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Modifications / Adding objects to an arena...
« on: September 20, 2009, 09:00:34 AM »
Not sure when CB will be around next...
Send it over Wham, and I'll get it going for you.
Send it over Wham, and I'll get it going for you.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 641
Modifications / Adding objects to an arena...« on: September 20, 2009, 09:00:34 AM »
Not sure when CB will be around next...
Send it over Wham, and I'll get it going for you. 642
Modifications / Adding objects to an arena...« on: September 20, 2009, 12:23:31 AM »
I don't remember which way specifically, Joe.
Just check in the arena.py for "self.AddXtraSound". . 643
Modifications / Appreciation-400« on: September 19, 2009, 06:31:43 PM »
Wow, so much help. Cool. :-D
. 644
Modifications / WANTED: Team logos« on: September 18, 2009, 05:04:27 PM »
Those look nice to me, Phil.
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Other Tutorials / Python Taxonomy« on: September 18, 2009, 08:03:51 AM »
GK-3, I agree about the vid aspect, and a GMF vid is in the works.
---- Apanx and/or whomever else is helping out: Concerning a 'Python Reference Sheet', neither my work of RA2 py command examples, and Trov's list of commands from the exe, have the commands or examples 'categorized' between the two main py command types in RA2 (Arena.py/AI.py). So here's a suggestion for listing commands and whatever else you might contribute: >Separate the AI.py from the Arena.py commands (in whatever way)... >Have a 3rd category of commands that will work in both. >At the top, have the syntax that allows some Arena.py commands to be used in an AI.py: "Arenas.currentArena.XXXXXX....", and vise versa. ---- Also, there is an 'AI-ing' Reference sheet that's been passed around for a couple years, and Phil was the last to add to it (so very nicely:-D). This needs to be finalized and conspicuously placed in this Tutorials section, by whomever is able to. . 646
Contests / Robot Design Tournament #3« on: September 16, 2009, 07:49:40 AM »Quote from: ACAMS;66299 ......life robot arena2, you are disqualified...a red battery will not fit the chassis I posted......... LRA2 is cheating? .... Holy cow! Sacrebleu! Yowzer! Oy Veh! Δελτίο σκατά (waste of a male bovine)! ![]() Oh, well... 647
Tutorials and Tips / AI-ing (.py files, coding, R+D, and help)« on: September 16, 2009, 06:50:59 AM »
In case you get lost easily in the coding in [code] tags because it doesn't show the font formatting well, Apanx is showing how to change the trigger to actuate an analog control, where there was a switch. Switches are either 'off/on' i.e. "0/1", (nothing between). But with the analog it is variable, and so they changed the parameter range to between '0-100' for variable input, i.e. '50' would be 1/2 power.
So he changed, for trigger in self.triggers: self.Input(trigger, 0, 1) .........to, for trigger in self.triggers: self.Input(trigger, 0, 100) . On a switch, '1' would be on 100% input, but on an analog it would be only 1% input. (Always thankful for your help and input, Apanx.) . 648
Chatterbox / Jokes« on: September 13, 2009, 03:34:45 PM »
Yea, the comp doesn't read a py line with the '#' before it.
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Tournament Archives / King Of Karnage - Jousting Tournament Idea« on: September 13, 2009, 10:31:31 AM »
Hope you're right, JD.
Joe, You can just lower the wall a bit too,.. if that makes it easier. . 650
Modifications / WANTED: Team logos« on: September 12, 2009, 05:23:02 PM »
Cool, Pwn. Not seen this before:
No doubt this element is an 'Isodope'... ------------- I like this one too, Reier: ![]() "Shave + a Haircut" Also maybe: "Loose Nut" "Wubwubwubwub!" "Why soytenly!" "'Pop' goes the Weasel!" "Curlyng Irons" 651
Stock Showcases / Clickbeetle's bots« on: September 12, 2009, 04:37:54 PM »
Nice, CB. I'm trying to picture everything working in actual combat.
Maybe a vid, if you can fit it in, would be real nice... 652
General Support / C++ Runtime Error« on: September 12, 2009, 07:28:14 AM »
Joe, thanks for going out of your way to help out.
CB, I think it was accidently not included in the shuffle. 653
Discussion / im back!!!!!!!!« on: September 12, 2009, 06:56:20 AM »Quote from: life robot arena2;65464 Mad:I gave him a little thing he should do........Thanks for helping, LRA2. 654
Chatterbox / Good pictures« on: September 07, 2009, 01:06:00 AM »![]() ![]() Cool pics. I have some clients that cling and hold onto to the same stuff, and never move beyond it... ....and then are 'surprised' and even 'angry' when all their efforts end up being only crap. Edit: What size is their brain??? . 655
Discussion / Spin robots Out of the Arena?« on: September 06, 2009, 10:44:49 PM »
^^That's what I was thinking...^
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Game Development / new ra2 mod« on: September 06, 2009, 06:48:31 PM »
If I understand what he's asking correctly, it can be done,... but I'm not willing (for now) to post BFE stuff.
RM, do you have an IM? If you look under my Avatar, you'll find my MSN and Yahoo IMs. Contact me through one of these, if you'd like help..... . 657
Other Tutorials / 'Tutorials' POLL« on: September 05, 2009, 06:46:52 AM »
HA, probably, but we'll see. Maybe you could d/l it.
Thanks, Apanx, for the help in the py section. Others? Roboman, that's a great idea. Hope we can find someone to take the time to do it... How about the GMFs? Anyone? 658
General Support / C++ Runtime Error« on: September 04, 2009, 10:27:11 PM »
CHD, Go into your main RA2 directory. Find the 'Events.txt' and open it. Then search for 'Platform'.
Then in this arena's section, change the bottom numbers to match these: Ocean Platform Arena 2 Arenas\event_results\prizes\RA_Box\RA_Box.gmf Arenas\event_results\prizes\Value_Meal\value_meal.gmf Arenas\event_results\prizes\Junior_Trophy\junior_trophy.gmf UI\teamhq\events\trophies\Junior Trophy.tga UI\teamhq\events\ev_oceanarena.bmp Ocean Platform Arenas\oceanarena\oceanarena_preview.bmp 4 1 1 --------- Do the same with the Compressor arena (noting that these numbers are different than the 'Ocean Platform' above): Compressor 2 Arenas\event_results\prizes\RA_Box\RA_Box.gmf Arenas\event_results\prizes\VCR_Series\VCR_Series2.gmf Arenas\event_results\prizes\dsl\nuttrophy.gmf UI\teamhq\events\trophies\nuttrophy.tga UI\teamhq\events\dsl_crushers.bmp Compressor Arena Arenas\compressor\dm_compressor_preview.bmp 4 1 0 Then save and try it out... 659
Other Tutorials / 'Tutorials' POLL« on: September 03, 2009, 09:23:46 AM »
Well, looks like 'Understanding pys and gmfs' is what's mostly needed, over 'How-to' do specific tasks; although they're very related.
Well, help here from gmf and py Gurus, would be greatly appreciated, for the following: GMF: The BBs have a nice basic explanation of the gmf on their site; I'd like to expound on and enhance their tutorial reference page (I'll check with them). Add things like APs, adding and directing them (my recent thread); also, where to adjust certain parameters, where to add geomobjects, how to remove geomobjects... etc... Especially making a video walk-through tutorial....(Sage did a nice one already on components). Python: There's a py Reference sheet going around and I'm not sure who has it presently. It should be the basis upon which we'll form a good 'quick reference' file. Trov has his nice list of exe commands, for some of which the proper syntax is still unknown/missing. Trovs work is more on commands reference, my stuff is more on implementation of commands in situ. These need to be tweaked out and then correlated somehow.. Maybe commands list, with practical examples... Phil has already fleshed out the one for py AI-ing, nicely... I know Apanx, CB, FB, Serge, Trov, Phil, Goose, and several other of you guys could help on here. PM or post here if you can help with any of these things... or any other ideas. . 660
Modifications / NAR AI pack releases !« on: September 03, 2009, 07:00:33 AM »Quote from: Naryar;63446 .....NAR AI has nothing less than 41 teams also.Thanks for the effort, Nar. Nice to see you back again too.... |