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Messages - Resetti's Replicas

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601
Off-Topic Discussion / Re: Robot Arena 2 Easter Eggs?
« on: December 22, 2014, 09:00:06 PM »
Hey, I just wanted to know if there are any easter eggs is RA2. If you happen to find or know one, please tell.
if you go into the "Sounds" folder and then the subfolder "Announcer" you'll find a ton of unused announcer quotes like "That bot was Chicken Littled!" and "I should've brought some marshmallows to this cookout!"

602
Contests / Re: BOTM Ideas and Discussion
« on: December 21, 2014, 05:21:52 PM »
Can we do another replica one?
Aka Sonny Wins BOTM
Dominating was planning on entering a Sentry Gun from TF2 but didn't finish in time.  It almost certainly would have won

603
Contests / Re: BOTM Ideas and Discussion
« on: December 21, 2014, 03:37:11 PM »
Can we do another replica one?

604
General Support / Re: Reskinning Flippermakers
« on: December 19, 2014, 10:39:20 PM »
I seem to be unable to open or do anything with GMFs.

Vague again; while you could mean that you released a demon who comes from between the cracks in the walls and is really good at geometry, I'll assume you're having troubles with the GMF decompiler.


You don't need to decompile them to do what you need to.  Just make copies and open them with Notepad++ and find the word "steel.bmp" and change "steel" for any other string of 5 characters.  This works for any GMF as long as the number of characters is the same.

605
General Support / Re: Reskinning Flippermakers
« on: December 18, 2014, 08:39:29 PM »
Rule #1 of tech support; Always be more specific than "it doesn't work," because that could mean many different things.  Is the color wrong?  Is the game crashing?  Is your friend's sister talking in a low raspy voice and trying to murder the librarian?

Unfortunately, you have been doing it wrong, you can't cut corners for this; you have to use the duplication method and make a completely separate GMF. This is because there's a BMP called "steel" in many other component folders (the extenders, the skirts, and probably a few others.)  Consequentially, the game will take one instance of "steel.bmp" and apply it to every component that uses a texture called "steel.bmp"  I do not know how it chooses which instance takes precedence, it might as well be random.

606
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: December 17, 2014, 04:51:49 PM »
Quite a lot of BFEing.  The chassis is a small rectangl tube, the biggest I could make without it sticking ot.  The drum is a line of mudtires.  The caster frame is made with blades from the Ironforge pack.

607
Chatterbox / Re: How Old Are You?
« on: December 17, 2014, 01:07:18 PM »
I'm 63.  I got into robots when I went to the projector show and saw "The Forbidden Planet."

608
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: December 17, 2014, 11:32:00 AM »
that looks very good, are the yellow wheels actually wheels or reskinned smaller drums ?
they're the "wide" ant wheels

609
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: December 16, 2014, 09:08:28 PM »
Barberous. Has some skidding problems but hopefully the AI will compensate

610
Site News and Feedback / Re: How to get more titles in this forum?
« on: December 16, 2014, 08:47:41 PM »
I'm not entirely sure that that is, but tournaments are just for fun; they don't have any bearing on anything.  Hard work and good conduct will get you more clout than a fancy title so don't worry too much about being an ant.

611
Site News and Feedback / Re: How to get more titles in this forum?
« on: December 16, 2014, 08:40:42 PM »
Weight titles are based on the number of posts you have.  All others are given out at the discretion of the mods.  Mega Host is awarded for hosting a lot of tournaments.

612
Tutorials and Tips / Re: Complete Tutorial Index
« on: December 16, 2014, 05:23:55 PM »
This is excellent, Craaig.  You should put a link to this in the Tech Support thread; I believe there's a "read this before posting" sticky.

613
Real Robotics Discussion / Re: Robogames 2015: IT'S HAPPENING
« on: December 15, 2014, 07:10:28 PM »

will it live streamed? maybe that could get beting companys intrested.
That sounds iffy from a legal standpoint.

"Hot Stuff" was a flamethrower, right?  I guess Hyperactive was a preview.

614
General Support / Prevent skidding?
« on: December 11, 2014, 09:26:27 AM »
I'm working on Barberous and Stinger, and finding that they Tokyo drift if they turn too fast.  It's incredibly hard to line up Barberous' drum for an attack.  Is there an adjustment I can make to the txt of the motors or wheels to cut down on the momentum ie still go fast but brake fast too?

615
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: December 10, 2014, 05:39:46 PM »
I'll probably feed it to the spinners at the champs
You should call it "How the Grinch Stole Robot Wars RA2"

616
Discussion / Re: RA2 Shower Thoughts
« on: December 10, 2014, 10:41:57 AM »
Mostly "how the hell Emergency lose its bracket fight?"

617
Real Robotics Discussion / Re: Motorama 2015
« on: December 08, 2014, 09:54:35 PM »
In NERC time, you have another 5 weeks, amirite?

618
General Support / Re: AI Trouble
« on: December 04, 2014, 12:06:13 AM »
No that I know of, but apparently it's just a simple matter of sticking the code from Frenzy py into the Omni.  Don't try this without making backups - I've never attempted it and I'm giving you this secondhand.

619
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: December 02, 2014, 04:36:24 PM »
Jarvis sorry to hear about your troubles - I had that problem meself back in April, luckily I was still under warranty.  I highly recommend Carbonite to anyone doing RA2 projects - the files are small and the backup is automatic. 

620
General Support / Re: AI Trouble
« on: December 02, 2014, 07:44:32 AM »
There's a py called LaserGuidedV3, which I assume is subjectively better.  Here's the pack with it plus a bunch of other good ones to have:
https://gametechmods.com/uploads/files/8459AI-Chart-2.3.rar

You do not need any smartzones for version 3.  use ServoFire as the command for the weapon and, in the binding, ServoRange to determine how far the weapon should try to reach.  My Bamm Bamm replica has a pretty small reach and has it set to 6, to give you a frame of reference.

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