

663
DSL TC Showcases / Re: im toast
« on: September 07, 2014, 11:38:33 PM »
definitely going to have to incorporate some of those tricks. thanks man!

664
DSL TC Showcases / Re: im toast
« on: September 07, 2014, 11:37:10 PM »
file this under surprisingly effective. built this just because ive always liked the look of 4wd bots, this stupid little drill does a solid job of grinding away those pesky external doo dads everyone likes to put outside of their robots. took off the boxer's whole left arm in one shot right from the bell. who knew


665
DSL TC Showcases / Re: Lemonism's DSL Showcase
« on: September 07, 2014, 06:47:32 PM »
this is beautiful man

666
DSL TC Showcases / Re: im toast
« on: September 07, 2014, 05:42:39 PM »
thanks i was hoping someone would do the math for me because i dont know all that jazz. and that would last me all three minutes right

i like the ideas but i was kinda stoked on the idea of a little fbs at the time since i never did that
as inefficient as it sounds id go all shelled outside if i could pul it off and stay in weightclass
im dumb : p

edit oh wow thanks yall and yeah ill try to stop by again there i heard theres a tournament that just started and playzooki sent me one of my old bot pictures too

667
DSL TC Showcases / im toast
« on: September 07, 2014, 05:29:41 PM »
mhhmm

ive been playing around with dsl (thanks scrap daddy et al) and i wanna have a place to post my things. theyre not all going to be good im just funnin

somehow this nar uncontrallable little whirly dervish wouldve skid its way though its first tournament had i not decided to mess around with that iceberg cat while it was down



ive got more that ive made but nothing im particularly proud of yet. the first build of this guy was a middleweight fbs, i was shooting for lightweight the whole time though i was just playing with the weight. this is what i got on my second shot. better body type and more conventional on the first build but i never got to test run it because my game often crashes during test runs/paint jobs and i never see it coming or remember to save (i see the fruition of maybe 50% of my builds)

ive gotta find a better way to screengrab because i can only do one at a time with prntscrn+paint. how did i manage before my mac idk

fun little disaster though. if i make the weapon a button instead of a switch it makes him driveable and less flip out prone

hello everyone

668
DSL TC Showcases / Re: S.H.I.E.L.D's failcase
« on: September 07, 2014, 11:50:23 AM »
i think the first one looked closer to replica if that's what you were going for but the second one is surely more effective

and yes! tits indeed
good to see ya :heart_smiley:

669
Site News and Feedback / Re: (possibility) previews in the dowload section?
« on: September 06, 2014, 07:50:41 PM »
thanks!

i think it was aceuplink that had a picture-along-with-the-bot-page type download setup going on. ra-reborn had preview pictures for most downloads although i don't think they did bots outside of large packs worth.

670
General Support / Re: problem installing ra2 nocd patch
« on: September 06, 2014, 07:48:52 PM »
well how-de-doo  :dance:

thanks!

671
Site News and Feedback / (possibility) previews in the dowload section?
« on: September 06, 2014, 04:54:14 PM »
ive been browsing for expansions and bots in the downloads section but im hesitant to make a ton of downloads considering i can't tell what any of these things are at all before i download them. especially bots and extra parts. i'd really like to be able to see what i'm getting before i commit to it. anyone know if this can be done? it'd be awesome.

thanks yall

672
General Support / Re: problem installing ra2 nocd patch
« on: September 06, 2014, 12:13:51 AM »
great success! hopefully there's not as many problems getting ironforge running :)

thanks for the help yall

673
DSL TC Showcases / Re: S.H.I.E.L.D's failcase
« on: September 05, 2014, 11:39:18 PM »
ooh guardian is a slick lil beast

also omigosh i clicked this thread and it sent me to a starcore post from this century  :swoon:  i had to double take

674
General Support / Re: problem installing ra2 nocd patch
« on: September 05, 2014, 11:17:07 PM »
oh i see whats going on here. my computer saw it as a zip but it was a rar file.  now i just have to figure out why norton keeps scanning it and coming back as unsafe. is that typical? should i just turn it off?

edit ive renamed my robot arena folder and went to run the mount the iso but when it runs it gives me the play option instead of the install option. not sure what to do about that... can't install a new copy for dsl if i can't do that. my disk is scratched to all hell from years upon years of travel and abuse

double edit oh lord scrap daddy just told me you can install it in one bang nowadays. im dumb and old. sorry! imma give this a shot. big ups to scrap daddy if this works

675
General Support / Re: problem installing ra2 nocd patch
« on: September 05, 2014, 10:56:19 PM »
see when i was looking at the instructions for the first download listed on the page (there's two of each 2.0 and 2.1) the instructions i read said that i needed the nocd. however i tried clicking the other one and it looks like it doesn't mention that... so i'm going to give that a run and see how it goes

676
General Support / Re: problem installing ra2 nocd patch
« on: September 05, 2014, 10:51:56 PM »
second unzip attempt unsuccessful, still empty; but no malware warning this time so that's something

edit and nothing upon redownloading either. what gives :( i want to finally install dsl

677
General Support / problem installing ra2 nocd patch
« on: September 05, 2014, 10:49:57 PM »
when i download the ra2 nocd patch (v. 1.0) for my patchless ra2 the .zip folder downloads and if i double click on it i can see a little icon in there for the patch, but when i unzip it it creates an empty folder and also set off a little malware block notification as well. ideas?

thanks yall~

678
Stock Showcases / Re: burnt toast
« on: January 28, 2014, 11:31:04 PM »
oh and thank you for all of the posts

679
Stock Showcases / Re: burnt toast
« on: January 28, 2014, 11:29:22 PM »
yeah i have some work to do everyone is really good now and im bad

im reading something by clickbeetle and remembering all the nifty tricks
and weights of things
and damage whatevers

ill figure something out
mostly im just teaching someone else right now who kind of refuses to use forums, and that's how im re-immersing myself
i want to rebuild swampengeist, and i made an hth type bot that would get ripped to shreds here but its fun and its a start
i wish i had more time to waste for fun
ill make something cool soon

680
Discussion / visible atttachment points: has anybody made them?
« on: January 28, 2014, 11:23:30 PM »
im getting a rookie friend of mine into the game and he's trying to rotate round extenders for hours trying to get them facing the proper way to attach via the sides in the direction he's looking for. has anyone came up with a way to make extension points viewable on the part as you are attaching it without making them visible all of the time (i.e. in practice, battles). it'd make for a really helpful tool.

my apologies if this has been asked ten thousand times or something

thanks in advance~

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