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Messages - MikeNCR
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641
« on: November 12, 2010, 05:56:36 PM »
Lookin good. I wonder if there is a higher weight class that you could put both of them in as a multibot?
Considering how torn up the one on the right is, that wouldn't be the best idea. Gearboxes are dead and there aren't replacements available. It would be hilariously easy to build a copy of the one on the left, if a bit expensive.
642
« on: November 12, 2010, 05:34:15 PM »
643
« on: November 10, 2010, 07:25:55 PM »
Here's a bunch of CC4 ideas
644
« on: November 08, 2010, 08:40:39 PM »
What exactly are the switches doing? Does what they are doing make them so expensive? And what is the need for new switch deisgns? Just a few questions swirling in my head.
Also: THE SWITCHES ARE NOW APPARENTLY BETTER THAN DIAMONDS
I had to do it.
The idea was insanely tiny power switches for 150g/ant bots. The lighter of the two designs weighs under 0.008lbs
645
« on: November 08, 2010, 06:23:26 PM »
THE SWITCHES ARE NOW DIAMONDS
Just kidding, but thats expensive. O_o
They may actually be more expensive by weight :P The price is for 2 of both switch designs, so it's not as bad as it could be, but they're still hilariously expensive.
646
« on: November 08, 2010, 05:05:04 PM »
Apollyon's new chassis and the small switches have shipped. Costs on the switches make them too expensive to turn into a product, but they'll at least get used.
Cost was a lot higher than I was expecting, the real killer was machining time-
$1440.00 Bot parts, 22.5 hrs labor @ $64/hr $ 93.00 31 min. waterjet cutting $ 688.00 Switch parts, 10.75 hrs labor @ $64/hr $ 89.00 Material $ 100.00 Heat treating 4130
647
« on: November 08, 2010, 10:57:08 AM »
Since it's a LW, and with the way the thing's balanced it turns/moves pretty quick
648
« on: November 07, 2010, 09:02:40 PM »
Judge burst with a short motion range is used for roughly accurate flipping power, seems to be ok in combat
649
« on: November 07, 2010, 06:11:38 PM »
Looks like I need to try for a 3peat and shoot for 2nd in the next RW. Probably won't do one of my bots, as all the rest already exist in the game. Looking forward to hearing what rules/weight class.
650
« on: November 07, 2010, 12:21:44 AM »
Possible CC entry In a quick test, it KO'd Hypnodisk pretty easily
651
« on: November 03, 2010, 09:43:24 PM »
Some dimensions have been stretched to make it work in RA2, but it drives/fights correctly and isn't too far off of proper-Sir Force A Lot
652
« on: November 03, 2010, 09:36:25 PM »
Just did up an ok rep of Sir Force A Lot- http://robotwars.wikia.com/wiki/Sir_Force_A_LotI'll send it in once Reg is open. Couldn't get the dimensions perfect, but it works and looks about right.
653
« on: November 03, 2010, 08:05:47 PM »
Congratz!
even though pushers are boring
Some are, I do my best to keep mine exciting. A better power to weight ratio than a 911 GT2 helps.
654
« on: November 02, 2010, 02:35:30 PM »
655
« on: October 20, 2010, 01:38:37 PM »
A bunch of little reasons, mostly I found the right person to talk to at the right time.
656
« on: October 20, 2010, 09:01:13 AM »
Near Chaos Robotics has its first official sponsor, Pelican Products.
For those unaware, Pelican manufactures airtight, waterproof plastic cases that meet U.S. military, NATO, IEC, and ATA standards for waterproofing, stacking, impact, and durability. It's safe to say these are great for hauling/shipping robots and spare parts to events.
657
« on: October 15, 2010, 08:31:38 PM »
More robotic than anything else, final version of the power switch I designed:  Should have the parts in my hands in a few weeks.
658
« on: October 14, 2010, 02:26:40 PM »
SPIKES ARE USELESS!!!! They don't do anything, you are much better with a wedge
OffTopic/Do robots use hardox in america?
Spikes are all down to how you use them. I don't, my steels of choice are 4130 and S7
659
« on: October 14, 2010, 06:33:14 AM »
They stick out a decent amount, should be enough for catching other bots without much trouble.
660
« on: October 14, 2010, 06:18:22 AM »
Those are just the axels on the motors in the model, they'll be trimmed off once they've been mounted.
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