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DSL TC Showcases / Re: Kossokei's DSL Showcase: "Manliest IRL Builder"
« on: June 20, 2013, 12:13:52 PM »
10/10 intersecting razors
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 621
DSL TC Showcases / Re: Kossokei's DSL Showcase: "Manliest IRL Builder"« on: June 20, 2013, 12:13:52 PM »
10/10 intersecting razors
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DSL TC Showcases / Re: NFX.showcase/DSL« on: June 20, 2013, 11:33:49 AM »
Welcome back you old tourney hax0r you.
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DSL TC Showcases / Re: Naryar's DSL showcase - [insert manly boast here]« on: June 19, 2013, 04:43:19 AM »
And this is the primary problem of banning flails in DSL :P
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DSL TC Showcases / Re: S.H.I.E.L.D's failcase« on: June 16, 2013, 12:28:29 PM »
A bigger VS is nearly always better than a small one anyway...it's more about what other bots it can beat.
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DSL TC Showcases / Re: S.H.I.E.L.D's failcase« on: June 16, 2013, 09:53:55 AM »
I such a huge chassis really necessary.
It also needs wheels at the back. ./nitpicking 626
Challenge Board / Re: Conraaa vs 090901 [DSL AW Title] *Someone To Record It Needed*« on: June 14, 2013, 04:19:31 AM »DSL AW with standard stock building? Might make it slightly interesting! O: 627
Existing Games / Re: Pokemon Thread« on: June 13, 2013, 12:05:34 PM »
Judging by what they've said about Clauncher, it seems to be based more off of a mantis shrimp than a lobster. If it evolves into a full blown mantis shrimp....
+ points for Nintendo. 628
DSL TC Showcases / Re: Martymidgets DSL Showcase« on: June 12, 2013, 10:31:15 AM »
Best part is that it's completely DSL Standard "realistic".
Anyway ![]() Best name ever. Perm 80s, NPCF....p3 I think. 629
DSL TC Showcases / Re: S.H.I.E.L.D's failcase« on: June 12, 2013, 07:05:43 AM »
*cough*
https://gametechmods.com/forums/index.php?topic=1639.0 Start from page 16 and go for a browse. 631
DSL TC Showcases / Re: Martymidgets DSL Showcase« on: June 11, 2013, 11:30:40 AM »
rite guise I fixed it this is totes IRL now
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Existing Games / Re: Team Fortress 2« on: June 11, 2013, 10:37:11 AM »Playing spy is so painful, once you've killed everyone on the other team a couple times everyone starts constantly spychecking, making it impossible to do anything. It's painful.It's the fate of a Spy. Once they attack, they can't immediately go back to their old mindset, unless they snap the other team out of spychecking. Which is why you go stab stab, and when they start spychecking you stay with your team or go round the back and get some cheeky headshots in. ell, that's my reason why the amby is the best revolver anyway...despite it being unreliable sometimes. 633
Existing Games / Re: Pokemon Thread« on: June 11, 2013, 10:18:39 AM »Wonder how badass your salamence feels when it's one shot by a wigglytuff. 634
DSL TC Showcases / Re: Martymidgets DSL Showcase« on: June 11, 2013, 10:15:55 AM »![]() So efficient it probably isn't even IRL. Can't see the belt supports....MOE, NPCF. And everybody's favourite p3 armour. Aaadn invertible. Skinning is for people who think their bot is actually IRL. 635
DSL TC Showcases / Re: Helloface's horrible realistic showcase« on: June 11, 2013, 07:10:36 AM »
Could use the extra weight to do something with the back of the bot, assuming IRL or just for looks.
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Existing Games / Re: PS4« on: June 11, 2013, 07:04:34 AM »
Looks like it's back to playstation after 5 years of treachery with the 360.
Wont be surprised if I get a wii U at some point too. 637
DSL TC Showcases / Re: S.H.I.E.L.D's failcase« on: June 11, 2013, 06:56:35 AM »get rid of the astroflights, put in 2 more npcf and make it wider, that should prevent it from gyro-ing That just requires some modifying of values in the bindings line, turnspeed, topspeed, throttle etc. 638
Tournament Archives / Re: Clonathon 2000 (Name TBA)« on: June 10, 2013, 03:10:40 PM »
I need 3 more entries...
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DSL TC Showcases / Re: S.H.I.E.L.D's failcase« on: June 10, 2013, 09:23:59 AM »
And instead of srimechs you could just make it straight up invertible.
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Stock Showcases / Re: Venko's showcase« on: June 10, 2013, 08:43:46 AM »
How well do the trappers work?
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