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Messages - RedSawn

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601
Site News and Feedback / Re: how does one achieve Veteran status?
« on: July 28, 2010, 06:34:51 AM »
MikeNCR deserves it too. He's been a member of GTM's since '04.

Crappy logic. By that line of thinking I should be veteran too for being an official forum member or something.

Perhaps there should be a voting process.

602
Existing Games / Re: Stupidly long/annoying bosses in games!
« on: July 25, 2010, 06:21:57 AM »
I remember when I played AQ, once you got to about lvl 50 the monsters would have about 1000 to 10000 health when you could only do about 20 damage each turn.

You might be doing something wrong. I'm not exactly level 50 (And I stopped playing regardless) but I believe my cousins are,  and they make short work of monsters. Maybe because they have Guardian feature moves, but anyway.

603
Existing Games / Re: Stupidly long/annoying bosses in games!
« on: July 25, 2010, 04:22:29 AM »
Not at all, only touched VII for 10 minutes. I just looked beyond Pandemonium Warden.

604
Existing Games / Re: Stupidly long/annoying bosses in games!
« on: July 25, 2010, 04:07:15 AM »
http://finalfantasy.wikia.com/wiki/Absolute_Virtue

Absolute Virtue.

Apparently it has been in FFXI for 7 years, and no group has ever legitimately defeated it. People have used a exploit to beat it ("Wall of Justice") but they were permanently banned and the exploit was fixed. It isn't as long as Pandemonium Warden (As AV has a 2 hour time limit) but come on:

Quote
Absolute Virtue is an Aern High Notorious Monster in Final Fantasy XI, and is the hardest enemy in the game, and bar-none the hardest boss in all of the Final Fantasy series, as it has never once been legitimately beaten in its current form by anyone in the world.    In 2008, the development team released an "educational" video with   hints on how to defeat Absolute Virtue.  This primarily involved the use   of 2-Hour abilities in tandem with Absolute Virtue's use, somehow   locking them.  The video (along with the vast, sweeping majority of   content put out by the developers) is horrendously vague, involving   simply showing different parts of what seem like multiple attempts at   the monsters by developer characters immune to its attacks, often   zooming in at the dialogue box as if to show players something   important.  This has often been made fun of by the endgame community for   its ridiculousness and complete lack of aid to the players (e.g.   "Clearly we are not zooming in on the text hard enough, otherwise we   would have beaten it by now.") 

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After the weakening patch that was moreover a response to the news   reports filed against the marathon kill attempts of comparable foe Pandemonium Warden ,  Absolute Virtue now only has some 70,000 HP, far less than other   Notorious Monsters in the game, and significantly less than the   strongest enemies in other Final Fantasy titles (Yiazmat   comes immediately to mind).  What makes Absolute Virtue so   "impossible," though, is its unique way to stack multiple 2-Hour   abilities (essentially Final Fantasy XI's Job System's strongest, most devastating techniques available to players...

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One such ability, Benediction, the White Mage   2-Hour, is especially frustrating, as it will heal Absolute Virtue's HP   to full instantaneously at any point in the conflict, as well as remove   its negative status effects.  It can do this multiple times.

The above has caused many people to quit on the spot - allegedly atleast 5 people immediately quit when after 30 hours of "marathon" fighting, AV used Benediction to recover 46613/70000 HP. (I guess that was from before there was a 2 hour time limit or something, or maybe they were trying over and over)

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Consequently, during brief spans of time, Absolute Virtue became   susceptible to various means of killing via crude exploitation of   terrain and the popular "Dark Knight Zerg" strategy (right after the   weakening patch) used on many other monsters in the game.  The first   wave of kills by illegitimate means took place via use of a terrain   exploit, coined the "Wall of Justice", wherein players positioned   themselves behind a wall that had unique programming enabling them to   attack Absolute Virtue but preventing the opposite.  For completely   unexplained reasons, game masters decided that users of this exploit   were to be permanently banned from play, and the wall was quickly   re-coded without mention in update notes.  Regardless, because of these   brief windows of opportunity, some of Absolute Virtue's dropped treasure   items do exist in-game and make their rounds in the Real-Money-Trade   community, often selling for tens of millions of Gil, or on illegal auction websites sometimes for more than $1,000. 

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Today, the playerbase has essentially given up entirely on trying to beat the monster...

605
Discussion / Re: The RA2 Stock HW Uber-Tournament #2
« on: July 25, 2010, 03:47:32 AM »
Match 56:Lava2 vs Big Flip's Revenge
Fight 1:BFR wins by KO
Fight 2:BFR wins by OOTA

Haha, OOTA? I seem to recall a bot suffering a similar fate in BBEANS5.. was that my only round win against AC?
Whatever, nice to know it can fight still  :gawe:

606
Discussion / Re: The RA2 Stock HW Uber-Tournament #2
« on: July 24, 2010, 05:56:19 PM »
Hah.. I really need to release more bots. And not always be in the last matches of the brackets.
First time I saw this thread, don't fret it Badnik. You're just too quick for us.

607
Existing Games / Re: GeneRally RallyCross Cup Season 1
« on: July 21, 2010, 11:39:42 AM »
"Chad" is pretty much a wacked out Masters of Apasta  :gawe:

Sucked here as much as I did there.

608
Chatterbox / Re: Birthday Thread - Redline
« on: July 18, 2010, 10:16:00 AM »
 :gawe:

609
Chatterbox / Re: Where is everyone?
« on: July 17, 2010, 05:13:31 AM »
Well I've not been logging in much. Haven't had many reasons to. Usually just lerk.

610
Existing Games / Re: Speculation: Super Smash Bros. 4
« on: July 16, 2010, 05:27:38 PM »
Dan needs to be in everything.

611
Chatterbox / Re: The World Cup!
« on: July 11, 2010, 04:08:01 PM »
Paul did it again.

612
DSL TC Showcases / Re: SPARKEYS DSL SHOWCASE
« on: July 09, 2010, 11:13:58 PM »
Damnit, why can't it view the very last page?

OK, that looks alright. Needs better armor really though. With that size chassis and empty space you should have no problems.

613
DSL TC Showcases / Re: SPARKEYS DSL SHOWCASE
« on: July 09, 2010, 11:09:09 PM »
Does that Piglet even need the baseplate anchor?

614
Modifications / Re: The DSL 3.0 preview thread
« on: July 08, 2010, 06:59:53 AM »
M'kay.

Anyone else looking forward to the racing game mode?

An fantastic creation, but I'm wondering... how deep could it possibly be? Can the AI navigate corners, or are we restricted to the drag strip for (ingame) tournaments?
 
A robot doesn't have the human factor a car does either.. meaning while we have to control the robot, there's nothing stopping us from just holding the forward key from start to end. No gears, probably no need to adjust direction... just straight running. How could a slower robot prevail, and prevent the event being a rush to cram the fastest motors and wheels possible into a weight class?
 
Weapons wouldn't exactly be easy to use. Unless it was a cannon.

615
Chatterbox / Re: The World Cup!
« on: July 08, 2010, 04:27:33 AM »
I'm backing the dutch. Because I can.

(And they used to be everywhere on my games)

616
Tournament Archives / Re: Clash Cubes 3 - Brackets & Videos
« on: July 07, 2010, 10:20:18 AM »
Top 16 eliminated or something? Because I'm not in the top top 16..

617
Tournament Archives / Re: Clash Cubes 3 - Brackets & Videos
« on: July 07, 2010, 10:15:20 AM »
(The whole multiple bracket thing still catches me out. Seems I really am out of it now though)

Only just saw my Semi-Final 1 match with JD... glad to know MCGD can win, after only technically scoring from that bye. (F YEAH DESTRUCTION DERBY MUSIC)
And now also my match with R0B0... was unlucky to lose overall after being the one to push Schizoid off.

618
DSL TC Showcases / Re: GroudonRobotWars Showcase
« on: July 05, 2010, 02:08:14 PM »
What I can see:

- Hmm, the thing's a mess.
- The clubs won't do much as the spikes of them are the damaging point, so basically you just made some air-powered nudge. People around here only really go for frontal weapons too. It's not a bad practice, just saying.
- A single flipper BSG would probably only work in the lightweight class or lower - every other class is too heavy to be budged. You have too much weight on it too for it to be effective too. (Flippers really should be as light on the flipping arm as possible)
- Too many batteries there, far too many. I'd probably give it just 5 ants myself, going off the layout and making it efficient (probably dropping it down into the LW class) . That'll allow you to really reduce the chassis size.

I might make my own take on this.

619
Tournament Archives / Re: CW Awards thread
« on: July 05, 2010, 01:43:26 PM »
Maybe you should of thought ahead with awards...
There'sno bots crappy enough to be considered SFTW.
I haven't been watching the tourney, how can a captain contribute in AI robot battles?
How can we tell separate builders apart? (Didn't see the breakdown)

My advice for video recorders: Growler Guncam. No or negligible slowdown. Used for FPS recording, but ofcourse it can be used for other things.

620
Discussion / Re: Bot Exchange
« on: July 05, 2010, 10:36:06 AM »
Really?

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