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Messages - Resetti's Replicas

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621
SO HERE IT IS

(Image removed from quote.)

HELP ME MAKE IT  BETTER

THere's no way to make it better than that /endthread

622
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: December 01, 2014, 08:14:21 PM »
put the [img] tags around it

623
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: December 01, 2014, 08:01:30 PM »
Instead of using the attach feature, click the "add image to post" button.  Then, in the popup window, just upload your image, and copy the image code that appears.

624
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: November 30, 2014, 01:58:02 AM »
They collide, but it's just one practically 2-D rectangle made out of extenders so it's really not that intrusive.  Stinger can hit its opponents without it getting in the way.

625
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: November 29, 2014, 06:34:08 PM »
Stinger.  If I've done everything right, it should work like the real one with the ElectricHammer binding.  It's incredibly hard to drive, hopefully the AI can handle it. 



If you're wondering how I handled the AGOD problem, I made an invisible frame to stabilize the chassis.  when you see it in action, you won't know it's there

626
General Support / Re: Tips for dealing with AGOD in wheels?
« on: November 29, 2014, 06:15:43 PM »
Thanks all for your help.  I ended up making an invisible balancing frame.   I believe the real problem was that my chassis was spinning round and round, constantly inverting itself, and the game didn't like that for whatever reason.  The motors seemed to help too though, so thank you for telling me about them.

627
Existing Games / Re: Robot Wars: Extreme Destruction
« on: November 27, 2014, 02:00:35 PM »
Yeah, they programmed the house robots to occasionally get out of line so that they could show off the Refbot's red & yellow card system.

628
Off-Topic Discussion / Re: The General Chatter Thread.
« on: November 27, 2014, 01:59:46 PM »
new avatar

do you rike it
I approve

629
General Support / Re: Tips for dealing with AGOD in wheels?
« on: November 26, 2014, 08:51:20 PM »
Yes, 1.0.

Setting the CSolver01's point to exactly the same as the axle attachment point in the gmf helps stability (which was what I done in Ironforge).  If that's still not enough, you can try setting the motor max speed in the txt to 0.

Which number is max speed again?  I got it to work for a little bit, but when I tried to add the arm, which is mounted on a motor, it became pretty much a 100% havok nightmare.

630
General Support / Re: Tips for dealing with AGOD in wheels?
« on: November 26, 2014, 07:30:18 AM »
Are you sure it's agod ? To me it looks like a nasty pickle.

If it is indeed a nasty pickle, then make the chassis bigger.
The chassis is a 1 x .15 x .15 tube.  Would it count as "bigger" if I made an "H" shaped chassis and hid the excess inside of Stinger's wheels?

631
General Support / Re: Tips for dealing with AGOD in wheels?
« on: November 25, 2014, 11:22:09 PM »
Not sure which version I'm currently using, but will this one, 1.0, suffice?
https://gametechmods.com/forums/index.php?topic=17027.0

632
General Support / Re: Tips for dealing with AGOD in wheels?
« on: November 25, 2014, 10:54:32 PM »
Thanks for the advice.  I used the RCmotor for a 50-kg wheel assembly (two slim wheels, 6 discs reduced to weightless) and it still havoked.  Is there something I'm missing?

633
General Support / Tips for dealing with AGOD in wheels?
« on: November 25, 2014, 09:59:18 PM »
I'm trying to make a replica of Stinger (reference pic), which has two big wheels close together, but I'm getting impeded by the f*cking AGOD glitch.  The AGOD glitch is the one where your bot havoks when the wheels encounter even the slightest jostle.  What are some tips for dealing with it?  It seems like I'll have to sacrifice having the wheels close together, and being fast enough to zip along like stinger.  I've tried:

-Making the wheels extra light
-Mounting the drive motors to an anchor
-Moving the motors further apart, and the wheels closer together to compensate

to be continued

I can BFE anything to make for optimal conditions.  Thanks for any help.

634
General Support / Re: How would I ai a Thwackbot :/
« on: November 25, 2014, 12:16:39 AM »
Why don't you just wire it up to a spin motor and give it THZ.py?  It's not technically a torque reaction bit, but it'll look the same, and I won't tell if you won't.

635
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: November 24, 2014, 11:44:19 PM »
"Resetti do Stinger next"

Well, if you insist...

636
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: November 23, 2014, 10:38:10 PM »
Roobarb.  The "wrapping paper" looks really unflattering under bright light, so I decided to make my version as Roobarb would look under optimal conditions.  Chassis shaping galore and it didn't quite work so I had to use some panels to compensate.

637
Off-Topic Discussion / Re: The General Chatter Thread.
« on: November 20, 2014, 11:41:14 PM »
Does that mean we can talk smack about her?

638
Off-Topic Discussion / Re: The General Chatter Thread.
« on: November 20, 2014, 10:12:12 PM »
At least I have a life!
So how's that divorce going?
Are the popo still after you for posting nudes of your ex without your consent?

Marriage sounds like fun, guys.

It's final and no.
Aw, not Black Widow!  You guys were such a great couple.

639
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: November 20, 2014, 08:32:37 AM »
The axe's motor is from Ironforge.  You're in luck, as the AI code for the flipper & 180 defree axe was created just a few days ago.  Good first replica.

640
Off-Topic Discussion / Re: The General Chatter Thread.
« on: November 19, 2014, 09:21:34 PM »
Why do people want to be a Vet?  Do you like sick animals that much?

Hell I **SAVE WHALES** and I am not a Vet.  I am an AU and I am okay with that.
Wait are you actually an environmental activist in real life?

I had to climb a mountain with a boulder chained to my back to get Veteran.  Either that or I asked Kill and he said yes.  It was college years mind, my memory's a little foggy

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