Ok boy and ...girl (if there is any...)
I know it's not Friday but I don't care... cause I'm going through what I'd like to call "A Massive Boredom Infection".
Mainly because my main desktop computer (I'm on my laptop, some weak sh**, btw) is nearly 8 years old and it's about to fade away (Hard Drive reported 4% space surface damage and PSU is putting like an old car. Also the CPU is just... worthless when comparing to what is out there now)
So I've been into a setback untill I can order in new computer parts to build myself another desktop with mighty-beasty-VAST-POWER performance.
Trust me, it won't be some sh** for a long LOOOONNG time. :twisted:
So anyways... today, I present you a CONCEPT preview on something that I'll be planning on for DSL2.
As you noticed something new with the critical hit display. Being part of a "concept", I'm hoping to make a break-through with the coding to add some graphic animation... and that's one of the thing I'd like to enable with, flying sparks. If animation can not be done... then I'll try something better enough for little extra spice.
Ahh... the dragable window, don't you kinda hate it when you can't see something behind it when you hit up the menu? I know I do. AND GOD! the menu was HUGE! Blocking the whole damn thing... PFFTT!! NO MORE IN DSL2! :wink:
No buttons shown yet.
Remember the arena timer? I hardly do cause it was damn tiny and dull.
So it's time to give a timer a new look.... but something is missing.... I won't tell you what... you'll find out later. :wink:
A blue triangle with a number is a warnning sign for not moving after a while... duh.

Is that everything to show? ...well, actually no. I'm saving all the good stuffs for later. :twisted:
BTW... concept = not an actual thing. :wink: