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Messages - Bot_smasher

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61
Discussion / RA1 arenas in RA2
« on: July 28, 2009, 02:36:24 PM »
Quote from: Clickbeetle;55060
(Image removed from quote.)

(This arena still needs some tweaks, so don't ask for it yet.)

(Also, the Keznorg IGC and the Rodari-Shipka Battlezone are the only arenas transferable to RA2, because RA1 comes with decompiled gmf's for them which can be modified to be RA2-compatible.  The RA1 gmf's aren't compatible with RA2 or any of its compilers.)

Credit to Firebeetle.  He did all this.


That's cool.

62
Discussion / RA1 arenas in RA2
« on: July 28, 2009, 02:35:30 PM »
Quote from: JoeBlo;54002
I was thinking about trying it but cant get my hands on a copy of RA1, international ebay would be to expansive for the amount im going to use it and I would need to set up paypal and all that other rubbish


I got it for $4 on ebay.

63
Discussion / america's best dance crew arena
« on: July 22, 2009, 07:43:32 PM »
So how do you tell?

64
General Support / Devil's Wedge
« on: July 22, 2009, 07:27:58 PM »
Quote from: Naryar;51488
What's so hard?

(Image removed from quote.)

(Image removed from quote.)

Bot file editing, my ass.


You used custom components.  That dosen't count.

65
Discussion / america's best dance crew arena
« on: July 22, 2009, 07:23:28 PM »
.?

66
Discussion / america's best dance crew arena
« on: July 22, 2009, 04:58:06 PM »
Quote from: R1885;53898
Please check post date.


What do you mean?

67
Discussion / RA1 arenas in RA2
« on: July 22, 2009, 04:56:58 PM »
I think it would be fun to make an arena pack of arenas from Robot arena 1 for Robot Arena 2.  The default one could be skipped sence RA2 alreaddy has one similar to that.

68
Discussion / america's best dance crew arena
« on: July 22, 2009, 04:53:00 PM »
I'v gotta say I wouldn't get this arena.  I hate dancing.

69
Discussion / I request some nice firearms
« on: July 22, 2009, 04:49:03 PM »
cheatbot2 already gives you a cannon, but I like the minigun idea.

70
Stock Showcases / Battleshots
« on: July 17, 2009, 07:57:23 AM »
Quote from: venko;10213
This proof again one rule : "There is no perfect robot design" ... ;)
Even hard cheated bots can lose ;) ...


The bot in my avatar has never lost with me controlling it.

71
Contests / BOTM August 2009
« on: July 15, 2009, 10:43:45 AM »
Quote from: Naryar;51601
That's not going to stop us to criticize it.


Just know it's the first splash I've ever made.  Of anything.

72
Contests / BOTM August 2009
« on: July 15, 2009, 12:16:31 AM »
Entry submitted.   I'm not saying I'll win.  Nobody criticize my splash please.  It's my first one ever.

73
General Support / custom paint
« on: July 14, 2009, 11:10:24 AM »
Ok.  Thakns.

74
Contests / BOTM August 2009
« on: July 14, 2009, 11:08:37 AM »
oh.  Thanks.  

I can now initiate construction.

75
General Support / custom paint
« on: July 13, 2009, 05:36:02 PM »
I can't figure out how to custom paint my bot.  Could someone help me with that?  Thanks to aneyone who helps.

76
Contests / BOTM August 2009
« on: July 13, 2009, 05:30:05 PM »
No, I mean a damiging flipper (like a spike strip) that flips into an elevates static wepon (like a mace).  If not, define popup.

77
Contests / BOTM August 2009
« on: July 13, 2009, 05:05:13 PM »
I just want to know if your allowd to flip into a wepon.

78
Contests / BOTM August 2009
« on: July 12, 2009, 07:24:27 PM »
Quote from: HurricaneAndrew;50949
Look through the showcases to get ideas for the most effective popup designs.


Um...   Uh...     I want to make my own bot.  I'm just wondering about one rule.

79
Contests / BOTM August 2009
« on: July 12, 2009, 09:09:16 AM »
Thanks.
Could it also flip into like some spikes or something?

80
Contests / BOTM August 2009
« on: July 11, 2009, 03:21:49 PM »
Is popup wedge a flipper bot?

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