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Messages - min440303

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61
Showcases / Re: Minthemad's RR2 Showcase
« on: May 29, 2020, 04:37:58 AM »
Breaker Box
 
Breaker box.png

Petunia (Took me years)
 
Petunia.png

62
The hits are kinda still underwhelming and i still feel like the hits are delayed/not happening,
The hits were great in the last two builds I think. They are just massively weakened in this new one.

63
Poison Arrow did get more drivable in the new build which was great, and I found hits were getting much smaller, it was almost like no impact there, was that normal because of some tweaks?

64
Was still playing May 26th and found something interesting.
 

* Default Windows desktop 64-bit 2020-05-29 00-49-14-122.mp4
 

65
Yea it is a thing. When I made E-max (the 4WD drum bot) into a 4WD disc spinner without changing the weapon weight, the turning issue caused by gyro just disappeared.

But I think 2WD verts still have some unsolved problems. Just look at my post above.

66
re: turning a bot with massive gyro, i rewatched this yesterday and sam really demonstrates how tricky turning something with a massive disc can be, literally just tapping the turn button is about as realistic as it gets

Vertical disc spinners did have kinda realistic gyro in the new build, but drums didn't. The width of the spinner would massively increase the gyroing of a bot in this game which was unrealistic. You can see in my vids above, Poison Arrow was already gyroing insanely when the drum was only 1000~2000 rpm.

67
Ahh yes. Still have one thing to mention.

When I asked about turning issues for verts, you said it was because of all of the weight so far forward from the wheelbase. I tried out some weight tweaking and found it was a thing, but

I had to set the disc and the front wedges to 1mm steel, and the back chassis panel to 50mm steel, then that worked a bit better but the bot would be completely useless with a 2kg disc and 2kg wedge. So yea, something's wrong I think.


Edit: Ball casters didn't help.

68
Showcases / Re: Kix has made Robot Rumble 2.0 bots
« on: May 26, 2020, 08:03:40 PM »
So why not just remove the green screen

69
Min,

I just had a thought about gyro.  If you were driving the real-life Minotaur you wouldn't push the stick all the way left or right if you felt the robot lifting due to gyro.  You would back off the stick slightly to try to keep the robot flat.  Likewise, you would be continuously adjusting the motor speed so you weren't going full speed all of the time.

If you don't have a game controller with an analog stick at home, you can simulate this input by hooking up the drive motors to 8 or 12 volts.

If you were to try a reduced drive voltage, how does it feel when you are turning with a reduced input signal?  Is gyro controllable?
If I set drive motors to 8 or 12 volts, its turning speed reduced as well as its linear speed, so...actually I didn't feel much difference, just like the entire bot was slower. As the turning speed reduced, surely the gyro was more controllable, but meanwhile it would be much harder to turn, so yeah.

I don't know much about physics, but as I saw in real battles, when drums like minotaur started gyroing, they would just gyro in place for self-righting.

In my cognition, gyro should be like (Feb 16th)

not like(May 26th)

70
The smoke effect is really epic, huge credits to this.

Bots did self-right, but my bots could also self-right in the last build. And I think the main issue of spinner bite still exist, discs work like no teeth (more like teeth work like smooth cylinder, and even bars work like smooth cylinder)




Also crazy gyro.

71
Showcases / Re: Minthemad's RR2 Showcase
« on: May 24, 2020, 05:51:36 AM »
More reps
Biohazard
 
Biohazard 1.png

 
Biohazard 2.png

Vader
 
Vader.png

72
After a few tests, I suspect Aftershock's turning issue was not cause by gyroing. I've test some more vertical spinners inside the test cage, and found issues like:
Aftershock's turning issue happened not only when the weapon was on, but also when it was off.
Magnetar's was quite fast at first, but you could actually see it moving more and more slowly.
When Poison Arrow was going to turn, something in the air blocked it from turning.
(All issues above happened when weapon motor's off)


And as you said: There's much more gyro in this build, but I think it's a bit too significant. you can see it on Poison Arrow. It just start gyroing madly even when the drum is 1000rpm, which is definitely unreal.
 
 
 

73
Million thx for all the explanations! I'll try to work them out.

It was a bit weird cuz those bots worked fine before, and in this build issues suddenly break out.

74
Another issue is, 2WD vertical spinners could barely turn, it's like something's stuck with the floor and make it hard to drive.
 

* Default Windows desktop 64-bit 2020-05-23 01-19-19-359.mp4

bots here.
 
 



Edit: Like what kix said, the spinner bite is supposed to be an issue. Especially disc spinners act like there was no teeth on it.

75
The new build is really great and the electronic system is awesome, the hits inside the fights are back to the right position as well. But there're some issues for driving in this build.
For 4WD vertical spinners, when the weapon motor is off, the bot works fine and turns fine, but when the weapom motor's on, the bot could only run in circles instead of turning.
 

* Default Windows desktop 64-bit 2020-05-23 01-16-45-069.mp4

And for 4WD horizontal spinners, it goes to the opposite, run in circles when the weapon motor's off, and turns fine when the weapon motor's on.

Here are the bots.
 
 

76
Showcases / Re: Minthemad's RR2 Showcase
« on: May 19, 2020, 12:06:21 PM »
does the flag prop up the bot when its inverted?
Surely not, it was set as decorations.

77
Showcases / Re: Minthemad's RR2 Showcase
« on: May 19, 2020, 08:22:13 AM »
Redline
 
Redline.png

78
Showcases / Re: Minthemad's RR2 Showcase
« on: May 03, 2020, 11:00:19 AM »
As the community is getting back to alpha 2.0 for a tournament atm, gonna put some stuff here.
Scratch
 
1.png

Ultraviolet (yea Frostsight again but made in an ancient build)
 
2.png

79
Showcases / Re: Minthemad's RR2 Showcase
« on: May 01, 2020, 10:15:05 PM »
Is Frozen City a 4-bar?
No, actually I kinda dunno how to make a 4-bar

80
Showcases / Re: Minthemad's RR2 Showcase
« on: April 30, 2020, 05:39:02 AM »
Crust
Crust.png

Frozen City (Variant of Frostsight)
Frozen City.png

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