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Messages - Gauche Suede
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601
« on: September 08, 2012, 10:49:14 PM »
anyways, you should put the nifty in between the HPz, and put the pistons and the air tanks like this: 1st air tank ---> pistons ---> 2nd air tank.
Can't fit them in because i still fail at stacking, with or without movepixel.
And, if you can piston effe, you can try putting a snowplow to hide the extenders better.
I can effe, but I don't understand how this could get a snowplow on (probably cause I had an extra dose of noobishness and started messing around with total fail bots today).
EDIT due to not double posting
Just wanted to share a generic rammer I've been working on.
Fire Hawk.   Runs out of power quickly and gets weighed down by its 36 iron spikes 
Okay.... so first off, you need to get 6wd HPzs and a black. and then you can use axes(cause they have more concussion= more damage on rammers).
602
« on: September 08, 2012, 04:48:33 AM »
Hey, is anyone playing right now? i wanna meet you.
603
« on: September 08, 2012, 04:32:14 AM »
Preparing to dock in 5...4...3...
(Image removed from quote.)
wait, is that V4 Alien Queen? if it is, i'm really impressed on how far you've gone from RFS to Starcore V4.
604
« on: September 07, 2012, 10:56:04 PM »
So i built this thing i guess
(Image removed from quote.)
Hellaflush, 10mm plastic, 244.something
i can't see it. and btw, 10mm plastic is overkill on LWs. you could downgrade it to 5mm plastic and do something with the weight.
605
« on: September 07, 2012, 08:01:43 PM »
As far as the frontal weapon goes, he can actually fit more Razors on it, really...
he should have used maces for this(moar damage) anyways, you should put the nifty in between the HPz, and put the pistons and the air tanks like this: 1st air tank ---> pistons ---> 2nd air tank. and, if you felt the chassis is too large, you should make the chassis like this: ___ / \ / \ / \ _______ And, if you can piston effe, you can try putting a snowplow to hide the extenders better.
606
« on: September 07, 2012, 08:18:59 AM »
Guys i wanna play TF2 but the steam validate thing poped up and got stuck at 88%:  should i just wait till it's finished?
607
« on: September 07, 2012, 08:12:43 AM »
I added the whole wheel list, with stats and comments, in the drive section.
Thanks! but do you have any comments for thepussycat wheel?
608
« on: September 07, 2012, 08:08:06 AM »
Alright. something not IRL for a change...
(Image removed from quote.)
The Demon, Melzez. Two PERM 132s power those discs, which are toothed with small DSL teeth. It's propelled by a pair of NPC-T64s turning Vlads. I would show you the internals, but all it is is a stack of four ants, a Roboteq control unit, and an omniconnector. In total, it weighs 797.9 KG and is clad in Ti5 and a bunch of flipper segments and titanium skirts. You think a popup would kill it? Think again. Full castor armour under the chassis with a one-pixel maximum tolerance from airtight. Good luck getting to the chassis like that. 
Now that I've gone over the specs, I'll like to talk about the robot's strengths and weaknesses. As stated before, it's almost immune to popups. They can't really hit the chassis, although there's a small portion of the extender work that could be damaged to knock a wheel off. It also loves anything that uses complex, fragile weaponry, so be careful with your razor tips.
It doesn't like side hammers, oddly enough, and if caught on its side by a pure lifter it can be flipped surprisingly easily (though you'll get punished for it - those discs have good coverage in front and to the sides). MAKO type VS robots are also an issue. It's also not that mobile and lacks some power in the drivetrain, so it can be pushed easily (though again you'll get punished for box-rushing). Also, those flags are useless except for looks, although that's the whole point of them being there anyway. It has a wedge, but it's positioned more for defense rather than to get under opponents. Box-rushing lifters, popups and wedges may have trouble at the start, but if they survive the initial battering they'll likely get under from the side. I need to work the kinks out of this machine, although I'd rather not have to do a complete overhaul.
Cause this is a Defense type bahwt, you can try to make it invertible by using grannies and removing all of the stuff on the top.
609
« on: September 07, 2012, 12:39:14 AM »
(Image removed from quote.) There you go!
change the wheels to shinies(the 12 kg one), use a round extender instead(cause square extenders are heavier), and get HP Z-teks so that your bot can go twice as fast. and oh, btw, you should really try making a popup.
610
« on: September 06, 2012, 09:26:25 PM »
wait wat Lumpy didn't self right?
611
« on: September 06, 2012, 09:21:15 PM »
Guys, wanna meet me tommorow at 7 AM? you know, just chattin around, teaching me how to rocket jump, and gettin some achievements while we're at it.
612
« on: September 06, 2012, 09:19:14 PM »
helo
don't have much to say here(i don't build flippers), but can you make the wedge also fire when the flippers fire, you know, to increase flipping power?(and can you rotate the spike strip 180 degrees so that the pointy side of the spike strip points down).
613
« on: September 06, 2012, 12:20:30 AM »
guys, i you haven't noticed yet, GRU just become more OP(they removed the 6 damage/second, and changed it into a lame mark of death effect(which is on only when the weapon is equiped and transfers the effect even if you use another weapon for only 3 seconds before fading).
614
« on: September 05, 2012, 09:09:56 AM »
HPs are bigger? I could have sworn they were the same size. Sorry for the misinformation.
HPs are a wee bit longer.
615
« on: September 05, 2012, 08:01:08 AM »
Wakky Bob is right. The bot 14.4 kgs light, and HPs only weigh 5 kgs more. He could just use HPs and not have to change anything else.
HPZs are ever so slightly bigger. Changed the Z-teks to HPZs. Had to put the pistons in an awkward place and sacrifice some spikes because of that, but god it's fast. Also seems to hit just as hard as Sir Spikalot II. Don't know what to do with the spare weight.
You can just use a nifty for this, and change the wheels to shinies, and you can put the piston between the air tanks for symetry. With the weight saved from a nifty and shinies, you can use maces because they have higer concussion, which means higher damage on rammers.
616
« on: September 04, 2012, 12:16:50 AM »
Got that prob over with, but now Steam is making me wait forever to connect to my Steam account:  Should i just wait for it until it connects to my account?
617
« on: September 03, 2012, 09:41:59 PM »
My TF2 won't load, it just shows me this:  help please!
618
« on: September 03, 2012, 12:17:33 AM »
It's not even a technique. It's not from Indonesia. Heck, it didn't come from TF2 in the first place. o_o
Are you high?
i didn't know where it came from(i think from the original CS), and i see a lot of Indonesian people doing that(from other FPSes), and i rarely see foreigners do that(well at least on Youtube), so that makes me assume that trick is from Indonesia.
619
« on: September 02, 2012, 09:46:18 PM »
What is the 'Indonesian Loading technique'?
A technique for Snipers(and any weapon that requires you to pump it after a shot, like shotguns), in which you switch weapons 2 times quickly(using Q for a faster result) directly after you fire the weapon to skip the loading animation and save time.
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