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Messages - RedSawn

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621
Tournament Archives / Re: BBEANS6 Brackets&Videos
« on: July 05, 2010, 07:41:06 AM »
Ah, I'm getting my preferred matchup in the next round. It'll be tough, but atleast AoN gets a good chance with tactical (or rapid) play.

622
Discussion / Re: Bot Exchange
« on: July 05, 2010, 07:37:24 AM »
Hot damn.

.. I dunno about you guys but it feels so strange and.. alien that we're actually getting a bot exchange.

623
Discussion / Re: Why are DSL Flails Cheap?
« on: July 04, 2010, 03:24:58 AM »
How is moving overlapping considered realistic, though? I still don't get what's realistic and what isn't.
A bot is realistic if it can be built IRL, & therefore I don't see how moving pverlapping is realistic either.
You don't see a sledge hammer passing through a solid sheet of steel in real life do you?

Correct, but it's a compromise in the light that all of us aren't exactly 3DS Max legends. We can't just make robot bodies (like a DSL replica's) with the slots all set out and ready.

If we were to -really- think about it, every robot in this game is unrealistic - because no actual slots and holes are made for axles, wheels, pistons and whatever else to actually move in.

624
Off-Topic Discussion / Re: Fightbox
« on: July 03, 2010, 04:42:00 AM »
Does anyone here have the actual fightkit? Seems the only people who had it up for download were the now-dead BBC Fightbox page.

625
Off-Topic Discussion / Re: Fightbox
« on: July 02, 2010, 05:36:15 PM »
I watched a little of it too.

Wanted to take it online but by the time I could, it had already left existence..

626
Existing Games / Re: Roboforge
« on: July 02, 2010, 07:03:09 AM »
@Redline
Well, it's a doubleface:
- nice side: I'm happy because You probably will fix all your problem after download package 1-34-02  from DOWNLOAD section: http://www.roboforge.altervista.org (I checked right now: seems to work well)
- bad side: how many other people download "old" version 1.34 from "old" web site and quit the game because it crash?

That's great! I'll get to downloading it and see how it goes.
The problem with people going for 1.34 is that the old Roboforge site is still technically the official one - the Robot Arena 2 one may be active yet dead, but atleast it links people to Gametechmods through the Forum link. Something needs to be done to the old website to bring a link to the new one. I don't know.

627
Existing Games / Re: Roboforge
« on: July 01, 2010, 11:26:59 AM »
@Redline: sorry but I have to place here a list of stupid questions (to be checked in sequence):
1. Did You select Multicore CPU check box during installation? (As I suppose you are using a Dual Core or higher). If not uninstall Roboforge through:
  START->Programs --> Roboforge -->Uninstall
and then reinstall "roboforge_setup_1-34-02.exe" selecting correct check box.
2. Are You running the program through the shortcut created during installation? I recommend to don't run the program through double click on "roboforge.exe"
3. When RF start is it in windows mode or full screen?
4. Could you post:
- Your operating system (pls specify 32 or 64bit)
- CPU architecture
- a print screen
- output.txt file (it's inside "..\Roboforge" folder)
5. RF has been set to run OpenGL dll as default. Could You try to run RF (in some way) and select:
"Options-->DirectX" then "Save and Exit". Close the program and run it again.
If You can't get any benefits from DirectX settings restore OpenGL.

OK...
1. You can do that? I'll reinstall. *Wait for results*
2. Not anymore. That EXE doesn't even work.
3. Windowed. It still seems to have some of my previous data (2 failed bot designs)
4.
- XP 32-bit
- Hmm.. you just mean my CPU then..  I guess it's an AMD Athlon 64 X2 Dual Core 5200+
- Just a frozen workshop. Nothing special.
- There's nothing special in the output. Apparently I was going through the available parts, then it just suddenly ends (When I right click on the workspace)

UPDATE: Don't have and can't find this version "1.34-02" you're speaking of. Can only find 1.34 on the Demo page. No visible multi-core option.
UPDATE 2: Reinstalled 1.34 anyway, everything has changed - the DLLs for DirectX and OpenGL do not work (Something about the splash being an unrecognized option) , but the EXE does. However the workshop is now off limits.

Quote
B3dShapeManager.getScene. ERROR LOADING VRML FILE  InputStream does not contain a serialized object
java.lang.NullPointerException
    at roboforge.BComponent.loadShape(BComponent.java:461)
    at roboforge.BComponent.init(BComponent.java:316)
    at roboforge.BChassis.init(BChassis.java:1854)
    at roboforge.BBot.init(BBot.java:659)
    at roboforge.BBot.init(BBot.java:614)
    at roboforge.BBot.<init>(BBot.java:252)
    at roboforge.BBot.<init>(BBot.java:233)
    at roboforge.ui.BGarageScreen$NewLayer.getBot(BGarageScreen.java:697)
    at roboforge.ui.BGarageScreen$OptionLayer$OpenAction.threadedAction(BGarageScreen.java:396)
    at roboforge.ui.action.BThreadedAction$ActionProcessor.processObject(BThreadedAction.java:68)

628
Modifications / Re: NAR AI Mod - Ideas and Discussion (new poll)
« on: July 01, 2010, 05:04:51 AM »
Well.. I'm not complaining, but you -have- been straying from the point of the pack.. for it is NAR "AI"

629
Existing Games / Re: Roboforge
« on: July 01, 2010, 04:21:28 AM »
@Redline: post me if You need help

Thanks for the offer.
My game freezes totally while right clicking in the (RF) bot lab. If it doesn't it lasts about 20 or so before freezing, forcing me to end Java.exe itself to close the game.

630
Existing Games / Re: Roboforge
« on: June 30, 2010, 01:40:29 PM »
@Badnik: Yeah, I knew of Roboforge a long while before this thread, and there's a tourney history which  I believed included such tournies.

I'd play and compete in that RF tourney but the game returns to desktop when I run it. Mysterious.
Fixed that but it crashes so much. Has none of the reliability I remembered.

631
Real Robotics Discussion / Re: Most Unluckiest Robots
« on: June 28, 2010, 02:35:02 PM »
Haven't seen that yet, Buddy Lee D.P.I.T.S. shouldn't have won that match with turbo though. Buddy Lee was practically falling apart.

It was superficial damage - Unless a fake plastic grill, ladders and dog plushies meant more to Buddy Lee then just decor, it was only a change in appearance and didn't affect it's fighting capacity.

632
Existing Games / Re: NHL 2001 Career
« on: June 26, 2010, 02:59:48 PM »
Awwww... hmm :o

633
Chatterbox / Re: BP at it's best
« on: June 25, 2010, 11:06:14 AM »
threads like this.

really has lost all meaning now hasnt it ?

Wasn't really a serious use, but then that says it right there.

634
Chatterbox / Re: BP at it's best
« on: June 25, 2010, 07:21:22 AM »
I knew that video was going to show up in a topic threads like this.  :gawe:

635
Chatterbox / Re: Bye!
« on: June 23, 2010, 03:41:53 PM »
I.. don't think it's going to be like that.
A good mod keeps a calm stature and gives a fair judgment in a situation.

636
Chatterbox / Re: By!
« on: June 23, 2010, 03:16:48 PM »
I don't get it...

Pie sounds similar to Bye

637
Chatterbox / Re: By!
« on: June 23, 2010, 03:07:54 PM »



638
Existing Games / Re: NHL 2001 Career
« on: June 23, 2010, 04:35:11 AM »
You got my nationality wrong there. Unless there can only be one player in a team..
OK.. let's see, teams..
Mestis: SapKo
SM-Liiga: HPK
NHL: Still Calgary
World Cup: ENGLAND :O

639
Tournament Archives / Re: BBEANS6 Brackets&Videos
« on: June 22, 2010, 04:07:49 PM »
My favorites to win

Death of Angels 2

Resentful Princess 2

Infection 4

I find it amusing that all of those aren't the original builds (by being updated and renamed to reflect such)
No idea why.

640
Tournament Archives / Re: BBEANS6 Brackets&Videos
« on: June 22, 2010, 02:30:05 PM »
I'm confident about my next matchup. AoN does well against Bane, and That Spike Thing isn't even a flail spinner.

Looking at possible LB round 2 matchups for me.. some tough ones. Resentful Princess would probably be more of a threat while Death of Angles really depends on if AoN is fast enough to dodge the popup spikes on it's way up.

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