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Existing Games / Re: Team Fortress 2
« on: September 08, 2012, 10:58:39 PM »
Yesterday just mass killed some aussies (i don't remember exactly, but i think there's 2 scouts, a soldier, 2 medics , and a spy)
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Existing Games / Re: Team Fortress 2« on: September 08, 2012, 10:58:39 PM »
Yesterday just mass killed some aussies (i don't remember exactly, but i think there's 2 scouts, a soldier, 2 medics , and a spy)
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Stock Showcases / Re: CameraFan's Showcase« on: September 08, 2012, 10:49:14 PM »Okay.... so first off, you need to get 6wd HPzs and a black. and then you can use axes(cause they have more concussion= more damage on rammers).anyways, you should put the nifty in between the HPz, and put the pistons and the air tanks like this: 1st air tank ---> pistons ---> 2nd air tank.Can't fit them in because i still fail at stacking, with or without movepixel.And, if you can piston effe, you can try putting a snowplow to hide the extenders better.I can effe, but I don't understand how this could get a snowplow on (probably cause I had an extra dose of noobishness and started messing around with total fail bots today). 603
Existing Games / Re: Team Fortress 2« on: September 08, 2012, 04:48:33 AM »
Hey, is anyone playing right now? i wanna meet you.
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Stock Showcases / Re: Battleshots« on: September 08, 2012, 04:32:14 AM »Preparing to dock in 5...4...3...wait, is that V4 Alien Queen? if it is, i'm really impressed on how far you've gone from RFS to Starcore V4. 605
DSL TC Showcases / Re: Kill343gs's DSL Showcase« on: September 07, 2012, 10:56:04 PM »So i built this thing i guessi can't see it. and btw, 10mm plastic is overkill on LWs. you could downgrade it to 5mm plastic and do something with the weight. 606
Stock Showcases / Re: CameraFan's Showcase« on: September 07, 2012, 08:01:43 PM »As far as the frontal weapon goes, he can actually fit more Razors on it, really...he should have used maces for this(moar damage) anyways, you should put the nifty in between the HPz, and put the pistons and the air tanks like this: 1st air tank ---> pistons ---> 2nd air tank. and, if you felt the chassis is too large, you should make the chassis like this: ___ / \ / \ / \ _______ And, if you can piston effe, you can try putting a snowplow to hide the extenders better. 607
Existing Games / Re: Team Fortress 2« on: September 07, 2012, 08:18:59 AM »
Guys i wanna play TF2 but the steam validate thing poped up and got stuck at 88%:
![]() should i just wait till it's finished? 608
DSL TC Showcases / Re: Various DSL Tips« on: September 07, 2012, 08:12:43 AM »I added the whole wheel list, with stats and comments, in the drive section.Thanks! but do you have any comments for thepussycat wheel? 609
DSL TC Showcases / Re: Phoenyx's Showcase - Glass Cannons and random robots« on: September 07, 2012, 08:08:06 AM »Alright. something not IRL for a change...Cause this is a Defense type bahwt, you can try to make it invertible by using grannies and removing all of the stuff on the top. 610
Stock Showcases / Re: courthousedoc« on: September 07, 2012, 12:39:14 AM »(Image removed from quote.)change the wheels to shinies(the 12 kg one), use a round extender instead(cause square extenders are heavier), and get HP Z-teks so that your bot can go twice as fast. and oh, btw, you should really try making a popup. 611
Challenge Board / Re: Gauche Suede VS smashysmashy« on: September 06, 2012, 09:26:25 PM »
wait wat Lumpy didn't self right?
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Existing Games / Re: Team Fortress 2« on: September 06, 2012, 09:21:15 PM »
Guys, wanna meet me tommorow at 7 AM? you know, just chattin around, teaching me how to rocket jump, and gettin some achievements while we're at it.
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Stock Showcases / Re: Mr. AwesumSauce's stO_Ock shO_Owcase« on: September 06, 2012, 09:19:14 PM »helodon't have much to say here(i don't build flippers), but can you make the wedge also fire when the flippers fire, you know, to increase flipping power?(and can you rotate the spike strip 180 degrees so that the pointy side of the spike strip points down). 614
Existing Games / Re: Team Fortress 2« on: September 06, 2012, 12:20:30 AM »
guys, i you haven't noticed yet, GRU just become more OP(they removed the 6 damage/second, and changed it into a lame mark of death effect(which is on only when the weapon is equiped and transfers the effect even if you use another weapon for only 3 seconds before fading).
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Stock Showcases / Re: CameraFan's Showcase« on: September 05, 2012, 09:09:56 AM »HPs are bigger? I could have sworn they were the same size. Sorry for the misinformation.HPs are a wee bit longer. 616
Stock Showcases / Re: CameraFan's Showcase« on: September 05, 2012, 08:01:08 AM »You can just use a nifty for this, and change the wheels to shinies, and you can put the piston between the air tanks for symetry. With the weight saved from a nifty and shinies, you can use maces because they have higer concussion, which means higher damage on rammers.Wakky Bob is right. The bot 14.4 kgs light, and HPs only weigh 5 kgs more. He could just use HPs and not have to change anything else.HPZs are ever so slightly bigger. 617
Existing Games / Re: Team Fortress 2« on: September 04, 2012, 12:16:50 AM »
Got that prob over with, but now Steam is making me wait forever to connect to my Steam account:
![]() Should i just wait for it until it connects to my account? 618
Existing Games / Re: Team Fortress 2« on: September 03, 2012, 09:41:59 PM »
My TF2 won't load, it just shows me this:
![]() help please! 619
Existing Games / Re: Team Fortress 2« on: September 03, 2012, 12:17:33 AM »It's not even a technique. It's not from Indonesia. Heck, it didn't come from TF2 in the first place. o_oi didn't know where it came from(i think from the original CS), and i see a lot of Indonesian people doing that(from other FPSes), and i rarely see foreigners do that(well at least on Youtube), so that makes me assume that trick is from Indonesia. 620
Existing Games / Re: Team Fortress 2« on: September 02, 2012, 09:46:18 PM »What is the 'Indonesian Loading technique'?A technique for Snipers(and any weapon that requires you to pump it after a shot, like shotguns), in which you switch weapons 2 times quickly(using Q for a faster result) directly after you fire the weapon to skip the loading animation and save time. |