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Messages - Condor33
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601
« on: July 18, 2009, 07:45:18 PM »
Pwn THIS!  Threw that together in an hour. Will do 1,039,999,896 (I calculated it) damage to one point at a range of 6000 pixels.
602
« on: July 18, 2009, 05:42:34 PM »
Unstable? No. Weapons with normals? What? These normals?
603
« on: July 18, 2009, 10:33:56 AM »
Yeah, the counterweight effect didn't really work as planned. Oh well. New bot: Ripblade II took steroids! Not yet it hasn't!  Something tells me I'm going to churn out a LOT of SHWs now that its an officail weight class. I forgot to add the weight in the splash, its 1197.3
604
« on: July 17, 2009, 09:02:35 PM »
New version, now complete with crappy engine effects and two attack modes!   Buy yours today! Is it just me or am I going to cause the "9X Double Post of Ship" here?
605
« on: July 17, 2009, 04:41:56 PM »
I think it's a basking shark...
606
« on: July 17, 2009, 04:22:39 PM »
Condors :shock:
Who ever would have guessed?
607
« on: July 17, 2009, 04:21:25 PM »
I've figured out a more efficient way to do that, unfortunately it's a SHW.
608
« on: July 17, 2009, 01:57:52 PM »
Condor33 vs Trumpetguy: C33 Archy fest, But I'm pretty sure C33 will pull off a win here.
Thanks for the vote of confidence
609
« on: July 16, 2009, 04:13:35 PM »
I'm glad this thread was made. The world needs more taking over.
I'd probably besiege major cities with 15-foot tall battleship armored Humdrums, or something like that.
610
« on: July 16, 2009, 04:05:10 PM »
Sort of. It vibrates really fast and spazzes out until it gets on its wheels again. I also have no idea how to protect those Perms, but Super SNS didn't seem to need protection, so I didn't use it. Besides, it spins around a bit faster than SSNS due to the Technos and three motors instead of two.
Nobody wants to comment on Conglomerate? I know it sucks but still...
611
« on: July 16, 2009, 05:49:48 AM »
System restore. Vista knows it occaisionally does crap like that.
612
« on: July 15, 2009, 09:42:44 PM »
The awesomeness war between me and Reier is still on it seems. I've been working on some improvements to my design...
613
« on: July 14, 2009, 06:36:22 PM »
Yeah, for using that extra 50KG you don't know what to do with.
614
« on: July 13, 2009, 03:55:28 PM »
I used a sun sprite and then set the effect to fake aegis with an alpha of about .04
615
« on: July 12, 2009, 09:41:00 PM »
Are you sure you're not thinking of Double Dash? I think it happens there. But where are you getting "+2" from? All I see are arbitrary lengths of filled in bar!
616
« on: July 12, 2009, 09:35:28 PM »
My point is that the vehicles are different, the characters are just skins you can pick. Aside from a different gun and final smash, Fox and the others seem pretty similar to me though. Maybe I just suck at Smash Bros. Also: Except in the Wii version characters adds points to certain stats. I have the game next to me, I tried switching between Koopa and Toad both on Standard kart L, the sliders didn't move.
617
« on: July 12, 2009, 09:26:14 PM »
Mario kart. There's at least some variation there. I'm not dissing SSBB only for clone-ish characters, I'm just saying that's a flaw.
618
« on: July 12, 2009, 09:21:57 PM »
Double post, I know, but this is pretty irritating. I finished the ship:  and then immediately lost the save file. :pissd: Now I have to redo the entire tail section, glows, and re-fix the wings. Gaaah!
619
« on: July 12, 2009, 09:17:07 PM »
I know I'll probably get some major flaming for this, but the SSBB is overrated. This game in particular doesn't seem very innovative, aside from the graphics. I'd prefer to have just, say, Fox, instead of Fox, Falco, and Wolf, because they're all basically the same. I liked the original one for the fact that no two characters were the same. Plus, this game has pretty hideous loading times, and the disk is really sensitive to scratches. Mario Kart, for example, is a much better value, for essentially the same concept: a bunch of Nintendo characters get together in some competition and fight it out. I may be slightly biased here considering I'm a racing game fanatic, but that's my two cents.
620
« on: July 11, 2009, 09:27:47 PM »
Originally I was going to put the new Hums on tank tracks but that didn't work out. I'll fix the wheels for my next update. A new bot: not satisfactory enough to deserve a splash, 400kg heavier but only as effective as Smashbox 2, introducing Conglomerate!   The idea was to take Click's TIMBER! and turn it into a flipper, with the chassis acting as a counterweight to the robot being flipped, and powered by two spring Betas for maximum power. It didn't work. This one will get redesigned too.
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