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Messages - Squirrel_Monkey

Pages: 1 ... 302 303 304 305 306 307 308 [309] 310 311 312 313 314 315 316 ... 399
6161
Tournament Archives / Re: Robo Zone 2 discussion
« on: August 11, 2010, 07:41:45 AM »
It doesn't make it un-level really, it just allows unusual chassis designs.

6162
Discussion / Re: What happens here?
« on: August 11, 2010, 07:40:34 AM »
I can back him up, but it took a long time to get it right.

6163
Tournament Archives / Re: Robo Zone 2 discussion
« on: August 11, 2010, 07:32:19 AM »
I quote from the Beetlebros website:

"All tournaments using the DSL mod are run with the realistic rule. This rule does not apply to stock tournaments unless otherwise specified. The realistic rule states, in general terms, that your bot must be built realistically (able to work in real life). More specifically,

No component can intersect another component that could not have a slot cut in it in real life.
This is easier to understand with an example. Suppose your bot has a spinning blade. A stationary armor plate can have a slot cut in it in real life, so it is allowable for the blade to pass through such an armor plate. However, you can't cut a slot in a wheel, since wheels spin. So if the blade passed through the bot's wheels, the bot wouldn't be allowed. Batteries and motors also can't have slots cut in them, so intersecting these components is also not allowed. Finally, the blade could not completely bisect (cut in two) the bot, since if you cut a slot all the way through in real life, it would just fall apart.

No stacking of batteries or air tanks is allowed.
This is a corollary of point 1, but is somewhat less intuitive.

No chaining of motors is allowed.
Judging realism is mostly a subjective assessment and, as such, there is some tolerance associated with these rules. It is allowable if two moving components are only very slightly intersecting, and if you have a reasonable explanation for how your design could be built in real life, it might be allowed even if it violates some of the above rules."

Of course, you can do your own rules if you like.

6164
Discussion / Re: What happens here?
« on: August 11, 2010, 07:18:42 AM »
High speed?
This was at low spped.

6165
Off-Topic Discussion / Re: General Chatter Thread
« on: August 11, 2010, 07:17:57 AM »
*Anticipates watching RW:Extreme on Dave a 2:00*

6166
Discussion / Re: What happens here?
« on: August 11, 2010, 07:12:59 AM »
I ate a cone and AW-Intruder

6167
Tournament Archives / Re: Robo Zone 2 discussion
« on: August 11, 2010, 06:50:46 AM »
doesn't really go hand in hand with the realistic rules.
IMO it is perfectly realistic, there is a gap wide enough for wires to be passed through in all cases.

6168
Discussion / What happens here?
« on: August 11, 2010, 06:47:39 AM »
Courtesy of Stagfish, here's a weird occurence:

6169
DSL TC Showcases / Re: SM's DSL Showcase
« on: August 11, 2010, 06:45:50 AM »
Ahhh ok, whatever works, just throwing out ideas.
What I actually was trying to make was an undercutter that was a juggler when inverted but I ran out of weight.

6170
Tournament Archives / Re: Robo Zone 2 discussion
« on: August 11, 2010, 06:43:50 AM »
Booooooo....... Hissssss......
Why no trov Glitch?

6171
DSL TC Showcases / Re: SM's DSL Showcase
« on: August 11, 2010, 06:39:24 AM »
In previous testing shell spinners loved ripping off the mag, as for wedges, the whole bottom of the bot is a weapon.

6172
DSL TC Showcases / Re: SM's DSL Showcase
« on: August 11, 2010, 06:36:58 AM »
that reminds me to make a rule against that glitch.
Why? It's not unrealistic or anything.

6173
DSL TC Showcases / Re: SM's DSL Showcase
« on: August 11, 2010, 06:29:00 AM »
OK, done:

Also looks cool inverted:

6174
DSL TC Showcases / Re: SM's DSL Showcase
« on: August 11, 2010, 06:13:04 AM »
build a LW to compete in Robo Zone 2 with  ;)
Well, I built a LW

6175
DSL TC Showcases / Re: SM's DSL Showcase
« on: August 11, 2010, 05:09:55 AM »
Anyone other than G.K. going to give me an idea that WON'T kill my computer?

6176
DSL TC Showcases / Re: SM's DSL Showcase
« on: August 11, 2010, 05:03:49 AM »
BUMP: Anyone got any bot ideas for me to make?

6177
Existing Games / Re: Roller Coaster Tycoon
« on: August 11, 2010, 02:58:46 AM »
Stupid RCT3 crashing on loading screen...

6178
DSL TC Showcases / Re: Vertigo's DSL Showcase!
« on: August 11, 2010, 02:56:35 AM »
Ask Jonzu for it to be next in "Everybody Votes thread"

6179
DSL TC Showcases / Re: OLFRO's Showcase
« on: August 11, 2010, 02:56:06 AM »
It can flip Wrecktangle OOTA, if that means anything to you guys...
LW's can do that, I have proof somewhere.

6180
Tournament Archives / Re: BTTB 2 - Splash, Brackets and Vids
« on: August 11, 2010, 02:47:08 AM »
The curse of the tourneys returns?

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