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Messages - Clickbeetle

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621
DSL TC Showcases / Re: Battle Shots
« on: December 10, 2011, 10:20:59 PM »
The Final Sign of Evil + 3 wrecktangle 2's + combat arena with no time limit = RA2 equivalent to journeying into the Twilight Zone:
(Image removed from quote.)
yes they are stacked on top of each other. :P

Bot Building:  You're doing it wrong.

622
Tournament Archives / Re: Battlebots 5: Splash, Brackets, and Videos
« on: December 10, 2011, 10:00:09 PM »
Ironside MK IV: Overall very nice looking. But alas, with most flippers, I don't see it getting very far.

ORLY?  That same bot placed 3rd in BB4, and against some tough opponents.
 
Hammer Metal:  :SFTW

DoubleORLY?  I think 90 kgs of weapons will say differently.
 
Also I think Bully is going to do good this time, maybe even win it all.  It seems to have a fairly clear shot to the finals.

623
Tournament Archives / Re: Pokemon: The League of Getehem - SBV
« on: December 10, 2011, 09:51:17 PM »

624
Stock Showcases / Re: Clickbeetle's bots
« on: December 10, 2011, 09:12:08 PM »
The stock showcase is nearly dead... THIS SHOULD NOT BE.
 
ARISE, STOCK!
 

 
I liked Cold Snap's design so much I translated it into HW.  It worked, too; this is the best iteration of Cold Front so far.  The shorter chassis makes self-righting a breeze (versions 1 and 2 struggled to self-right) and the wedges are also better than 1 or 2.  It consistently gets under NWB, but not Hot Wheels.  And of course, the ramming front combined with popup spikes is an HS's worst nightmare, which is the point of this design.  It's still vulnerable to spikeballing spinners, though, but there's nothing I can do about that.
 
It has 2 Supervolts, 8 popup razors on 2 Snapper 2's, and DSA.
 

 
And here is a LW that needs work.  When it works, it works well, but the weapon extenders break off too easily and the wheels are too exposed.  Also, it's not invertible.  Not sure where to go with it.  2 small battery packs and DSA.
 

 
And finally a useless unnamed rammer I'm just showcasing because of the cool razor setup.  The idea was to put the ramming racks on Snappers so if a popup got under me, I could fire the razors like a short hammer to fight back.  It might work except that popups always KO it before it can do any damage.  It also has a tendency to somersault and get stuck on its rear.  Maybe if it was a HW with caster armor...

625
Stock Showcases / Re: A Fractured Stock Showcase
« on: December 10, 2011, 08:48:10 PM »
Insectoid is way underappreciated.  It's at least as good as NWB or RPB if not better, yet no one seems to talk about it.  Maybe it's because it has no convenient three-letter acronym.  IST?  ITD?  ISD?
 
If you really want good wedges, one thing you can try is stripping the bot down to the bare essentials (chassis, drive, wedge, and nothing else) and trying to get under various bots.  If the wedges are bad, get a different setup or add ballast and try again.  If they're good, then add weapons and armor and hope they stay good.  If they don't, get a different setup for weapons or armor.

626
DSL TC Showcases / Re: The Showcase Of Teamxtreemer-Ism-Ness
« on: December 03, 2011, 03:56:28 PM »
Typhoon spikes aren't really good weapons; you could remove them and get a third battery.

627
DSL TC Showcases / Re: smashysmashy's DSL crapcase
« on: December 03, 2011, 03:45:19 PM »
*need smiley of that one rageface of the guy turning away in horror and revulsion*

You mean this ?

Also, cease using bad weapons.

No no no, the one that's like this
 

but backwards.
 
And I would argue that bot would be too much sacrificing looks for competitiveness with different weapons.

628
I don't like the spike strips floating out to the sides.  But otherwise looks great.

629
DSL TC Showcases / Re: smashysmashy's DSL crapcase
« on: December 03, 2011, 03:16:45 PM »
I think the axle supports look fine.  The only other thing I might do is axle-load the top extender so it goes into the drum instead of away from it.
 
As a finishing touch it would look totally awesome (and be more stable) with little spikes on the ends of those four 20cm extenders pointing forward under the drum.  I recommend pointy tips.
 
Also, hope BB5 signups fill up quickly because I don't want to face that.  *need smiley of that one rageface of the guy turning away in horror and revulsion*

630
DSL TC Showcases / Re: Nicsan's DSL Showcase (Mostly IRL)
« on: December 03, 2011, 03:05:56 PM »
What's up with the chassis shape?  It looks kind of messy with the double wheel guards going on.  Either put the wheels in the gaps in the chassis and get rid of all those extra DSL bars, or make it a simple box chassis.
 
IMO it would look cool with the wheels in the chassis slots and without the DSL bars.  Maybe give it 4WD mags or slims too so the motors fit in the middle and for extra coolness.

631
Stock Showcases / Re: NFX.showcase/stock
« on: December 03, 2011, 02:03:48 PM »
A 36HS with 3 Nifties?
 
STOCK HS HAVE BEEN INNOVATED.   :eek:
 
But HOW did you stack 3 Nifties AND a control board?  I dread having to stack just one Nifty+CB!

632
Stock Showcases / Re: A Fractured Stock Showcase
« on: December 03, 2011, 01:53:05 PM »
RPB actually isn't that wedgy.  It's mainly hard to get under because it's so wide, and the gap is filled with spinning razors nearly scraping the floor.  It's really hard to get a true head-on wedge collision, but if you do, it's not super difficult to get under.
 
Try rotating the Snapper IIs 90 degrees so they rotate on a horizontal axis, and see if that helps the wedges.

633
General Support / Re: Unhide DSL replica components?
« on: December 03, 2011, 01:39:18 PM »
No, hidden=2 makes them cheatbot.  hidden=1 hides them completely.
 
Also, when I made everything cheatbot in DSL2, I excluded anything that crashed the game.  If Supernova's bumper is completely hidden, it's probably because it crashes and you need to attach it with AAM.

634
Discussion / Re: DSL IRL Building Guideline Suggestions
« on: December 03, 2011, 01:30:34 PM »
I saw this thread and I immediately thought "Uh-oh, 20-page controversy bordering on flamewar ahead".
 
I'd comment on your rules but I don't see the point as everyone is just going to start arguing and posting their own rule ideas shortly.
 
Basically I think IRL building rules should be as "loose" as possible... you look at a bot and it's either IRL or it's not.  You can't objectify that with rules.  As soon as you start relying on standard IRL building codes, you'll get bots that meet the rules but still don't really look IRL, and bots that miss one or two rules but are clearly realistic.
 
If we did develop more objective IRL rules, I think they should focus more on limiting competitiveness than on ensuring realism.  For example, caps on total weapon weight and restrictions on wedge use.

635
Discussion / Re: System32 Discusses AI and improving it.
« on: December 03, 2011, 01:02:02 PM »
But what do you do against a human opponent?  Human bots don't have bindings.
 
Ever seen how an only mildly complex AI (FBSPlus) lags the game ? This will make the game lag to death.

FBS.py and its derivatives only lag because they use a shorter tick interval than other AI (or in other words, they perform more operations per second).  I released a modified version a while ago with a slower (but still faster than normal) tick interval and it fixed the lag problems.  It's basically impossible to seriously lag the game because the .py is "too complex".
 
Just as an aside, I'm growing increasingly more skeptical of how Seism 13 actually functioned in BBEANS 5, as in why did it have to wait until post-match for it to realize that it had to change the position of its wedges? Also, how was it able to differentiate between being outwedged and simply entering the air from some other event? Would a random havok explosion sending the robot airborn influence its wedge position in the next match? If it did, would the wedge AI have to be manually reset, and isn't manually tinkering with the AI mid-round as not to gain/lose an advantage cheating? SO. MANY. QUESTIONS.

- It didn't wait until post-match to switch wedge configurations; if you watch the videos the wedges move as soon as another bot gets under it.
- It detects when it is out-wedged with a smart zone under the bot, so it is only triggered when a bot goes in the zone (which it will have to get under S13 in order to do).  Flying in the air by itself won't trigger it.
- The wedge AI automatically resets when it faces a new opponent.  It "knows" when it is facing a new opponent by counting the number of components on the other bot and seeing if it's different from its previous opponent.  In theory you could fool the AI with two different bots with the same number of components, but this would be pretty rare in the HW class.

636
Tournament Archives / Re: Battlebots 5
« on: December 03, 2011, 12:11:12 PM »
Does 249.7 count as Middleweight?

Does the game say it's Middleweight?  Yes.
 
One thing about these IRL bots though, it shouldn't be hard to shave 0.7 kgs somewhere.

637
Stock Showcases / Re: Jonzu95's Showcase
« on: December 02, 2011, 12:01:48 AM »
The stabilizers look very fragile.  That would certainly make it difficult to get KO's if they broke.
 
An HPZ with 4 irons should be plenty powerful on a LW.  What battery and drive does it have?

638
DSL TC Showcases / Re: russian roulette's revolvers
« on: December 01, 2011, 11:17:47 PM »
That's awesome what you did with the hex plates there.  Really nice build.

639
DSL TC Showcases / Re: Clickbeetle's Supreme DSL bots
« on: December 01, 2011, 10:59:57 PM »
I can has Battlebots?
 

 
It's a Pressure Drop-style turret hammer, except not a walker.
 
This bot better be worth it.  I spent several hours dinking around with the skin, trying to make the edges of the chassis look welded and designing the logo.  Then I spent several more hours AI'ing it.  Turns out Phil's LaserguidedV2.py doesn't work with DSL bots because the DSL servos are upside-down relative to the stock ones, and it took me a good while to figure that out and fix it.
 
Thunderhead started out as a MW with treads (for the 60kg weight cushion no one has used yet) but it was way too unstable and didn't even look cool.  I gave up but then got the idea to make it a SHW.
 
The SHW version is, surprisingly, perfectly stable.  It never, and I mean never flips itself over.  That huge chassis with 10mm Ti weighs 510 kgs, which keeps it well grounded.  It's also nearly invincible as the sloped sides make it difficult to land a direct hit.  And if an opponent does flip it, it can self-right from any angle thanks to the servo turret.
 
Also, I believe this is the first time I have seen Storm skirts used effectively.  :mrgreen:

640
Tournament Archives / Re: Battlebots 5
« on: December 01, 2011, 09:33:24 PM »
Well it would be easy enough to improve IMO.  I don't think you would need to redo the whole bot.  Just the plows and the stabilizers.

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