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Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: September 26, 2015, 12:44:17 AM »
HB can I ask what on eath is up with the LEOP.wav file why is it there
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Modifications / Re: Robot Wars RA2 - OFFICIAL MOD« on: September 26, 2015, 12:44:17 AM »
HB can I ask what on eath is up with the LEOP.wav file why is it there
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Modifications / Re: Robot Wars RA2 - OFFICIAL MOD« on: September 22, 2015, 10:18:43 AM »
So I was going through the sound files and I found LEOP.wav, opened it and I can't even describe seriously.
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Modifications / Re: Robot Wars RA2 - OFFICIAL MOD« on: September 22, 2015, 05:25:13 AM »If the robots don't fall apart while facing spinners in the game, they won't in real life. The curse of Hardox armour it just never sods off. Oh it's brilliant when you use it yourself though!That's how Chaos 2 was designed. 64
Custom Components Showcase / Re: Mazakari's RWRA2 Showcase« on: September 21, 2015, 10:53:11 AM »
Yeah I guess this mod is the new place for IRL building.
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Modifications / Re: Robot Wars RA2 - OFFICIAL MOD« on: September 21, 2015, 10:49:51 AM »
I give up what bot is it..
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Modifications / Re: Robot Wars RA2 - OFFICIAL MOD« on: September 20, 2015, 01:42:16 PM »Sorry the 100+ replicas aren't enough for you :LNothings enough for me I'm never satisfied but none of thats your fault and what's already there is seriously quality over quantity. 67
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD« on: September 20, 2015, 10:04:05 AM »Okay thank you, I'm sure I can do some tampering round, btw the games been amazing so far I'm still stunned by the about of detail there isI know they're a lot of bots here to not as mush as dsl but still a lot and whilst on the bot count how many bots are planned per update? 68
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD« on: September 19, 2015, 02:05:14 AM »
If there is one thing that bothers me is that the skyboxs are so plain it's actuallly very disracting (sao paulo my god)!
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Custom Components Showcase / Re: Mazakari's RWRA2 Showcase« on: September 18, 2015, 03:52:30 PM »
I'm starting to appreciate more vertical spinners more recently nice looking bot by the way.
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Modifications / Re: Robot Wars RA2 - OFFICIAL MOD« on: September 18, 2015, 03:47:54 PM »Mine worked but took hours. Guess this is was bound to happen to some, it's a massive mod.I got a network error the first time but it worked the second time. I don't know how many times you've tried but if it's 2-3, try it a couple more times, just in case.The file uploaded isn't good for your purposes (it's really bad with big files) and Dropbox has a small bandwidth limit so hardly anyone can download. This is why we went the route we did, after also having a few teething issues with Mega.Oh, well that makes sense. I just don't get why other people have been able to download it. 71
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD« on: September 18, 2015, 12:24:31 PM »
Probebly because it's not necessary.
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Modifications / Re: Robot Wars RA2 - OFFICIAL MOD« on: September 18, 2015, 09:22:28 AM »And thats why multiplayer isn't in this mod.omg behemoth and minimoth have sirens AS for the mod itself I played with some bots I like Tsunami's flipper mechinism, Mute is really powerful and Big Nipper is so fun. 73
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD« on: September 18, 2015, 12:26:48 AM »
It's over the wait is finally over. Also HB I'm planning to send you some feedback soon.
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Off-Topic Discussion / Re: a fallen hero« on: September 17, 2015, 02:38:52 PM »
Someone on GTM passed away did they? Well heres to pay respects.
![]() May his influence live in all of us. 75
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD« on: September 17, 2015, 12:58:45 PM »I' would also but I'll be fanboying too much it's been just over a year since I joined the hype train.I'll do a reviewI know NerdCubed would be very interested in playing this mod, but sadly I'm unable to get in contact with him. Getting NerdCubed to review and play through this would generate a massive spike in traffic, and is needed. Somebody, contact him, tell him a true Robot Wars experience is here.Funny you mention that. We actually shot him an email (it's on his YT channel in the 'About' section) yesterday. He hasn't replied yet, but we did get a response from another English YouTuber who said he's willing to give the mod a shot. 76
Discussion / Re: WTF Moments in RA2« on: September 08, 2015, 01:34:00 PM »
Biohazerd1: I have to go now my planet needs me.
Biohazerd2: Oh no you don't get back here you. 77
Ironforge TC Showcases / Re: The Mighty Reier's "help i died and i cant get up" Ironforge extravaganza« on: September 07, 2015, 03:25:21 PM »yeah but this thing does no damage and has its weapons fall off in 2 secsShame looked good I've always wanted to buld something like this. 78
Modifications / Re: ReForged AI Pack - Development« on: September 07, 2015, 03:20:38 PM »1 thought - is there an audience for your idea? If you're not sure that people are going to play it, it's not worth anybody's time being spent on it.You have a point some may not think the the finished product would be solid. It's and idea and I have little skills in ai at this point maybe in the future but we're getting off topic. 79
Off-Topic Discussion / Re: RA3 won't exist, guys« on: September 07, 2015, 03:15:27 PM »Now someone please explain to me how that is funny and not just total random stuffTo some randomness is funny. Now let's give the benifit of the doubt and not compare them to preschoolers because I can see that response a mile off. 80
Off-Topic Discussion / Re: why i stopped playing ra2« on: September 07, 2015, 03:10:09 PM »im just kidding bro i really dont give a ripOkay maybe I'll save the sentence on notepad for those people anyway. |