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Messages - NFX
6002
« on: June 22, 2011, 02:44:30 PM »
On an SnS, you generally want as powerful a drive as possible, so HPZ's are fine here. Shinies are okay as well, but you do want more weapons that this. And this is crucial, you only need two BA's. You can build everything else off of those with a decent extender setup. This will save you a lot of chassis space, and a very good chunk of weight.
6003
« on: June 22, 2011, 02:33:49 PM »
It's just a decal, isn't it? Make a 64x64 .tga file and save it into the decals folder.
I would say a walker is a robot that does not use wheels or weapons as a means of propulsion.
6004
« on: June 22, 2011, 02:25:41 PM »
It is probably doable, but it'd be extremely difficult. Maybe not stacking the BA's in would be easier.
6005
« on: June 22, 2011, 02:22:41 PM »
Looks pretty good. I'd love a video of that driving around with the motors at that angle.
6006
« on: June 22, 2011, 02:21:13 PM »
Wow...I was SERIOUSLY worried when my wedges didn't get under him straight away in the first match, and then with the second match going the way it did...I'm just glad the third match was over quickly. Really good fight, Badnik. Testament to how crap my wedges are. =D
6007
« on: June 22, 2011, 12:48:03 PM »
Oh. :3 I thought it was sudden death or something ^_^'
Nah, double elimination brackets don't work that way. Same rules as in BBEANS, in that sense. =] You're still in with a shout.
6008
« on: June 22, 2011, 12:38:38 PM »
In RA2, the damage calculation does not take weight into account. At all. So it'd be best to have it at something ridiculous like 2kg to allow it to swing faster and thus cause more damage when it hits.
6009
« on: June 22, 2011, 12:33:11 PM »
It should be fine if the angle's adjusted, though. The idea was to not have the front legs swinging around, possibly into the opponent's weaponry.
6010
« on: June 22, 2011, 12:26:25 PM »
My take on the BW Flying Guillotine. 175.0, Plastic 1, 2 ants. Slightly front-heavy, though, I'll need to play with the angle of the wheels and such.
6011
« on: June 22, 2011, 10:22:11 AM »
Lamb Of God - Grace
Which I am also in the process of learning to play on my new Ibanez Gio. =D Should be even better as soon as I can find a small enough allen key to adjust the action.
6012
« on: June 22, 2011, 09:59:56 AM »
In Clash Cubes 2, Avalanche got annoyed when Chain of Impending DOOM lost, and went on a bit of a rage at JoeBlo, claiming that "he AI'd it wrong". He demanded some grudge matches, and lost both of them, then Joe put it against Cube From The West (SFTW as a cube) to see if it could win that, and CoID still lost. Amusement was had, and it's become a Clash Cubes in-joke, sort of.
6013
« on: June 22, 2011, 09:55:05 AM »
Schweet. =] Hopefully it'll be as good as it was before it was put on hiatus.
6014
« on: June 22, 2011, 04:06:33 AM »
4 wheels is too much, this really only needs two. And the weaponry should be more damaging. You could shrink the chassis by quite a lot, you only need 2 BA's, you could attach everything with extenders pretty well.
6015
« on: June 21, 2011, 06:03:25 PM »
I sometimes just can't help it. But I do tend to get over it fairly sharpish. I'm always in a kind of "meh" attitude about stuff, though.
6016
« on: June 21, 2011, 05:59:16 PM »
No idea. I would advise against it, though. Try things like music or doodling first.
6017
« on: June 21, 2011, 05:48:56 PM »
Possibly. Does it help drown sorrows?
It help you become drunk.
6018
« on: June 21, 2011, 05:41:22 PM »
Damn, Hydro, you made me thirsty now. I need some Sprite.
6019
« on: June 21, 2011, 05:38:28 PM »
It looks pretty good, but I'd definitely have the weapons pointing downwards. It'd allow you to hit wedges better, and the bot should be invertible as well.
6020
« on: June 21, 2011, 04:07:04 PM »
Does look pretty sweet. Like a rebellious lump of sulphur. =]
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