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Off-Topic Discussion / Re: I am leaving
« on: July 12, 2018, 06:28:29 AM »
Alright, cool, see you next week.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 61
Off-Topic Discussion / Re: I am leaving« on: July 12, 2018, 06:28:29 AM »
Alright, cool, see you next week.
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DSL TC Showcases / Re: A Noob Tries His Hand At DSL« on: July 11, 2018, 09:29:27 AM »
Aaaaaaaand now it's 5KG overweight. Goddamnit man, you were -this- close...
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DSL TC Showcases / Re: Billy's DLS Showcase Build and Try« on: July 11, 2018, 07:35:39 AM »But back to the bot, maybe add protection to the motors? IDK, i'm not the best source for advice. The motors should be fine so long as the bot spins fast enough. I think the extender structure for the weapons/motors could be a lot better, though - here it looks too much like a waste of weight. 64
DSL TC Showcases / Re: Clickbeetle's DSL bots« on: July 10, 2018, 05:42:30 AM »
Woooooooooah, that is nuts.
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DSL TC Showcases / Re: Nightravens Showcase of badly built bots« on: July 09, 2018, 01:03:12 PM »
Not bad for a newbie, and welcome to the forum!
![]() First major decision you want to make in this game is whether or not you want to build DSL-S or DSL-IRL, with the difference being that DSL-S is focused solely on making competitive bots, while DSL-IRL is more focused on look than competitiveness. Make up your mind on that, and our advice can be a lot more specialised. Also, please do showcase armour and weight with your robot - it greatly helps with giving you feedback. On the subject of keeping your bot flush with the floor whilst swinging the axe, you could add a wedge to the front which your opponent drives up on first before firing the axes - that way the weight of your opponent will actually keep your bot held down. 66
Discussion / Re: Competitive Realistic: a new meta project« on: July 08, 2018, 06:17:41 PM »
Oh, god. Good luck.
I'm not saying that because this is a stupid idea or anything - it isn't. It's just... good luck enforcing any of this. These rules seem very strict, and that clashes with the usually laid-back approach to IRL building that is adopted by tournament hosts. Also, the idea of limiting weapon amount by DP output instantly puts high HP things like hammers at a massive advantage. SnS hammerbot, anyone? 67
Modifications / Re: Battlebots End Of Match Music« on: July 08, 2018, 03:01:36 PM »thanks foxpet hope someone puts this to good use Okay, off of anybody else, I'd take that. But you have literally no room to talk, rookie. 68
Modifications / Battlebots End Of Match Music« on: July 08, 2018, 11:10:40 AM »
Just a small mod that makes the end-of-match music into the same end-of-match music from the most recent series of Battlebots. Shoutouts to Robobowler for finding the track and putting it on YouTube.
DOWNLOAD HERE: https://gametechmods.com/forums/downloads/?sa=view;down=409 DOWNLOAD INSTRUCTIONS: Download the .zip, then extract into your base RA2 install. glhf ![]() 69
Discussion / Re: A New BOTM, Going Forwards« on: July 08, 2018, 05:51:25 AM »if you have a meta that noone else joins, e.g asbestosstar evento mod, can you enter multiple bots? an end-of-month poll is only going to take place if the meta has FIVE or more robots built within it in a month. Every person can enter -one- bot, per meta. If a meta can get 5 or more builders behind it, then it'll have it's own voting block - if not, it'll be lumped in with the catch-all of Custom. 70
Discussion / Re: A New BOTM, Going Forwards« on: July 07, 2018, 05:28:21 PM »
Oh, one more update to this, before I forget - CAD is getting it's own section! For now, It'll be a part of "Replicas & Custom", making it into "Replicas, CAD & Custom", but if it really takes off, it could become it's own category!
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Tournament Archives / Re: RoboGames: Series 2 - OFFICIAL SBV« on: July 07, 2018, 03:09:32 PM »
I have a prediction addiction
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Discussion / Re: A New BOTM, Going Forwards« on: July 06, 2018, 12:05:32 PM »Should just be called BOTM and replace the other one in my opinion. To make up for this however, I do have an idea: the "Challenge" category. Basically, like the current BOTM, a theme or challenge is put forward and robots are submitted for that like every other meta/category. I'll admit the idea is flawed but I just figured I'd say it for people to think about. Can't do that because of the way things are ATM. Trust me, if I could, I would. Showcase Of The Month? That’s what they’re all being taken from. That's implying that the entire showcase is the best for that month, when what people are voting on is individual bots. 73
Discussion / A New BOTM, Going Forwards« on: July 06, 2018, 09:27:19 AM »
From now on, an end-of-month poll is only going to take place if the meta has FIVE or more robots built within it in a month. Wanna support your meta? Get stuck in and support it.
If you want, you can tag a bot you showcase for this and all subsequent months as being your BOTM entry - just put some text in somewhere letting me know, or, send me the bot you want to use for it on the 25th. It'll save me a lot of hassle, thanks. Also, I'm taking name suggestions for what to name this thing! IMO, "A New BOTM" just sounds clunky. Feel free to suggest some names below! glhf ![]() 74
Existing Games / Re: Robot wars Extreme Destruction and Arenas of Destruction on windows 10« on: July 06, 2018, 06:51:56 AM »
Hey, while this is a topic, might as well throw my hat into the ring-
I've got the actual game on CD! Put it in, installed it, installed the no-CD patch, made my first bot, went to play on TV Studio... None of the AI move. In fact, they only move when I go into the CPZ. Any fixes/suggestions? 75
Contests / A New BOTM - THE WINNERS (July 2018)« on: July 05, 2018, 01:50:37 PM »
Here are the winners of the July 2018 NEW BOTM!
In IRONFORGE, with 9 votes, is Reier - Mir! ![]() In REPLICAS & CUSTOM, with 9 votes, is Arcane - HUGE! ![]() In STOCK, with 7 votes, is Jon144 - Free Shipping! ![]() In DSL-S, with 6 votes, is Badger - Reaper's Hug! ![]() In DSL-IRL EXTENDERBOT, with 7 votes, is Badger - Leviathan! ![]() And finally, in DSL-IRL CHASSIS FOCUSED, with 5 votes, is Virus Bomb - Unforgiven! ![]() Congratulations to all the winners! 77
Discussion / Re: The problem with competitive IRL in RA2« on: July 04, 2018, 02:26:29 AM »
I'd be behind the whole "building IRL solely for spectacle" idea if building IRL wasn't such a ballache. Why would I bother building something superfluous that takes 10x longer to build and is, at best, maybe a quarter as effective, when I could just build something in less than an hour that would keep the crap out of any IRL bot I know of? This is why I support DSL-S over DSL-IRL; it's the fundamental bedrock which all the DSL-IRL bots are built off of.
It's the main problem I've had since starting Complete Edition, really, and the only way to solve it in a way that makes both parties happy is to make two separate mods. Balance all the motors and weapons to DSL-S standards, people'll complain the motors aren't realistic enough. Balance all the motors and weapons to IRL standards and the DSL-S meta pretty much becomes Ironforge. It's a no-win situation, because I simply don't have the time required for the upkeep of two separate branches of DSL. So, if I had to pick one... DSL-IRL will adapt and change to get the most out of the DSL-S toolbox. Just look at how DSL-IRL changed from 2.1 to 2.2, and then from 2.2 to using DSC's multicoloured components. It's a symbiotic, constantly evolving process. For DSL-IRL to keep evolving, DSL-S needs to be placed first because it's what everyone's using to build DSL-IRL. There is no DSL-IRL pack out there - the last one that attempted that was Avalanche's attempt, and we all know how spectacularly that went down. Hate to break it to you, DSL-IRL fans; you're in our yard, and if I needed a better example of this, TheRoboteer summed it up best- This is also why I think the current effort to try to objectively balance components for an inherently subjective meta is, to be frank, dumb. People talk about nerfing the mech disc or typhoon teeth, or buffing bursts, but that doesn't work because as you say, everyone has a different definition of IRL. This is a fine example of the confusion people find themselves in when trying to balance DSL-S to DSL-IRL standards. In DSL-S, there is no debate that Typhoon Teeth, Mechavore Discs and Minion Discs are overpowered, but in DSL-IRL it's allowed to slide, granted that the builder doesn't exploit it's OP-ness. So, let's theorize, and say that DSL 2.3 nerfs those 3 criminal weapons. What'd happen then to DSL-IRL? Answer: Actually very little. You might see an uptick in those weapons being used, but overall, the meta would shift very little. Even if it was a great shift, DSL-IRL would still stay DSL-IRL. You cannot break that - where there's a will, there's a way. People've been doing replicas since the Stock days, for god's sakes. If people can manage in as limited a toolbox as that, I can guarantee you that balancing 3 components isn't going to ruin everything for you. TL;DR - Play the game however you want. Just keep in mind what allowed you to play the game the way you do in the first place. 78
Modifications / Re: DSL 2.2 AP Improvements« on: July 03, 2018, 05:23:40 AM »![]() i feexed eet ![]() Seriously, this took -WAY- more effort than it should've. I had to practically re-design the entire mesh from the ground up, textures and everything, just so it would be cool with me and my OCD standards - seriously, that original mesh is an absolute trainwreck. Either way, it's sorted now, looks beautiful, has a nice crispy HD skin on it, and hopefully'll be added to this pack in due time. I might make my own version of this that's compliant with this pack. In the meantime, here's the download! https://gametechmods.com/forums/downloads/?sa=view;down=403 79
Contests / A New BOTM - DSL-IRL (CHASSIS FOCUSED) VOTE (July 2018)« on: July 02, 2018, 11:45:46 AM »
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