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DSL TC Showcases / Re: Virus Bomb DSL Showcase
« on: March 05, 2016, 04:38:40 AM »
Extremely nice bot, loving the claws at the front.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 61
DSL TC Showcases / Re: Virus Bomb DSL Showcase« on: March 05, 2016, 04:38:40 AM »
Extremely nice bot, loving the claws at the front.
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Ironforge TC Showcases / Re: TRB does ironforge (The other TRB)« on: March 05, 2016, 04:37:02 AM »
Looks fair ballin' man.
Any way of lowering the z-teks though? I don't know for sure how low to the ground they are already mind, but if you could it would help the plow protect them better and add extra kick to the VS. 63
DSL TC Showcases / Re: Scorpions Totally EEEEVIL Showcase« on: March 05, 2016, 04:24:18 AM »
Oh hai DSL 2.2! Lets get things started with an irl bot, Elipses:
![]() 798.5, Aluminium 1, not that it matters with all the outer steel armour (underneath as well) and the meagre amount of weaponry it has. I made a more competitive version as well just for kicks, but it was pretty pointless haha. 64
Existing Games / Re: Pokemon Thread« on: March 01, 2016, 03:07:07 AM »I've been thinking about this too haha.Yup, forgot about the virtual consoles release fora moment there. Most likely they will have an error handler thrown in there, something to stop any glitches being traded. All of the gen 1 glitche would just turn into their respective internal ID counterparts anyway, so they would all just become legitimate 2nd gen pokemon if you could trade them. However, trading an M' with an internal hex number of 00 could prove interesting, as theoretically that should result in a glitch if traded up... 65
Contests / Re: Vote BOTM Mar 2016« on: March 01, 2016, 03:00:32 AM »
#1 - Looks like a leaning tower of crap
#2 - Looks like a leaning tower of a whole load of crap #3 - Very cool well built bot with a great design #4 - Better built than i first thought i guess, but bland with an unflattering splash #5 - Meh, cool concept courtesy of Click, but having not played final fantasy, this just ends up looking like a half finished bot to me. #6 Oh, ok then. I have no mouth and I must scream. Wish my laptop hadn't been playing up the last few days or i could have finished my entry's splash. Ah well, good to see a relatively high turnout. 66
Existing Games / Re: Pokemon Thread« on: February 29, 2016, 03:30:08 AM »
Yup, forgot about the virtual consoles release fora moment there.
According to serebii.net all the glitches remain, not surprising really as i imagine gamefreak would rather not bother looking back into the coding of red and blue. I dont blame them, they'd likely only make things worse if they did anyway. They have changed the flashing animations of some of the more seizure inducing attacks. 67
Existing Games / Re: Pokemon Thread« on: February 26, 2016, 03:39:20 PM »
Yeah, apparently you'll be able to trade all the way from red and blue to sun and moon through pokemon bank. Can't wait to trade through my glitch team from yellow.
Oh and sun and moon are fairly crap names. 68
Discussion / Re: Robot Arena 3!« on: February 26, 2016, 03:37:01 PM »
Even if this is real, its no surprise that its delayed
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Chatterbox / Re: shout out to the wnba« on: February 25, 2016, 06:28:59 AM »
Girl pic thread confirm
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Custom Components Showcase / Re: Lemonism's Custom Showcase« on: February 24, 2016, 06:07:56 AM »
Really like the weapon motor framework, looks cool, that weapon is rather high up mind.
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Modifications / Re: Re: Mr. AS's Mod (yet to be named)« on: February 24, 2016, 06:06:11 AM »
bigass chewblade OP
Genuinely, the larger one looks like it would be sweet for VSes. 72
General Support / RA2 Crashing my Internet?!« on: February 24, 2016, 06:03:26 AM »
Hey guys, so for those of you who don't know, part of the reason behind my lengthy absence was the fact that the charger pin in my laptop has been a nightmare, repeatedly breaking despite various attempts to repair it.
Basically my laptop is nearing its last legs, so i've not used it much in my new accommodation much (uni w00p), but now that its semi-reliable and i've been playing RA2 again, i've noticed that when I do my internet always seems to fail, usually within 20 minutes of game play. This is extra annoying since my laptop often freezes up when I then attempt to reconnect, which is fun, meaning that at the moment my best solution is to reboot. So yeah, pretty bizzare problem, my internet is pretty meh, but I'm fairly certain RA2 is the cause. Anyone got a clue how or why? 73
DSL TC Showcases / Re: Scrapyard24c's DSL Garage« on: February 23, 2016, 05:15:59 AM »
Skin's cool, bots a bit bland.
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DSL TC Showcases / Re: RedAce's DSL Network« on: February 18, 2016, 01:15:23 PM »
Thats a tasty looking bot right there that is.
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Ironforge TC Showcases / Re: Scorpion's Circus of Ironforge Paradise« on: February 07, 2016, 01:04:12 PM »it's nice, i would probably remove a couple of teeth and get dualbirds on thoughCheers, might reduce some of the rear armour for that though, even just to make it fit. looks sick. Do the motors last long against popups? They do fine since they're a distance off the front of the chassis (where the control board is) and there's light armour underneath as well. The wheels seem to be the weak point at the moment anyway. Can you make it invertible somehow?It is invertible due to the heater skirt set-up, perfectly stable when inverted too which is nice, its just that the back is sloped down for armour/neatness/looks. 77
Ironforge TC Showcases / Re: Scorpion's Circus of Ironforge Paradise« on: February 07, 2016, 09:05:29 AM »
I love the smell of SHW drumbot in the morning:
![]() ![]() Steel 3, pretty danking strong and stable. 78
Existing Games / Re: Yugioh/"Yugimonz"« on: February 06, 2016, 04:22:57 AM »
lol skull servant winz
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Tournament Archives / Re: The Perfect Axe-ample« on: February 04, 2016, 02:30:06 PM »
I'd be interested, but:
Lastly, There will be a rule that a robot will have to be showing controlled movement, if the robot is moving but is upside down for example, it will be given ten seconds to self-right or it is considered immobile. This excludes being stuck on a wall, or if a bot is being pushed around upside down by it's opponent(s). what about invertible side-hammers? ![]() 80
Ironforge TC Showcases / Re: Scorpion's Ironforge Forge of Iron« on: February 04, 2016, 08:34:00 AM »Razors aren't as good at deweaponing as they are in DSL since they have halved HP.I know but they're light though, thats the issue here. |