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Messages - toAst
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601
« on: September 29, 2014, 12:11:48 AM »
i don't know if this was mentioned but someone brought up the idea of having a piston powered flipper. this could be entirely possible if any series of components could be attached to the baseplate or some other part of the chassis at the end of the chain. for example: baseplate > axle > piston > axle > flipper (attached at a point toward the center of the flipper arm) > axle (attached at a point toward the back of the flipper arm) > extender > baseplate (or any point of the chassis) the smaller squares you could imagine as a dsl axle  i may have drawn that out wrong (what's pictured may not function properly according to physics) but you get the idea of what i mean. and it would be badass to be able to complete a full circuit of components starting from a point on the chassis and ending at another point on the chassis regardless even if this is wrong
602
« on: September 28, 2014, 11:28:15 PM »
Wow, love the menu. It's looking good so far. Maybe at some point a Kickstarter could be in order to try and fund it.
that's a solid idea. indie games get funded on kickstarter faster than the cure for cancer. let's get it started!
603
« on: September 28, 2014, 11:24:14 PM »
wow this cant be serious. awesome! props all up and down my dude. i want to wish you the best of luck and all of the inspiration and motivation i could possibly impart on you. you are incredible!
party on wayne!
604
« on: September 28, 2014, 11:10:11 PM »
i beg to differ. that's a well built wedge. 12 individual pieces and seamless. looks good to me, brother
605
« on: September 28, 2014, 01:00:45 PM »
wonderful, wonderful
now asides from that, it wouldnt effect the in battle sounds would it? it'd be annoying if the announcer gets replaced with one song, some commentary with another, sound effects with the next, and before i know it i've got overlapping music everywhere.
thanks again yall
606
« on: September 28, 2014, 12:30:43 PM »
well now that i've started to get back into modding my game (and back into the game itself) i remember that you could change the music in the game by dragging over the music that you'd want playing in the bot lab and other areas, however i don't remember if it was nessecary for you to change the name of the music file to avoid crashing the game or having what you'd like playing in the appropriate places. anyone who's done this able to explain it to me?
also, i'd like some suggestions on good texture and decal packs for the game. i've added dozens of my own decals but some of them do crash the game when i click on them despite being the proper file size and all of that. i've got to sift through and remove them. i would like to really max out the potential for nice skins in game without having to deal with skinning via ms paint (only image editing software i have on this computer, which isn't actually mine so i can't just download programs all willy-nilly) and im sure quality can be hit or miss so i'd like to know what's the best of the best so i'm not clogging up my botlab paint screen with nonsense i'd never use
much love as always yall and thanks in advance for any tips tricks and reccomendations
607
« on: September 28, 2014, 12:16:13 PM »
this is awesome! does it work with dsl? i just made a request for something like this to happen in the next version.
i want this sooo bad! would you consider making one for dsl at all if this isnt compatible? this is a dream come true!
edit: AND a guide marker on the end of extenders so i know how far i've rotated them?? holy sh**! pinch me
609
« on: September 28, 2014, 12:47:44 AM »
I just use the carrot spikes for the look of them. Using razors for a like a decade now i just like to mix it up when i can
610
« on: September 27, 2014, 11:37:56 PM »
thats wonderful
611
« on: September 27, 2014, 11:37:17 PM »
scratch that, i like just about everything im seeing here. these all look like legit robots and original to boot
612
« on: September 27, 2014, 11:29:59 PM »
yesterday got drunk, got into a fight, meh
pros: -Dried blood on the face is cool
cons: -slightly deformed face -fighting while drunk is pretty bad -I didn't get a cool scar
would strangle the bastard though.
cool scars on the face dont take very long to get old take it from my personal experience
613
« on: September 27, 2014, 11:11:22 PM »
LW poker. (Image removed from quote.)
this and the star spinner are ****in pretty man. major irl swag
614
« on: September 27, 2014, 11:03:30 PM »
Last un. (Image removed from quote.) Cannon is on a servo.
is there a pack where i can download these decals
615
« on: September 26, 2014, 11:04:58 PM »
sickk how do you know all this sh**
thank you
616
« on: September 26, 2014, 11:00:17 PM »
i just plugged in this new mouse like ten minutes ago im surprised i did so well
just building a bot with it was hard
617
« on: September 26, 2014, 10:59:27 PM »
618
« on: September 26, 2014, 10:44:32 PM »
instead of following your advice i did this instead and its not great its basically what you said without the pistons but i thought the motors would be a lot faster so its going to get a full rebuild regardless because the chassis is short and would need to be a tad bigger or have the motors on the outside  however i clicked a resolution bigger than my screen in the options so now my screen flashes that its incompatible with the resolution of the game when i open it and theres no way to play it to change it back now so i dont know what do do except maybe reinstall and even though i finally have the time to sit and build i do not have the patience to bring myself to fix this stupid problem right now edit yeah bitch who the **** needs periods
619
« on: September 26, 2014, 10:01:56 PM »
haha i changed up the batsuit file in like a dozen different ways and turned it transparent blue and transparent red somehow and i just wanted it plain anything
deleted it now its white woop
620
« on: September 26, 2014, 09:06:46 PM »
ah understood
so the weapon gives it it's momentum?
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