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Messages - nightcracker

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61
Discussion / Re: RA2 Player Nations
« on: September 05, 2011, 08:45:03 PM »
hmmmmm, I would try NOT BRINGING UP REP OR THE FACT YOU'RE NOT AN AU UP IN EVERY THREAD.

this.

the key to getting it is pretending it doesnt exist
What's AU?

Ontopic: Hey I'm already listed as dutch.

62
Modifications / Multi-AI RA2
« on: September 05, 2011, 05:44:26 PM »
I created a version of RA2 that can handle multiple AI packs in one installation.

Basically it's download, extract and go. Instead of making a shortcut to Robot Arena 2.exe you make a shortcut to aiselect.exe. Now, everytime you start RA2 you get asked what AI pack you want to use and then it boots the game. Note that aiselect.exe saves the last selection, so if you also make a shortcut to ra2.exe it will launch the last selected AI pack immediately.

By default it comes with the stock AI, Starcore v3 and Pys AI, and I'm going to tell you how to install other AI packs:

Instead of putting the AI folder in the Robot Arena 2 folder you put it in Robot Arena 2/AI packs. Now you're nearly there, you'll only need to do one more thing. You'll need to add a new file to the AI pack called pack.inf. It should look like this:

Code: [Select]
[AI pack info]
name=Starcore AI
creator=Starcore
version=3
directory=starcorev3

Name, creator and version are self-explaining, and directory should be the name of the directory as seen in AI packs. Names don't need to be unique, only directories (obviously). Version is optional.

Have fun, if you have suggestions tell me.

Download:
Zip archive (90.8MB) or 7-zip archive (67.7MB)


63
Off-Topic Discussion / Re: Getting a decent PC?
« on: September 05, 2011, 02:02:15 PM »
I would suggest putting Windows 7 on now, XP is very very old.

64
Oh, and before you go like why math.pi and stuff, read this: http://en.wikipedia.org/wiki/Radian

65
That Robot Is A Spy, could you zip the whole package (bots, AI) and upload it here? Thanks.

66
Off-Topic Discussion / Re: Getting a decent PC?
« on: September 04, 2011, 01:32:02 PM »
Oh I wouldn't suggest buying at that website, because it's dutch and I'm not sure whether they ship to other countries (and at what rate).

It was more of a collection of the right parts, you should find your own appropriate hardware seller to order them from, I can't help you with that.

67
Off-Topic Discussion / Re: Reading Festival 2011
« on: September 04, 2011, 11:50:36 AM »
If you are using a brand-new guitar all the time you can't tune your sound as good. Your sound as in the sound that you and your guitar produce.

68
Tournament Archives / Re: In Tandem - Idea
« on: September 04, 2011, 11:05:14 AM »
I can legally exostack snapperII's and baseplate anchors, is it still illegal?

69
Stock Showcases / Re: Geice's Stock Showcase
« on: September 04, 2011, 07:24:08 AM »
The motors only spin when a bot enters a smart zone and yea blades are probably better though I chose irons to differentiate from other bots.

I would suggest going blades, or if you want to go original (sort of) an ice pick.

Perhaps it's worth a try replacing the VS's maces with razors and upgrade the redbirds to HP-Zteks.

70
Stock Showcases / Re: Geice's Stock Showcase
« on: September 04, 2011, 07:14:13 AM »
Ah now I see.

If it doesn't matter for the wedgyness, then definitely blades are better than those two iron spikes.

Also, I'm not so sure about the maces on the VS. Might get some better gut-ripping weapons on there, like irons or razors.

71
Stock Showcases / Re: Geice's Stock Showcase
« on: September 04, 2011, 07:09:23 AM »
Looks good, but I don't see the "true popup" part.

72
Off-Topic Discussion / Re: Reading Festival 2011
« on: September 04, 2011, 07:07:29 AM »
Matt Bellamy also broke not one but TWO custom made guitars (£4000 each) the second time he impaled the bass drum with the neck.

No offense, but a good guitarist doesn't do this. A guitar should be your best friend, you should get to know it and learn what it can/can't do. No two "custom-made" guitars are the same, though it might look cool, breaking your guitars on-stage is bad for your sound.

73
My guess is that the nose is wrong. Try deleting the 'nose':math.pi,.

74
Tournament Archives / Re: In The Air Tonight
« on: September 04, 2011, 06:24:25 AM »
I suppose it's safe to show my would-be entry then...
 
(Image removed from quote.)
 
This thing can do over 9000 damage and it can easily 2-hit KO Pon2n (one hit to break the shell, one hit to kill the chassis).  If only the AI would work properly it would be awesome...
 
I'll see if I can build something a little bit more ordinary for this now that the thrusters aren't allowed.

That is some EPIC, EPIC, EPIC skinning :)

75
Challenge Board / Re: D.O.G. vs SFTW
« on: September 03, 2011, 01:08:26 PM »
So I guess Now SFTW will replaced with DOG. Wow When I was building DOG I never knew it would become so infamous!

Uhmmmmm................ nnnnnnah.

I respect your attempt at attention, but SFTW is more than just a bad bot, it's a meme.

76
Existing Games / Re: Minecraft.
« on: September 03, 2011, 11:04:56 AM »
I saw a spider jockey, I feel proud. Anyone else ever seen one?

Multiple per day, pretty much on demand actually.

I do have a monster trap tower that spawn around 200 mobs / minute and transports them to an automated killing zone and transports the drops to the gather zone though.

All legal, no monster spawners, just floors of darkness.

77
Challenge Board / Re: D.O.G. vs SFTW
« on: September 03, 2011, 11:01:50 AM »
Garv once again deserves a rematch with SFTW CE WHAT THE HELL DOES IT TAKE FOR YOU TO USE THAT?

Yeah totally, cause Garvin WOULD have won against a stronger version of SFTW.

Oh wait.

Bro, this is for historical significance, there is only one SFTW.

Oh, and usually I'm not a grammar nazi, but I would prefer if your sentences started with a Capital letter and that there is a s p a c e after your dot before starting a new sentence.

78
Challenge Board / Re: D.O.G. vs SFTW
« on: September 03, 2011, 10:57:56 AM »
Needs a rematch, hazards were on.

 :trollface

79
Off-Topic Discussion / Re: Python Help
« on: September 03, 2011, 08:30:42 AM »
Comments in python are preceded with #, not //.

Code: [Select]
def function_name(argument1, argument2):
    # code here

creates a new function that can be called and can return things. Like this:

Code: [Select]
def add_one(number):
    return number + 1

print(add_one(4)) # this will print out 5

What happens here is a bit more complicated:

Code: [Select]
if (oldrow[i - 1] == "*") != (oldrow[(i + 1) % size] == "*"):
Basically I'm first asking two questions (the two parts in the brackets): is my topleft neighbour a star? and is my topright neighbour a star? Then I check with != if the answer to those two questions is not the same.

80
Off-Topic Discussion / Re: Python Help
« on: September 03, 2011, 08:14:03 AM »
Oh, no I know what you mean by the modulo and how the neighbours worked, I meant when I looked at your code, i didn't quite understand what you were doing

Quote my code and add comments to the parts you don't understand and I'll try to explain it.

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