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Messages - takatsukiyayoi

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61
DSL TC Showcases / Re: Sypher878s Average DSL showcase
« on: January 17, 2011, 12:01:03 AM »
Too much weight on the Piglet to be really a major threat. You might want to consider dropping some of those upper flails for better wheels or weapon motors.

62
Existing Games / Re: GTM Shootout 2011 Awards Thread
« on: January 16, 2011, 11:07:42 PM »
Voted HA's car if only because it resembles something I might see at a circuit.

63
DSL TC Showcases / Re: Yayoi's DSL Junkyard
« on: January 16, 2011, 10:08:09 PM »
I like your bot. I like how you just fit it all inside that LW chassis :P
"Competitive Index: Joke". Wait, what?

I think that compared to many contemporary lightweights, this bot uses gimmicks and damn trickery in order to be anywhere nearly as effective. Many pop-ups, including beetleweights,  I bet can easily out-wedge this bot. Times have advanced quite significantly, and I have not kept up with the latest in cutting edge (no pun intended) of pop-up engineering techniques. Also, while the offensive capabilities are extremely high for it's novel design and weight class, the defensive side has been severely compromised as per Takatsuki-Yayoi tradition. The wedges, for instance, are polycarbonate, whereas many more modern wedges generally use aluminum or even titanium should durability be a concern (which it isn't for me, apparently...). Also, the chassis is both large and structurally crappy - 1 mm titanium is sh** armor in any class beyond beetleweight.

Anyway, why do I see stock miniwheels on the motors? :O

I read somewhere that mini wheels x NPC-Fasts are better than Hypno Wheels x TWM3Rs. Again, novelty.

I have 300 posts? This is madness!!! <gets kicked down a bottomless pit>

64
DSL TC Showcases / Re: Yayoi's DSL Junkyard
« on: January 16, 2011, 09:06:44 PM »
Kill 'em Cute

Initially engineered as a standard fare vertical hammer-based attacker, the narrow stance did this robot very few favors in exhibition matches. However, by redesigning the weapon systems to fire upwards rather than downwards (think FireStorm from Robot Wars but with spikes), damage output and stability ratings went through the roof. Interestingly, the razors, which are used for this firing mechanism, double both as weaponry and (rather fragile) frontal armor. While this novel design certainly gives it promise, the novelty is exactly just that and sadly as of a result, per TakatsukiYayoi fare it is simply incapable of going toe-to-toe with more contemporary lightweight combat robots.

Specifications
Power Source: 4 Ant Batteries
Drive: Two NPC-Fasts driving two Mini Wheels
Primary: Upwards swinging razor spike (x5) panel lifted by a single BSG-200
Secondary: Not lifting the razor spike panel
Maximum Hit: 300+
Armor: 1mm Titanium

Main Points
+ Razor spike panel saves weight by not using dedicated armor
+ Primary weapon doubles as a secondary when static
- Rather fragile, though
Competitive Index: Joke

65
Tournament Archives / Re: Micro Mayhem Reincarnated Signups.
« on: January 10, 2011, 04:38:46 PM »
Just poking my head in with an entry of my own.

It's been a long time since I ever built a bot, and in fact, my entry isn't anything new at all.
Knowing me, it's just a non-threatening HS - dual meat cleavers or something, on some **** Mag motor, and three ants. Oh, and delicious plastic 1 armor for you guys!

Don't bother replying, I'm not going to be staying around here for a long time.

66
DSL TC Showcases / Re: kcdowdy's Showcase =3
« on: March 20, 2010, 09:58:39 PM »
How exactly am i going to update the hammer?
Like seriously, I am lost on a good weapon. D:

Use many razors or DSL Small DS Tooth(s) for a hammer instead of a sledgehammer.

No, it's not realistic, but this is a game.

67
Existing Games / Re: GeneRally 4ever <3
« on: March 12, 2010, 07:46:38 PM »
Jonzu95... you fail at getting my team colors right forever.

Alice blue is basically a very very light blue (or off-white blue), and where is the red in my livery :/

68
Existing Games / Re: GeneRally 4ever <3
« on: March 03, 2010, 06:49:08 PM »
Signups for the Multi-Discipline Championship (AI Tournament) are now open.

http://gene-rally.com/viewtopic.php?f=11&t=321

You can also post here for your entry.

69
Existing Games / Re: GeneRally 4ever <3
« on: March 02, 2010, 06:09:05 AM »

70
Existing Games / Re: GeneRally 4ever <3
« on: March 01, 2010, 07:02:31 PM »
Signup infos for Jonzu's RX league:

Car: Colin McRae R4 (I made that car model)
Color: Alice blue (primary) / Rosso Corsa (secondary)
Team: Shanghai-Alice Racing Project
Country: USA

71
DSL TC Showcases / Re: S.T.C's DSL Bots
« on: March 01, 2010, 04:00:51 PM »
Underweight and poor weapons power.
You should use a much stronger motor (TWM3Rs at least).

72
Existing Games / Re: GeneRally 4ever <3
« on: February 28, 2010, 10:53:06 PM »
To those of you in this thread that are interested, I am working on making cars for an AI driver's tournament, similar to Jonzu's one but with more "depth", like a team manager RP game.

Features:
- Multiple race types: Rally (time trial) / On-road (qualifiers + heat races) / Rallycross (qualifiers + heat races)
- Drivers with specializations in each race type
- Teams spending cap
- Multiple driver/car teams

Cars:
(in green are completed cars)
- Aston Martin V8 Vantage
- Subaru Impreza WRX RB320
- Mitsubishi Lancer Evolution X FQ-400
- Colin McRae R4
- BMW Z4 Motorsport
- Lotus Evora Cup Concept
- Pontiac Solstice GXP
- Citroen C4 Rally Car Concept
- Ford Focus Rally Car (2008)
- Peugeot 307CC Rally Car
- Dodge Caliber SRT-4
- Renault Clio Maxi
- Nissan 350Z
- Audi TT Quattro 3.2
- Nissan Skyline GT-R Z-Tune (R34)

73
Do you taka allow newcomers?

I don't have much of a choice. Just get your bot built incase I ever start MM again.

74
Hi all,

By some miracle I had the prizes and .psd files for the bracket backed up elsewhere, so that got me thinking about restarting Micro Mayhem.
All of the regulations from the original thread will still apply.
For those of you (of the original 25 entrants) who want to get revenge, this might be a good opportunity.

75
DSL TC Showcases / Re: LLB's show case
« on: February 22, 2010, 10:12:51 PM »
Raise your drive motors some more so you can reduce the ground clearance of your bot. It'll be better.

76
DSL TC Showcases / Re: LLB's show case
« on: February 22, 2010, 09:55:56 PM »
You will definitely want to lower the chassis so your bot can become invertible.
Also, you might want to opt for a Perm motor rather than the E-tek...

77
Existing Games / Re: GeneRally 4ever <3
« on: February 22, 2010, 06:57:35 PM »
Well, there can be little grip and slowdown stats...

Those stats are probably the most influential, especially slowdown. Grip means what it says and slowdown is meant to make cars slower on certain surfaces! (Like how a Rally Car would beat an F1 on the grass)

So a lower slowdown on the Tarmac and Gravel surfaces at the very least could be -very- advantageous.

Even if the physics/car data each car is the same, actually, even the model itself can make a small or major difference.

Try lowering the driver's head in Juan's Car Editor - this is not just a visual change - but in fact it even influences the centre of gravity of the car. More minor "tuning" with models can include shortening the wheelbase for quicker turn-in, wider width between wheels to raise stability, and it can go on...

I learned this the hard way in the old GeneRally competition "Formula Silhouette Series".

Also, if anyone wants to know where I was hiding the whold time, I go on the GR forums as "Haruna Say", so that is where I have been hiding all this time.

78
DSL TC Showcases / Re: Yayoi's DSL Junkyard
« on: February 22, 2010, 05:55:20 PM »
The goal of TP-2C2 was to improve damage output.

Irons were originally considered, but get this: 300 DP.

Compared to the razor tips, which have 420 DP and weigh 3 kg less. They may be less durable, but most lightweights, rammer and poker types aside, aren't exactly too durable anyway.

Oh - and the Bydo are mine. Not yours. But that is a topic that is for another time.

79
DSL TC Showcases / Re: Yayoi's DSL Junkyard
« on: February 22, 2010, 05:42:11 PM »
TP-2C2 Pow Armor II Evolution -Small Face Spinner Evolution Type I Model-



The next logical evolution in the long-running series of TakatsukiYayoi's/Team IREM's POW Armor series of models is an excerise in minimizing space as much as possible. This newly developed model puts a much stronger emphasis on damage, noted by the new weapon/wedge breakers mounted just off to either side of the main weapon, as well as replacing the durable iron spikes with superior Glass Cannon-esque razor tips. This allows for the bot to score knockouts with improved ease. Alongside the revised weapons system, the original TWM3R Drive motors were traded in for the wider TWM3s, which allow the TP-2C2 to take a much wider stance than TP-2H or TP-2M, improving manuverability... and making this version of the POW Armor series one of the largest targets ever. FUUUUUUUUUCK!!!!

Specifications
Power Source: 3 Ant Batteries
Drive: 2 TWM3 motors powering Slipperbottom GrannyGuards
Primary: 4x spinning razors on a DSL disk, powered by a Piglet
Secondary: 2x static razors on two seperate polycarbonate appendages, unpowered
Hit Range: 30-250
Maximum Hit: 300+

Main Points:
+ Tiny, tiny chassis.
+ Greater damage.
- Underpowered.
- As wedgy as a big-breasted girl.
- Massive target.
Competitive Tier: Low Tier

80
Discussion / Re: What do you like in a bot ?
« on: February 22, 2010, 03:13:37 PM »
On subject of the original topic.

Personally, when I built my bots, they were always designed around (over)specializing. I forgo every last bit of chassis armor to get enough weight to put on more weapons or faster motors, better wheels, so on... because these days, in the age of wedged bots, it doesn't matter how durable your chassis is: that elusive juggler, poopup, wedged poker, or wammer will just rip ya to shreds anyways, so why suffer the misery trying to hopelessly fight back?

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