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Messages - Trovaner
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641
« on: February 25, 2013, 09:20:07 AM »
Repair your bot and don't move on. Instead exit out of RA2 and open up the Teams/Teams.txt and scroll to the bottom of the given team's reference. The last entry should have 3 numbers in it and you want to change the middle one so that it equals 40 (the maximum value supported by RA2).
642
« on: February 25, 2013, 09:09:44 AM »
I am indeed new to python but thats not a reason to give up. I like learning new stuffs.
The problem is that this is more than just python and if you get things wrong, you can mess up your game or even your computer. You should be comfortable with python before venturing into something like this. It is a highly advanced technique that requires knowledge of both python and the structure of a compiled C++ program. Much of the EXE is uncharted territory and there are no guarantees. Do you know how to make the msg function as the guy in the video did? could you upload a sergepatcher version wich includes that function?
Serge never got around to releasing the version with the msg command working.
That means nobody has it except Serge.
643
« on: February 25, 2013, 08:55:38 AM »
There is already a discussion topic for this here.
644
« on: February 24, 2013, 08:07:55 PM »
There aren't any RA2 games being hosted ATM. If you have a decently fast internet connection, you can host one on gameranger and wait for someone here to join in.
645
« on: February 24, 2013, 07:14:56 PM »
Go to Edit->Options->Robot Arena 2 and give the path to the version of RA2 that you want to use.
646
« on: February 24, 2013, 03:36:44 PM »
The reason why you haven't seen any other people complaining about it is because I keep getting emails and PMs from them. It is also happening less frequently to me so it is getting harder to tell if my changes are making things better.
I've turned off the member info block for the home page (a likely culprit) and I am continuing to search for other solutions to this problem. If this is the issue, you may receive one more session timeout before it works without any problems again.
The temp fix is to close out of all tabs related to GTM and clear all your cookies. Your browser may not clear the cookies if they are being used. I have tried this on more than 10 different devices using a multitude of browsers with a 100% success rate.
Also, it should be noted that it is a problem with the forum's cookie being read improperly. That means that the chatbox will not work for people experiencing this issue but the wiki will. I'll be updating the forum software after I have a complete handle of what has been modified. An ill timed update may lead to even bigger issues.
I ask that you be patient as this issue gets resolved ASAP.
647
« on: February 24, 2013, 03:10:58 PM »
Very clean and simple. I question the usefulness of the chatbox, however.
The chatbox on the main page is under utilized IMO because their is no value in staying there for long periods of time. I also have no intention of adding a comment section to the eventual bot pages so this would allow a low-level of communication for people to use as they see fit. Not to mention, it balances out the navigation bar Obvious suggestion which is already listed under "to do after release" but I've suggested it too so *strawberry*:
An arrow (or something else) besides Class, Bot Name, etc. as a "Sort by" for Most Downloaded, Old to New, New to Old, etc.
Yeah, I was planning to keep track of the number of downloads anyways so having it sort based off of them shouldn't be a problem. Having a drop down menu for something like this is also a good idea. I'll see what I can do.
648
« on: February 24, 2013, 01:17:36 PM »
Since its been over a week, I suppose it is time to give you guys an update on this... I worked out a rough schematic of how I want the list interface to look. I wanted something that looked similar to the forum and to the wiki but I also wanted it to have distinct features that are not seen in either of them. The bot previews will show up whenever you hover your mouse over one of the entries (just like Goose's old bot exchange did). Here is a preview of what I have planned with all the extras (but without the bot preview because I forgot to add it): I have already worked out much of the functional coding like displaying entries from the database and showing a preview but there is quite a bit of cosmetics that need to be done to make it look like the image provided. The default sorting will be according to the date submitted but the plan is to allow you to sort according to the other headers as well. I'm not sure how I want to make the upload interface look but I do have some ideas. ATM, I'm thinking that it will be an overlay with a preview before uploading but I haven't thought much beyond that. I would happy to see some ideas from you guys in regards to this. I've also mapped out what I want the database to keep track of so I just need to implement it. However, before I do that, I would like to hear from you guys about any extra features that I may be forgetting. By knowing them now, I can setup the database to accommodate for their addition later. For example, I was planning to add a ranking system eventually so that means I should keep track of things like total voters and total score (total score/total voters*5=rank). Offtopic: I am still looking into the posting/logout issue so don't think that I have forgotten about it. Any comments/questions/ideas/complaints?
649
« on: February 24, 2013, 12:16:26 PM »
Serge never got around to releasing the version with the msg command working.
The sergepatcher has the following methods:
sergepatcher.getmd5() #returns a unique id depending on EXE version (IIRC, it is not the actual version id number but a string of characters that is different in all three of the EXE versions that were officially released by Infogrames) sergepatcher.mbox("Hello", "world") #creates a new window (outside of RA2) that has the title "Hello" and the message "world." The only way of exiting it without closing RA2 is to use Alt-F4 on it. sergepatcher.patch(0x42f7ba, "\xEB\x06", 2) #The first parameter is the address, the second parameter is what you are replacing with, and the third parameter is the number of characters after the address that you are replacing. The given values prevent RA2 v1.3 from disabling component placement when the component causes the bot to exceed 800kg. sergepatcher.setw(0x42f7ba, 2) #This method returns True if it can modify the given memory location (or something like that)
If this is your first time using python, I would not recommend using the sergepatcher.
650
« on: February 24, 2013, 11:46:39 AM »
Yeah, that is fine.
The only dependency that plus.practice has is the plus module (that's why you have import plus).
651
« on: February 24, 2013, 11:42:37 AM »
You can add more time to the repair window by modifying the value that represents time left in Teams/Teams.txt. You could even make a program that resets it for you. Otherwise, another option is to use the sergepatcher to change the initial repair time to something higher. Yeah that's because ra2 is a 10 year old game that wasn't fully stable even when it was released.
By stable he means wasn't even fully completed.
It is rare to see a game that has been fully completed. There are always going to be sacrifices and deadlines to meet.
652
« on: February 23, 2013, 06:08:06 PM »
It should also be noted that it is only visible when you log in.
653
« on: February 23, 2013, 02:56:11 PM »
Cool idea. It kind of reminds me of the unofficial stock 1.31 patch (before the current 1.4 patch). It gave AP points to the control board and snapper. Something like this is not truly stock IMO but it would be cool if we made this into a total overhaul mod of stock. If you don't mind working with others, I would be more than happy to work with you on something like this. In fact, I've been in the process of doing something like this for quite some time now (note the height guide, random arena selector, action cam, and my practice arena). PM me if you are interested in starting something like this with me. BTW, I think if you rotated the pink's mesh so that the shortest side is the height, it would fix the chassis ceiling issue.
654
« on: February 23, 2013, 12:40:48 PM »
For completeness, I'll post this here even though you found it and posted in the other thread 3 minutes later... The sergepatcher may be found here and the download link has been updated.
655
« on: February 23, 2013, 12:37:20 PM »
You can put plus.practice in the Activate method of Arenas/__init__.py if you want it to apply to all arenas or in the Activate method of the Arena.py that you want it to be turned off in. If you want an example of its use, it may be found in the Online Arena's PY but as a comment (remove the "#" to enable it). I added the UnlimitedMass.zip file to the downloads section ( here).
656
« on: February 22, 2013, 11:11:50 PM »
It should work now.
657
« on: February 22, 2013, 09:42:11 PM »
What I meant to say is that I am currently working on several of my own projects for RA2 but I would be glad to start new ones with people. If you are interested in starting one with me, send me a PM and I'm sure that we can work something out. As far as my projects go, I have many little ones that are unfinished (like the ones posted here) but they have been set aside until I finish the bot exchange.
658
« on: February 22, 2013, 09:24:37 PM »
The image has lost quite a bit of quality since its initial posting. In fact, you can barely see the fractures in Fracture's signature anymore. PNG is a lossless format but the image has gone through the ringer too many times. Image hosts may apply addition filters to reduce file size and people may have adjusting the size, options, and possibly format (PNG to something to PNG again) of the original file.
Instead of running it through a bunch of filters, you would be better off having one person add each individual signature. You would also be able to resize peoples' signatures to appropriate sizes and locations.
659
« on: February 22, 2013, 03:14:27 PM »
Someone needs to just redo the battlebox because it is so laggy and could be way simpler.
Indeed. I mean, my suggestions to reduce the lag would be to- - Have the Pulverisers made to work they way they do in the Half Circle and Octagon Arenas, smashing down once then retracting rather than staying down like they do there. - The Hellraisers removed, since they don't do a great deal other than annoy people. - The Killsaws could be forced up less powerfully so that they don't spaz about everywhere when anyone tries to use them, which in turn would reduce lag. - Most importantly however, the Spike Strips from what I've heard, use individual collision meshes, which no doubt eat up the required memory. If they used one long collision mesh for each Strip, maybe that'd work better?
The first one wouldn't reduce the lag but the other three would. I agree that the Battlebox Arena is in need of updates but I'm not going to do anything about it for the same reason that I'm not updating the RW Arena. It is a big job with little reward consider that the arena has already been made once. I'm also busy with a few other projects ATM and nobody has taken me up on my offer to co-work on them (it doesn't matter how much modding experience you have because I would be more than willing to teach you).
660
« on: February 22, 2013, 02:57:27 PM »
Besides the previously mentioned methods, you would either need to remove all the collision meshes from the GMF files or use the sergepatcher to disable collisions.
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