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Messages - Naryar
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621
« on: June 16, 2016, 09:15:08 AM »
PREhISTORIC (for some reason i can't do capital h's. I don't even what)  Grog, the Mammoth hunter : It's like the original shell spinner grog, as in a mix of flails and static, but much less messy, and less boring than the NAR AI Grog which was a bog standard shell spinner. I like bear claws, it gives him some sort of savagery. It moves in circles in the botlab, like the DSL2.1 Grog, but doesn't move much when AI'd. For some reason. Also has a weird nose, aka nose=math.pi*1,3. I'm not even sure if it is straight considering how the npc's are placed. Steel 5 or something. Silex Javelin : Like Silex before it, it's a poker. however now it's something in between a wammer and a poker instead of the weird v-shaped wedged poker before. has 3mm aluminium. Woolly Rhino : The manliest bot in NAR AI 3 yet (closely followed by Devil IV, but it's manlier since it has less defense). If it's not either OOTA'ing his opponent or getting out of the arena in ten seconds, he will lose. And yes, it's an inertia flipper. It needs more weapons upwards, I feel. If it loses it's two upwards spiked strips, it becomes useless. Think it has 3mm steel. I may end up giving him less armor for more upwards weapons. May also use a non-steel wedge or less downward spike strips. Father Grog : An evolution of the old stock grog. It's... a bit weird. It has strange weapon attachments, is using normals as a pusher hybrid, is a tiny bit messy, has some IRL style outside armor for some reason, and is a bit slow. Still, it's a better fighter than i thought. Not a very good wedge (none of the DSL3 bots i have made seem to have good wedges so far), but it is quite strong (5mm steel), has lots of front armor, the iron spikes + axes are good for snagging parts of shell spinners/hs, and the axe is quite deadly. It's deshelled the other Grog in a few hits twice already. It also self rights quite well.
622
« on: June 16, 2016, 08:59:03 AM »
Prehistoric is now complete. Will post team in showcase asap.
known issues : Grog (the shell spinner) doesn't move much. It moves quite a bit when it loses it's shell, but otherwise nope, even when the spinner's recoil has stopped rotating the bot.
Next is Good Ol' Boys. hammerhead shark is done, BEAR is done but I didn't get it, and the rest I need to build. I will start by Mud Runner, and then the extra bots. Will most likely stay LW/MW/hw.
You are free to send stuff, still.
623
« on: June 12, 2016, 07:07:38 PM »
Well, it's pretty clear my bot doesn't hold. Must be the normals or something... or are those pole spikes now very good, or don't have normals ?
Thanks for taking the time to have a fair rematch. And yes, round 3 my bot was already dead.
624
« on: June 12, 2016, 11:59:15 AM »
i'll take any competent builder. DSL only, LW/MW/HW.
it'll motivate me to build and make good bots hopefully
Hw, Combat Arena with no hazards, 3 minute matches, ro7 bypass allowed, no metlybrain or other bs
You down?
alright, what weightclass ? hey we can even make that a 3 bot contest and send a LW, MW and HW each
625
« on: June 11, 2016, 06:58:22 PM »
first match my bot gets inverted only because of a havok by the other bot, and then loses due to it.
third match my bot gets stuck in the ground due to another havok by the other bot, and then loses due to it.
I understand Kossokei outweapons me by quite a bit, I don't mind that. Understand that I was on the losing side in the third match as well. But the constant havoking that keeps changing the match outcomes...
627
« on: June 10, 2016, 10:34:45 AM »
No, this is important.
-Rule of seven breaker should be allowed in pretty much everything right now. I don't see why would you not allow it (unless some of the bots have been built before rule of seven breaker, however it's not like RO7B can be used to cheat) However, we need to state realism issues for things such as chaining motors. I would say a maximum of 2 chained motors, nothing more.
-Attach anything anywhere mod is much more dramatic. Do we allow it as long as the visual meshes do not overlap, or at least overlap in a DSL-S way ?
Because just so you know : allowing all of component freedom is essentially like allowing BFE in DSL-S, but only if the bot is still DSL-S.
As long as people are well aware of the DSL-S ruleset while building, and hence don't cheat in their respective metagames, it will not be problematic.
Same goes with IRL, really. Although I feel IRL will be easier to include all of component freedom because it's about cool looks first.
628
« on: June 10, 2016, 03:06:06 AM »
Hmm. The devs seem to be doing a good job at fixing their game.
Didn't buy it back, though.
629
« on: June 09, 2016, 12:41:49 PM »
this flipper extender work is making me cringe.
literally you can just use a single extender and a wedge on it. not THREE anglers.
also, shiny hub wheels are the best stock wheels due to being the lightest and just as good as the other wheels.
630
« on: June 09, 2016, 12:37:57 PM »
I thought it was something to enter new and strange designs, not DSL unrealistic.
631
« on: June 09, 2016, 10:31:57 AM »
"Vote" ?
Aaah, I don't mind. It's a cool robutt and it's a RA1 rebuild.
632
« on: June 09, 2016, 06:39:04 AM »
i'll take any competent builder. DSL only, LW/MW/HW.
it'll motivate me to build and make good bots hopefully
633
« on: June 09, 2016, 04:33:32 AM »
Alternatively, you could set a minimum "speed" value that must be achieved, where speed = motor torque x wheel grip.
i was thinking about that, but i wanted to keep it simple ...eh. it'll teach the newbs something.
635
« on: June 08, 2016, 02:06:12 PM »
Sounds good to me, just as long as you make it perfectly clear what qualifies as a fast robot.
Considering how dual mag drive seems weaker than NPCF drive in DSL2 and hence looks uncompetitive, i think that will be easy: -LW: Bot must have drive power equal to 2WD NPC drive, or better -MW: Bot must have drive power equal to either 3WD NPCF drive, 2WD Etek drive, or better -HW: Bot must have drive power equal to 6WD NPCF drive, 4WD Etek drive, or better As for wheel choice, I may ban anything with less than 1 grip. Also, ban decreased throttle in bindings, and any wheel or motor that doesn't contribute to speed (such as sideways wheels to boost turnspeed or n00bs putting wheels on unpowered axles) Also, ban SnS since they're not really "fast" bots. Probably do an exception for SnS/rammers.
636
« on: June 08, 2016, 01:06:44 PM »
I want to make a tournament with really fast bots only. Probably DSL 2.2.
By "fast bots" I mean fast rammer drive, ala 2WD NPCF for LW, 3+WD NPCF/Etek for MW, and 6WD NPCF/4WD Etek for HW.
In an OOTA arena, of course. It will certainly be entertaining - the more Rage III'ing the better.
May host it when i'm done with the first version of NAR AI.
637
« on: June 08, 2016, 06:29:11 AM »
Wow, this was derp. But amusingly so.
Then again, a TRFBD, a flamethrower flying guillotine, a clamp (which was the bot I was rooting for) and a poker in an OOTA arena is guaranteed to be funny.
638
« on: June 07, 2016, 05:10:01 PM »
 I have no idea how to build in this mod.
there's no real difference between stock, dsl and ironforge building. apart that in stock unrealistic is a thing, and that the components have different values and hence different worth.
639
« on: June 07, 2016, 04:57:27 PM »
it's 10 kg underweight
640
« on: June 07, 2016, 09:00:59 AM »
as said, use a nifty, increase drive
are you using DSA ?
and you probably need a DDT on this. also, build to weight limit. bot's nearly 20kg underweight.
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