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Messages - Resetti's Replicas
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641
« on: November 16, 2014, 02:12:16 PM »
Just found that out after I sent the text. Now I'm trying to import my own custom Profile avatar from the upload, but it won't let me. 
Is it within the allowed dimensions and saved as a png, gif, or jpg?
642
« on: November 16, 2014, 11:09:42 AM »
Again, with the questions that are hard to understand. Do you get how the components are moved using the X Y Z coordinats, as 123 and I both explained in great detail?
643
« on: November 15, 2014, 05:01:00 PM »
Yeah, assuming you have the labels right, there shouldn't be any complications to it.
644
« on: November 14, 2014, 11:24:58 AM »
The binding is called LittleMetalFriend and the file with the relevant info is Other.py
645
« on: November 14, 2014, 07:20:39 AM »
On topic, I tried this AI setup with the servo piston and it didn't move at all.
Does anyone know if there's a technical difference between the commands lefthook and righthook?
646
« on: November 13, 2014, 06:37:22 PM »
So how did you make this exactly ? just a whipper.py + spinner.py ?
i would have added a Frenzy.py to Omni but just my imput. Good work anyways, i've wanted to enter a mortis-like bot to an IRL tourney for a while.
What exactly would you copy/paste to make that happen? If it's a simple matter of copying some lines of code between documents, I'll have a go at it.
647
« on: November 13, 2014, 09:33:52 AM »
Finally got around to trying thos, same thing happened. I don't suppose anyone's done this successfully?
648
« on: November 11, 2014, 02:10:20 PM »
Gonna be so sweet. Heard Resetti's putting something together for this year, is it true?
he's paying me to build him one.
30lb is going to be great. 10 high KE bots and 1 'thing'
. Is your friend going to build another cardboard bot?
649
« on: November 10, 2014, 11:55:51 PM »
Arena Killer.  Want to see where I got the shiny red texture from?
650
« on: November 10, 2014, 09:12:25 PM »
The wheel GMF's are what you need to replace. You can do that or re-wire each one, which I recommend
651
« on: November 10, 2014, 07:49:50 AM »
Glad to see that walkerbots will finally get the attention they deserve in this totally real beta of RA3
652
« on: November 08, 2014, 08:23:47 PM »
The AU's and above got an advance copy. There was a whole lot paperwork we had to fill out and a ton of non-disclosure agreements, but it's awesome.
653
« on: November 08, 2014, 08:03:26 PM »
Sweet! How many different things can the weapon do?
654
« on: November 04, 2014, 08:43:04 PM »
A more helpful undertaking would be to create an AI that allows for Mortis' setup - a terrorhurtz/frenzy style hammer and a burst-flipper on the same robot. That has more tangential uses than a Mortis Shell. I think I recall Joeblo saying he was working on one such AI binding but lost it when his computer died.
655
« on: November 04, 2014, 06:27:49 PM »
Python22.dll is a file that randomly disappears sometimes. Grab a new copy from the zip file in that main RA2 folder.
656
« on: November 04, 2014, 06:08:34 PM »
Where did those extra 25 backers come from in such a short time?
Grant Imahara tweeted about it - I'd wager most people found it through him.
657
« on: November 04, 2014, 11:41:25 AM »
Holy !£^%, 1.8 million to do basicaly the same thing as that cancerous trainwreck Robot Combat League??? Is it getting a little hot in here, Icarus?
Seriously though, I hope people support robogames, it's not just a fighting event, it's a community outreach program.
658
« on: November 02, 2014, 12:02:46 AM »
What's even the point in making Mortis if you can't replicate that bullet-speed tanto blade?
659
« on: October 29, 2014, 11:31:55 AM »
There is no "bot file editor" you can just use Notepad++
660
« on: October 29, 2014, 08:58:39 AM »
Ok coll that makes sense, sometimes I can't figure out what you actually want to do. You just have to find the burst in the styles menu an make a new copy of it in the main components folder. Since youre not changing the skin you don't need to make a new gmf file.
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