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Messages - Impossible343

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61
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: September 25, 2014, 10:49:49 AM »
Sorry to hear about your mate, HB.Hope he/she gets better soon.

New arena is epic by the way. Have you figured the process for exporting arenas or is someone else exporting them?

62
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: September 24, 2014, 03:27:38 PM »
Hello

I have news, I will be taking a week to 2 weeks off from the GTM forms due to my health becoming more and more unstable, I will be still working on the mod but all news will be coming from HB for the time being hope you can understand


Sorry to hear that mate. Hope you get better soon. HB said that he cut down on the number of replica teams. Is it so that the mod can get finished sooner?

63
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: September 21, 2014, 01:34:50 AM »

64
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: September 15, 2014, 12:50:09 PM »
Are you going to release Kronic seperatley(if at all)? Same goes for the RL Arena.

65
Modifications / Re: Robot Wars RA2 Massacre
« on: July 01, 2014, 11:27:23 AM »
Awesome IA5 and IA6 reps. I think a modern day Ripper replica would make a good opponent for it (as it does IRL) in game.

Is Iron Awe 6 significantly more powerful? I remember that it was a lot more powerful IRL.

66
What I am suprised by is that no-one has asked me (or anyone actually) on here about 3D printing a working replica model for them to use with their RW Figures.

An IRL replica of Gravity would be amazing!
Given the right sizing I could probably make any of the models into working antweights.

Sorry, i wasn't making a request. I just thought it would be cool to see if some did decide to make one..

67
What I am suprised by is that no-one has asked me (or anyone actually) on here about 3D printing a working replica model for them to use with their RW Figures.

An IRL replica of Gravity would be amazing!

68
Are going to release the pack with all the replicas shown (and the ones you're planning/working on) and then release new replicas as the subscriber DLC?

Great replicas by the way!

69
If you're considering doing tornado with the anti-crusher frame, would think of doing a version of Razer's claw with the hook on it?

70
Are the wings on the beak static or do they self-right the robot like in real life?

Definitely the best virtual Razer i've ever seen! it's just amazing

71
Razer!

72
Are you going to do any modern day replicas?

73
How do you put the files back into lumpy.dat?

74
Modifications / Re: Robot Arena - Creative Mode Expansion Pack
« on: January 26, 2014, 05:15:03 AM »
An out of botlab editor would be great!

EDIT: More than 4 robots??? Awesome!!

75
Game Development / Re: A New Hope
« on: January 01, 2014, 02:08:01 PM »
I just tried the default bot you sent me AND a robot i made v0.01. But the chassis doesn't appear in the bot editor. it's just a blank space. Also the back button doesn't work either. It just gets rid of some of the buttons.

EDIT: I don't know if this has anything to do with it, but when i first tried to run v0.04, it crashed. but it was okay loading after that one time.

EDIT2: okay this is really weird, but i reinstalled v0.04 and everything worked fine.

76
Game Development / Re: A New Hope
« on: January 01, 2014, 10:09:07 AM »
When i open up the robot builder, unlike v0.01, i don't get a default chassis i just get a blank space. when i click new part, a small rod appears but i can't do anything with it. if i try to click somewhere to put it into place the rod just disappears. Also i can't edit the bar either, it doesn't give any settings to change the length or the yaw or anything like that.

77
Game Development / Re: A New Hope
« on: January 01, 2014, 03:43:14 AM »
The chassis builder doesn't seem to work for me, i try adding in a new part but it disappears if i try to add anything to it or go into any other tab. also when i name my bot the game just comes up with the robots file directory and doesn't show it's actual name.

But from when i played one of the previous versions i think that this is going to be a great game when it is finished.

I can't understand why Indiedb might have a grudge.

78
Modifications / Re: Robot Wars 2013 AI Pack
« on: September 12, 2013, 10:23:31 AM »
I've managed to get hypno-disc to turn better now with a couple of small motors at the front which are equally as powerful as the ones at the back of it. I've also strenghtened the armour (not as much as i thought i had but it is little stronger)

Here's the link:

https://gametechmods.com/uploads/files/5348Fixed Hypno-Disc.zip

Tell me what you think.

79
Modifications / Re: Robot Wars 2013 AI Pack
« on: September 11, 2013, 10:13:18 AM »
I'll try and fix Hypno-Disc's turning problem. :smile:

80
Modifications / Re: Robot Wars 2013 AI Pack
« on: September 10, 2013, 09:56:59 AM »
Brilliant so far wham. I've only spotted 8 bugs so far.
1. Axe bots can't self right
2. There is an extra collision mesh at the front of DTK
3. Hypno-Disc's turning is way too slow.
4.Some robots (such as Tornado) don't drive straight properly.
5.Some axe bots(mainly X-terminator) havok quite a bit.
6.X-terminator doesn't have enough battery power (Or was it intentional)
7.Some robot skins are backward.
8. Roadblock's body doesn't seem to reflect light properly

But apart from that, Excellent work!

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