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Tournament Archives / Dedicated Annual (Or something) RA2 League [Inactive]
« on: November 14, 2015, 06:59:39 PM »Those of you that have the displeasure of having me in your skype chats know that I've been grumbling for a while about how to wake gametechmods back up into the thriving virtual robot combat hub that it could be. I believe that the only way for this to happen is to give ra2 a purpose. A reason for people to want to play it. We need some effin competition.
I propose that we organize and run a dedicated RA2 league. The problem is, there's a load of different elements that go into this, and every little detail makes it more complicated. My vision is a team based league structure similar to various competitive sports, with weekly matchups. I want this to be just as interesting for the competitors as the viewers. I know that I haven't watched a tournament match that I wasn't involved in in a very long time. Narrowing everything down to a group of teams makes things easier to follow. Spectators could show their support of their favorite teams in their signatures and whatnot. I'm dreaming here, and I get that, but I really think it's worth a shot before we slowly dwindle into nothingness.
There's a lot of stuff here. This was my original proposal.
The majority of the ideas I have here are up in the air. I just want to get a feel for what everybody's interests are. This would take a lot of commitment from a lot of people. We would need multiple hosts willing to record matches on a weekly basis. Each team would need to have at least one member who can AI.
Ideas that specifically need input:
1. Length of the championship year. What I mean by this, is do we really think that year long system is sustainable, or would people lose interest? How can we shorten it?
2. Divisions. The few people that were around when I started babbling about this expressed concern that my proposal was only for stock. They felt that Ironforge and DSL should also get some form of representation.
3. The Draft. Half of me really wants people to be able to make a team of 3 or 4 with a couple of their friends, which would be pretty baller. But at the same time, does this allow for the creation of super-teams, and is that really a problem if so? The New York Yankees exist. Bayern Munich exists. They both have huge fanbases. The draft is the solution to all this, but what do people prefer?
I'll think of some more and add it to the OP once we get the ball rolling on this conversation.
EDIT:
This is what we are currently proposing based on discussion so far.
This league will be draft format.
Bots will be proposed at the start of the league season. In between weeks, you will be allowed small tweaks to your bot so that it improves over time.
This will take place in Ironforge TC. Ironforge is uncharted territory for a lot of people. That helps to even the playing field. In addition, ironforge was created to be exciting to watch, with bots flying all over the place and plenty of destruction. This of course means that we will likely be following standard DSL IRL rules. No stacking, limited glitches, components cannot intersect components completely. etc. If it isn't technically possible in real life, it isn't going to fly here.
Some things that need discussion:
Livestreams. We want to livestream the matches the night before they are released in recorded form.
Commentary. We want a commentary team. Is it worth it?
Weapon restrictions. Ironforge is destructive as all hell (so I'm told.) To prevent weapon spam, in addition to the IRL rules, we are considering limiting components from the weapons tab by weight class. Something along the lines of 5 weapons for LW, 7 for MW, 10 for HW. Those of you with IF experience, how does that sound?