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Tournament Archives / Re: The Perfect Axe-ample
« on: February 08, 2016, 03:22:34 PM »
UPDATE; The splash has been uploaded. Thoughts? I might make it slightly shorter.
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Tournament Archives / Re: The Perfect Axe-ample« on: February 08, 2016, 03:22:34 PM »
UPDATE; The splash has been uploaded. Thoughts? I might make it slightly shorter.
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Existing Games / Re: Yugioh/"Yugimonz"« on: February 08, 2016, 12:55:06 PM »
Just add in good staples. :P
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Existing Games / Re: Yugioh/"Yugimonz"« on: February 08, 2016, 12:22:27 PM »
Fusion weapon is too inconsistent. You'll have it as a dead card in your hand if you can't get a fusion monster out.
Again, Dragon horn hunter gives you boosts, and no battle damage when attacked. Aternatively, maybe try clearing the field and going for direct attacks? 64
Existing Games / Re: Yugioh/"Yugimonz"« on: February 08, 2016, 11:57:58 AM »
Oh, I didn't mean add them in without removing things first. That's just stupid.
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Tournament Archives / Re: The Perfect Axe-ample« on: February 08, 2016, 11:39:45 AM »
Good to hear!
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Tournament Archives / Re: The Perfect Axe-ample« on: February 08, 2016, 10:08:46 AM »
Sorry for the double post but I'm going to be doing a major clear up of the rules, any questions afterwards, hit me up.
Edit; The rules have been updated, any changes that EVERYONE wants? 67
Discussion / Re: Advice on replicas and creating unique bots« on: February 08, 2016, 10:05:57 AM »
My advice would be to just build the bots yourself. It's much more rewarding that way as well. I remember when I did my Iron Awe 2.1 replica, even though it wasn't the greatest, I felt so accomplished and good about myself when I completed it.
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Existing Games / Re: Yugioh/"Yugimonz"« on: February 08, 2016, 09:45:11 AM »
It looks much better I'll give you that.
Possibly try adding in some book of life. Really solid card for zombies, especially if you're sending them to the grave for fusions. Or if you're willing to use pendulums, Dragon horn hunter and lancephorhynchus are good. 69
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD« on: February 08, 2016, 09:40:11 AM »
Everyone has issues with everyone. It's human nature.
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Discussion / Re: Advice on replicas and creating unique bots« on: February 07, 2016, 07:06:05 PM »
^This.
I still haven't got around to using all of the bots yet ![]() 71
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD« on: February 07, 2016, 07:04:33 PM »
I'm actually crying rn.
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Discussion / Re: Advice on replicas and creating unique bots« on: February 07, 2016, 06:05:18 PM »
Did this happen when you clicked start game?
If so, you probably missed a component. 73
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD« on: February 07, 2016, 03:16:07 PM »
taylor, they are being sarcastic.
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Existing Games / Re: Yugioh/"Yugimonz"« on: February 07, 2016, 03:15:15 PM »
Side in three malevolent catastrophe and some artifacts = ezpz
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Tournament Archives / Re: The Perfect Axe-ample« on: February 07, 2016, 01:30:25 PM »
You're making me want to ban hybrids altogether.
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Tournament Archives / Re: The Perfect Axe-ample« on: February 07, 2016, 12:06:30 PM »-I still have no idea why blunt or hammer-like hammer heads (hammer as in the bot type) aren't allowed... it's not like they are overpowered. And this is IRL, weapon spam on hammer heads is going to be banned anyways. I don't get what's hard to understand, I want the bots to have axes such as Dominator 2 or Kat 3 or Steel Avenger, not bots like Thor. The reason fast robots are banned is due to the low walls on the BBEANS 2 arena, and I want to focus on the destructive capabilities of robots with axes. I don't want another tournament where the physics of RA2 are abused and everything wins by OOTA. I stated earlier; I'm showing axes some love, not Disks, so that's why I'm restricting the types of hybrids allowed. As for the spike question, I would've stated pokers if I meant pokers. I mean that robot can have spikes on them for armour or decoration or even subtle rear weaponry. And it's not stifling creativity, it's enhancing it. If I allowed all hybrids then everyone would just use a disk and then the whole point of the tournament is null and void. This way everyone can try to create a unique robot using limited resources, which requires much more creativity then just putting an axe on a VS or HS. 77
Discussion / Re: Advice on replicas and creating unique bots« on: February 07, 2016, 11:55:39 AM »
Following on from Craaig's point, I hope you make a copy of your game folder before you try to fiddle with the game files. Don't want you ruining your game
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Modifications / Re: Robot Wars RA2 - OFFICIAL MOD« on: February 07, 2016, 11:54:05 AM »
not wedgy enuf, 2/10
tri hardr 79
Discussion / Re: Advice on replicas and creating unique bots« on: February 07, 2016, 09:26:57 AM »
Okay, well once you upload the picture i'll see if I can help :)
As for the tranfering of bots, you'd have to copy across all of the custom components and their text files for the robots. Obviously, if a component is missing from the game's files it won't be able to load them into the game and it will crash due to the missing components. 80
Existing Games / Re: Yugioh/"Yugimonz"« on: February 07, 2016, 07:51:37 AM »
Now thinking about it; Supply Unit/Squad would be a good substitute.
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