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Messages - Mr. AS

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6421
Stock Showcases / Re: Gazea2's Stock Bot Bananza!
« on: December 23, 2011, 09:52:10 AM »

maybe more ramplates

6422
Stock Showcases / Re: Linxus's little showcase
« on: December 23, 2011, 09:19:50 AM »
i think you should upgrade to starcore v2/v3


you could probably stack those black batteries too

6423
Off-Topic Discussion / Re: General Chatter Thread
« on: December 22, 2011, 08:06:51 PM »


6424
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: December 22, 2011, 05:41:50 PM »

So, I will make EVERY finnish Robot in classes; 150g, 450g & 6kg.


Here's first one: B3
(Image removed from quote.)
(Image removed from quote.)
This replica building is easy (I guess?)
if you cba to make skins

re-skin the wheels so they look like in the photo (edit the .gmf so that it uses a .tga so you can get the transparency on the wheel (if possbile))

6425
Existing Games / Re: The Robloxian RobotWars Championships
« on: December 21, 2011, 07:53:02 PM »

do you have to be builder's club to join

6426
Off-Topic Discussion / Re: General Chatter Thread
« on: December 21, 2011, 06:04:07 PM »
<expletive>, I'm bored.

Hi "Bored", I'm SKBT.  :mrgreen:

You look kinda like another guy on the forums. I think his name is NFX
you should lurk around the showcases a bit and maybe start your own so you can get some advice for your bots, bored  :bigsmile:

6427
Chatterbox / Re: Which fictional characters are you most like?
« on: December 19, 2011, 06:35:36 PM »
pickle boy

6428
Chatterbox / Re: Jokes
« on: December 19, 2011, 02:56:05 PM »

6429
Off-Topic Discussion / Re: General Chatter Thread
« on: December 18, 2011, 08:12:04 PM »
Oh goodie, there's no limit on sig size now.
No more stretched/shrunken banners.
They can all be the size they're supposed to be.

6430
Modifications / Re: The DSL 3.0 preview thread
« on: December 18, 2011, 06:51:08 PM »
Hasn't Been Updated In A While. Hows It All Going?


Click does a lot of behind-the-scenes stuff, so he doesn't update this regularly. He is working on it though, and it'll come out when it comes out. Which is probably in 2050.

6432
General Support / Re: Creating AI: Couple Questions
« on: December 18, 2011, 10:38:11 AM »
Thanks for the help.

I do have one more question, but this one isn't so much important.

I'm operating Robot Arena 2 on my old Dell XP desktop but the problem with it is that file/folder management on it is painfully slow (yet it still somehow runs Robot Arena 2 smoothly), which leads me to this:

Is it possible that RA2 can properly work on Vista (my main desktop) or work on Windows 7 (on my laptop)? I've attempted it but the game isn't reading the files properly and mangles them up. The compatibility wizard doesn't work either.
Did you run it outside of the "Program Files" folder?

6433
Off-Topic Discussion / Trans-Siberian Orchestra
« on: December 17, 2011, 09:37:45 PM »




 


 


(you could probably find more though google)


discuss

6434
Existing Games / Re: Robot Wars: Extreme Destruction
« on: December 17, 2011, 07:39:19 PM »
what's the ps2 version of those game like
isn't it almost the same thing?
i've only played the PC versions of AOD and ED since I cba to go get the console versions of them though ebay/flea marts


"HELLO ROBOTEER! WANT TO MODIFY A ROBOT? JUST SELECT IT AND BUY A NEW BOT"
oh lawd
that announcer lady
soannoying
"YOUR BOT CANNOT ENTER THIS COMPETITION BECAUSE IT IS EQUIPPED WITH A WEAPON THAT IS BANNED IN THIS COMPETITION. PLEASE CHOOSE A BOT THAT IS ELIGIBLE TO ENTER THIS COMPETITION"


Crap physics and all.

Honestly, my mate at school can make a better physics engine than this game (probably)!
The flippers do not work properly at all.
If you even have so much as 3 small titanium spikes with classic wedge shape, you can kiss self-righting goodbye.
Plus there's absolutely no way to flip house robots, even if you have multiple flippers, whenever Sir K (or another house bot) falls onto his side/is inverted, he magically self-rights for no reason at all


still fun game though despite it's many physics flaws

6435
General Support / Re: Creating AI: Couple Questions
« on: December 17, 2011, 05:45:23 PM »

Firstly, how do you make a certain team to display 6 robots instead of 3? Even when I edit the team.text with the 0 1 2 3 4 5 function it still won't work.
You'll need to download Starcore AI (preferably V3 or V4) for stock and install the file under UI/Exhibition iirc that allows 6 bots to be displayed.


Secondly, how do you properly edit a ThwackBot to function as an AI (Arc Pounder for instance)?
Set it to use the sns AI .py, should be 'Whipper.py'.
'FBS.py' (in various AI Packs) if you want to use really advanced AI, basically, it allows the AI to drive towards the opponents whilst spinning, but spinning speed is decreased.


Third, what are the numbers next to 'weapon': in the py. file?
You'll need this: https://gametechmods.com/Robot_Arena2/Tools/apanx_bot_exporter.zip


Hope this helps!  ;)

6436
Existing Games / Re: Robot Wars: Extreme Destruction
« on: December 17, 2011, 05:33:18 PM »
Too bad the PC and Xbox versions kinda sucked.


pc version of arenas of destruction > pc version on extreme destruction


enough said
If it's anything like the PS2 one, it really isn't that good either.
what's the ps2 version of those game like
isn't it almost the same thing?
i've only played the PC versions of AOD and ED since I cba to go get the console versions of them though ebay/flea marts

6437
Existing Games / Re: Robot Wars: Extreme Destruction
« on: December 17, 2011, 05:04:55 PM »
Too bad the PC and Xbox versions kinda sucked.


pc version of arenas of destruction > pc version on extreme destruction


enough said

6438
Existing Games / Re: Team Fortress 2
« on: December 16, 2011, 06:07:48 PM »
What should I name my Strange Soda Popper?
something related to coca-cola

6439
Off-Topic Discussion / Re: General Chatter Thread
« on: December 15, 2011, 03:39:24 PM »
wait where did omegle go
(Image removed from quote.)
no more trollin' for me for a while awwwwwwwwww
it broke just like your ra2 did olololol


...and mine

6440
Off-Topic Discussion / Re: General Chatter Thread
« on: December 14, 2011, 08:02:45 PM »

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