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Messages - P3PSl
61
« on: January 23, 2015, 06:22:49 AM »
Hi, me again This time with a DOGGIE Bulldog Breed 3  Hit a huge brickwall with the flipper no matter how long i spent on it it was just way off like the dog face would be off and it wouldn't fix yeah yeah excuses Also how do you get an outline on PS6 because I had to do a Black III on the back due to not knowing how
62
« on: January 20, 2015, 03:59:01 PM »
Yeah, DSL S style. Sorry for the confusion.
63
« on: January 20, 2015, 08:53:19 AM »
I've decided to change it to standard. I hope that's okay and not causing anyone any inconvenience.
64
« on: January 20, 2015, 07:50:01 AM »
I'm not having the Realistic rule because I didn't want to limit people on their bots.
Why are popups banned then 
well its open for discussion. Do lots of people want Pop-Ups? If so I'll allow them :)
65
« on: January 20, 2015, 07:13:21 AM »
I wish. It's using the DDT burst motor. It's about 1/3rd up the chassis.
66
« on: January 20, 2015, 06:30:25 AM »
Interesting. I might enter. One question though: If you're aiming for Ironforge Standard, then why eliminate the realistic rule? (Keep in mind I'm not too familiar with Ironforge.)
I'm not having the Realistic rule because I didn't want to limit people on their bots. However if you guys reckon that including the realistic rule would be better I would consider it.
67
« on: January 20, 2015, 05:03:59 AM »
Yes, standard ironforge is what I'm aiming for.
68
« on: January 20, 2015, 04:54:38 AM »
yes if you would like to. I'll add that in now
69
« on: January 19, 2015, 09:24:41 PM »
 Alright yes I believe it is time I make a tournament. Rules- Ironforge 1.0
- Realism Standard
- I was thinking about the Ironforge Middleweight class which is 200kg
- No one's bot will be entered until you have submitted it and I have accepted it
- 16 Contestants, no wild cards
- 1 bots per person, may change later if needed
- If we do not reach 16 Competitors I will provide Bye-Bots
- No Custom Components
- You can use BFE for changing the Chassis but nothing else :) so no out of game editing
- All in-game glitches are legal BUT HAX MODE
No Popups - very open for discussion Popups are allowed as long as the moving parts dont go through any batteries wheels motors etc.- Unable to do Clusterbots as I have a 4 way melee at the start
- 3 Minute Matches
- Bots can be changed up until the date of the tournament, however nothing major, only minor changes
- I will restart the match if a robot Havoc's once, however if it happens a second time in the Tournament that robot will be DQ'd
- I can AI the bots, but if you would like to do so yourself you can.
- Here is my real entry, not a bye-bot
ARENA FormatHeats A 4 Way Melee, where the top two robots go through Qualifying/Elimination The 8 Robots that qualify are put into a ranking system, with the winners being ranked 1-4th and the 2nd places being 5th to 8th. Then the 1st on the ladder plays the 4th, 2nd plays 3rd. The winner of those matches get a bye while the losers get a 2nd chance. Meanwhile when 5th plays 8th and 6th plays 7th, the losers are eliminated and the winners play the losers of 1-4 the next round Semi Finals The semi finals are the losers of 1st v 4th and 2nd v 3rd matches and the winners of the 5th v 8th and 6th v 7th playing Preliminary Finals The Prelimary Finals see the winners of the top 4 matches playing the bots who have gotten through the semi finals GRAND FINAL The grand final is the easiest to understand. It's the two winners of the Preliminary Finals playing. If None of that made sense I Hope this Helps If it still doesnt make sense I will try again later in the thread. Alright everything is open for discussion but the format.
70
« on: January 19, 2015, 04:35:46 PM »
Are we talking about MiddleWeight when the game says or when the mod recommends?
71
« on: January 19, 2015, 02:45:45 AM »
well i think its a nice idea. i would like to join.
72
« on: January 18, 2015, 10:19:46 PM »
are we allowed to use dsl 3.0 beta for our tournaments?
73
« on: January 17, 2015, 06:12:26 PM »
So in series 1 of robot wars, did they keep the gaunlet arena until every robot went through or did they change it every heat?
74
« on: January 12, 2015, 10:12:05 PM »
Holy moly that is amazing
75
« on: January 11, 2015, 01:37:27 AM »
Heres another one Might be my last one for a week or so  although the chassis and innards aren't hard to make i chose this as i thought it would be good practice for skinning didn't do the tail because [excuse]
76
« on: January 10, 2015, 04:44:04 PM »
Aww thanks guys
77
« on: January 10, 2015, 02:36:26 AM »
 hopefully you guys can tell who they are  incase you cant Top Left: Chip Top Right: Rick Bottom: Mace, Series 2 version
78
« on: January 09, 2015, 10:03:56 AM »
if anyone wonders why the chassis is so high thats because i had to fit the burst motor in yeah thats a good excuse
79
« on: January 09, 2015, 07:57:54 AM »
So I can ask anything robot related? Why did so many of the well known robots drop out of Robot War Series 7?
And does anyone know if any live events happen in Australia ever? besides the exhib in sydney last october
80
« on: January 09, 2015, 07:01:36 AM »
 here it is Series 7 Thor I don't know how to get rid of the shine on that spike but I promise the .bmp is the same colour as the bottom part of the hammer I also figured how to get both the 40cm extender to also do damage :D The video is awful quality but hopefully you can tell what you need to from this screenshot. It seems to be a continuation of what's on the top (Image removed from quote.)
thanks very much for that craaig goddamn limited aussie internet.
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