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Messages - Paranoia
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61
« on: November 23, 2013, 08:57:56 AM »
Also under attack is the Medic's hometown of Rottenburg. But the Medic's got some new tricks up his sleeve to battle Gray Mann's metallic menace. New tour of duty, Operation Two Cities.
For some reason, I love the new Shield Ability for the medic. It gives a nice alternative when you don't have your Uber on you.
62
« on: November 22, 2013, 09:56:05 PM »
 My new BB8 SHW since MassimoV wouldn't accept Rocky Baloba.
63
« on: November 18, 2013, 10:01:35 AM »
and finally, to bring team dunces and dragons over to robot wars, here;s this:
(Image removed from quote.)
Looks sexy, what are you using for the flipper motor?
64
« on: November 16, 2013, 10:38:32 AM »
 Pictured: rocky baloba 9 now on blu ray and Scrapyard Behemoth.
65
« on: November 16, 2013, 12:54:08 AM »
66
« on: November 14, 2013, 09:02:32 PM »
67
« on: November 14, 2013, 07:39:35 PM »
What are you using to test against these bots?
68
« on: November 14, 2013, 06:34:42 AM »
But you can't have more than one Forum Sweetie...
Barbie's dead.
pics or it didn't happen
69
« on: November 14, 2013, 06:06:23 AM »
But you can't have more than one Forum Sweetie...
Barbie's dead.
70
« on: November 12, 2013, 08:22:47 PM »
BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING
Boing
[moverightfast][moverightfast] BOING[/moverightfast][/moverightfast]
71
« on: November 12, 2013, 07:53:06 PM »
The general rule with Ant Batteries is one ant per spin motor. With Burst Motors on the other hand, you should really be using the amount instructed.
72
« on: November 11, 2013, 07:50:45 PM »
seriously nice job of getting two sledgehammers on an AW. it might be possible to get the copals (i am assuming you're using copals?) inside of the chassis and increase the chassis armor with the extra 1kg + the weight gained by ditching whatever is holding the copals on however.
There's nothing holding the copals, they're attached directly to the chassis.
73
« on: November 11, 2013, 10:30:52 AM »
slightly wider and bigger chassis = more armor and more turnspeed
do it in a way that DOESN'T expose the chassis though.
Couldn't really find the right shape to do that, though in spite of that I managed to widen the drive-setup because of how the copal clips with the chassis.
74
« on: November 11, 2013, 10:03:22 AM »
and you made a LESSER version of gearhead.
If you manage to make it better than mine I'm totally OK with that, though.
I honestly don't know what to do with the extra 1kg though.
75
« on: November 11, 2013, 09:18:56 AM »
I'm pretty sure I've accidentally cloned something.  124.0, Pl1
76
« on: November 10, 2013, 08:25:06 PM »
looks solid, but I feel like you could clean this extender work up and make it less fragile.
will work on it in the morning man
now a mw
letchen (Image removed from quote.)
You really should consider cleaning up your extender work, otherwise I guess the robot is alright.
77
« on: November 10, 2013, 08:16:48 PM »
Seeing as Max did well in Poker Night...
78
« on: November 10, 2013, 10:41:49 AM »
79
« on: November 09, 2013, 08:11:30 AM »
<s>hi ty4er</s> A more IRL version of Mad Max: Remaddening.
80
« on: November 07, 2013, 10:47:53 AM »
Drunk building this evening.
Feel free to make that list bigger:
Non-IRL dual ring spinner with a hammer FS/sawbot/hammer side hammer/poker Non-IRL clamp clamp/flamer
*anything non-irl may be replaced by sufficiently manly irl
Top-Spinner?
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