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Messages - Wolfsbane

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61
Stock Showcases / Re: Wolfsbane's supertastic showcase of stuff
« on: May 03, 2014, 12:14:12 PM »
How's this?



The reason there is a second, smaler rack was because i had about 50-60 kg to play with.

62
Stock Showcases / Re: Wolfsbane's supertastic showcase of stuff
« on: May 03, 2014, 11:33:41 AM »
Well, i wasn't able to modify much on the top hammer without doing a lot of work, so i turned it into a Rammer/Side Hammer.



DSA, 2 blacks, a lot of axes, long snapper2 wedge, (2 140cm, but they connect just under the ramming rack.) Not the best when it comes to ramming, (not too many irons.) but it's still something in the way of frontal protection.

Hot or not?

63
Discussion / Re: Nerdcubed has made a second RA2 video.
« on: May 02, 2014, 10:37:51 PM »
hey 123STW! long time no see!

64
Tournament Archives / Re: General Tournament Discussion
« on: May 02, 2014, 10:14:11 PM »
can someone link me to a screen recorder that works well with RA2?

65
Are your controls properly named?

I found the problem. The people who made Sting Ray (the devs) named the controls for drive "ForwardBack"

I dun goofed.

66
can someone tell me what's wrong with these bindings? they just sit there immobolized.


67
wasn't there a quick picture that shows where the nose math is in the bot lab?

68
Stock Showcases / Re: Wolfsbane's supertastic showcase of stuff
« on: May 01, 2014, 10:35:14 PM »
First bot in a long time


DSA, a lot of axes, 6 maces, 4 irons, and one black. Should i cut back on weps for another battery?

69
Tournament Archives / Re: General Tournament Discussion
« on: May 01, 2014, 08:34:35 PM »
Would anyone be interested if we have a tournament similar to ironbot? that in my own opinion is the most original and coolest tourney i've seen.

70
Discussion / Re: Remembered something that may get me back in RA2.
« on: April 28, 2014, 07:48:51 PM »
Blender would be an excellent modelling program to write an export script for because it handles most of the things that we need and its scripts are usually written in Python. Awhile back, I looked into making an Export script for Blender but it was put on the back burner when I realized how much time it would take and how unpleasant Blender's python code is (it seemed weird to me at the time). I certainly don't think it would be a waste of time but right now I'm too busy to do it.

Going from C++ to Python really isn't much of a stretch. However, I wouldn't recommend starting with a Blender extension for the reason listed above.

I have respect for you, Trov. I've tried coding, and it seems very complex. I know you have a lot of business to take care of both on and off GTM, but know this. if this is ever created, we would be able to make components (and maybe even arenas, too!) like hot cakes.

71
Discussion / Remembered something that may get me back in RA2.
« on: April 27, 2014, 05:35:10 PM »
IIRC, someone was working on a gmf plugin for blender, but idk if it was finished or not. I am using blender like a madman now, and i might make some components if i could get my hands on it. I think it would be a great achievement for the community if we wouldn't be so restricted on the official 3ds Max plugin. I believe if we finish it, we would have a lot more accessibility to customization. I'm willing to help if we give it a shot. Would anyone be interested, or do you think it would be a waste of time?

72
Creativity Showcase / Re: Generic 3D Showcase - Non robotic pics here
« on: June 21, 2013, 11:08:28 AM »
Can i haz plunger?


73
Real Robotics Discussion / Re: Team Griffion
« on: June 08, 2013, 09:26:48 PM »
So, 12lb?

74
Real Robotics Discussion / Re: Team Griffion
« on: June 08, 2013, 11:22:59 AM »
Depends on what part of the country you're in or where you're willing to travel
I'm in California, and I want to try to stay near the west coast.

75
Real Robotics Discussion / Team Griffion
« on: June 08, 2013, 11:16:12 AM »
I'm getting a job for the summer at a machine shop, and I want to spend the money on a robot. I don't know what weight class to choose, but I don't want it to be insect-weight. I'm hoping to pick a weight class with a lot of competitors, and note that I'm on the US side of robots. What class should I choose?

76
Existing Games / Re: Team Fortress 2
« on: June 06, 2013, 10:11:24 PM »
Crates in a nutshell at 19:00


77
Stock Showcases / Re: Wolfsbane's supertastic showcase of stuff
« on: May 14, 2013, 06:20:03 PM »
*Blows dust off showcase*

I made my most airtight chassis yet. Only problem is that it's so tight I can't stack another black.



Thoughts?

78
Tournament Archives / Re: Battlebots 6 SBV
« on: May 11, 2013, 05:24:38 PM »
MassimoV, My bot could still move. Did that happen in EVERY match you tested?

79
Off-Topic Discussion / Re: I have 2 conundrums for everyone :
« on: May 02, 2013, 05:30:32 PM »
2. LW Popup?

80
Off-Topic Discussion / Re: The General Chatter Thread.
« on: April 29, 2013, 07:38:26 PM »
But now it's a bit redundant because they won me over.
Aren't wolves technically one of the most popular things with furries anyway?
Yes.

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