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Messages - Vincent

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61
Discussion / DSL 2.0 Sneak Peeks!
« on: January 26, 2006, 12:23:39 AM »
AH HA!

HE NOTICED! I did it twice on that post.


Son... You passed my little tricky test.


You know what this mean?   You get something on the inside!

(one moment though... it was too soon, lol)

62
Discussion / DSL 2.0 Sneak Peeks!
« on: January 24, 2006, 12:42:19 AM »
Ok boy and ...girl (if there is any...)

I know it's not Friday but I don't care... cause I'm going through what I'd like to call "A Massive Boredom Infection".  

Mainly because my main desktop computer (I'm on my laptop, some weak sh**, btw) is nearly 8 years old and it's about to fade away (Hard Drive reported 4% space surface damage and PSU is putting like an old car.  Also the CPU is just... worthless when comparing to what is out there now)

So I've been into a setback untill I can order in new computer parts to build myself another desktop with mighty-beasty-VAST-POWER performance.
Trust me, it won't be some sh** for a long LOOOONNG time.  :twisted:



So anyways... today, I present you a CONCEPT preview on something that I'll be planning on for DSL2.


As you noticed something new with the critical hit display. Being part of a "concept", I'm hoping to make a break-through with the coding to add some graphic animation... and that's one of the thing I'd like to enable with, flying sparks.   If animation can not be done... then I'll try something better enough for little extra spice.

Ahh...  the dragable window, don't you kinda hate it when you can't see something behind it when you hit up the menu? I know I do. AND GOD! the menu was HUGE! Blocking the whole damn thing...  PFFTT!!   NO MORE IN DSL2! :wink:
No buttons shown yet.

Remember the arena timer? I hardly do cause it was damn tiny and dull.
So it's time to give a timer a new look.... but something is missing.... I won't tell you what... you'll find out later. :wink:

A blue triangle with a number is a warnning sign for not moving after a while... duh.


Is that everything to show? ...well, actually no. I'm saving all the good stuffs for later. :twisted:


BTW... concept = not an actual thing.  :wink:

63
Discussion / Little request
« on: January 23, 2006, 11:08:04 AM »
I agree.

but then it doesn't mean we should leave the stacked pistons error undone...

It'd be a lot nicer if it can be fixed, unless we can't reach it (inside the EXE file).

64
Discussion / DSL 2.0 Sneak Peeks!
« on: January 22, 2006, 08:23:39 PM »
I don't recall seeing a bot itself went through it...

but I do remember something similar to it happened on Battle Bot, a powerful spinner bot proved its mighty power by making massive damage on its target.

Some torn-off armor got nailed onto arena's plexiglass window... scaring the sh** out of a guy who saw it coming directly toward at him. His life flashed before his eyes. Muhaha!

65
Discussion / Tournament
« on: January 22, 2006, 08:12:10 PM »
He's right about that... except, some DSL 1 part's stats will change. Such as lower power or more weights, etc. etc.

In other words, you don't have to worry about rebuilding the old bot.
(Unless it became weaker or too fast that you have to make minor change.)

66
Discussion / DSL 2.0 Sneak Peeks!
« on: January 20, 2006, 11:10:59 PM »
.............maybe, it could be the next winter.  Who knows?


and I suck at guessing.... big time.  :?

67
Discussion / DSL 2.0 Sneak Peeks!
« on: January 16, 2006, 01:08:18 AM »
Quote from: elshagan
...only the dsl team knows :P


I don't know everything, but I do know that I was elected as a retarded team-member on DSLteam.  
j/k :P


Of course... there's more stuff than I can remember.

68
Discussion / DSL 2.0 Sneak Peeks!
« on: January 13, 2006, 07:03:57 PM »
Quote from: Tygron007
...Well good luck with the pack... and don't get your computers crashed lol.


HA!   too late... and few times already.

69
Discussion / Finally, its october!
« on: December 25, 2005, 11:08:43 PM »
yeah... that was me... but I was merely guessing....

and... it might take a tiny bit teeny longer... like another month or so. X_x


Right now... at this point, we realized how many mistakes and error we had with the first DSL release as it was rushed to the public... so we're taking our time very wisely to ensure the DSL2's release will be flawless.

Yes... I SAID FLAWLESS!

So we're not rushing out to get it done.  Therefor... we have no deadline.


"Time created an allowance for a masterpiece to be created."  -Azure Dehtalo

70
Discussion / DSL 2.0 Sneak Peeks!
« on: December 16, 2005, 03:15:12 AM »
Alright... it's Friday... and what do you get?

ANOTHER PREVIEW DIRECTLY FROM ME-VINCY!
(ok... Goose already saw this before hand, but whatever)

Today... I give you, the bot status preview.

As show on the picture....
Light blue bar is your power,
White bar is your air tank,
Red bar is your skin of armor... wait, there's more!

Now you have an interal damage bar in orange, under the word "Alert"
It'll show you how much damage have been taken from inside.  When the bar become full... ah, I'm sure you can figure that one out.  :twisted:

Also, you have a RC chip displayed in the middle of the status window. It will start out as green... will turn to yellow if minor damaged.... then turn red if damaged like heck.

71
Discussion / Re: Some iders
« on: December 14, 2005, 10:54:14 PM »
Quote from: WRXSTI
.... but i think click beetle said that dsl2.0 is no longer beinbg updated


I think he only meant the beta version for time being.

72
Discussion / Finally, its october!
« on: December 09, 2005, 07:56:53 PM »
Quote from: WRXSTI
just dont turn into AW and start saying "everytime some one asks me when the pack will be realeased it will be pushed back another day"


I can't see why I shouldn't.  :twisted:




Of course, I'd like to have this get done soon, but I haven't heard anything back from anyone on the DSL team... it could mean they are working really hard... or really just put on procrastination mode.

Who know?  No one.

Relax, it's not like youre gonna die without it.

73
General Support / Wheres the control board?
« on: December 03, 2005, 11:41:58 PM »
how else can you control your bot without a R/C chip?

The game won't let you set up the wiring if you don't add the R/C chip, it should be in the "power" category.

74
Discussion / DSL 2.0 Sneak Peeks!
« on: November 26, 2005, 02:01:39 AM »
ok fellas, I decided to show a TINY bit of a preview on DSL2's new interface graphic. Some of you might know what it is... or maybe not.  :wink:

You might never know, cause the interface is 100% changed from the first version and more.
(well ok... I'm still working on it, but it will be completely whole new interface by the time I'm done)


75
Discussion / A few component ideas
« on: November 26, 2005, 01:30:41 AM »
Quote from: WRXSTI
another idea, would it be possible to make components shapped like different model car bodies? because that would be really cool but is it possible without a high poly count?


So what youre saying is... Mod a robot, just like as you mod a car into a racing sport car that most racer-wantabe do?


 :roll:

 oy

76
Discussion / DSL 2.0 Sneak Peeks!
« on: November 19, 2005, 01:12:32 AM »
Quote from: WRXSTI
Quote from: ewan
When will this pack be out do you think? I can't wait!  :)
welcome to the fourum ewan, as for dsl 2.0, it will be out out when when its out

and that WHEN is NEVER!

:twisted: MUAHHAHAHAHAHHAHAHHAHAH! :twisted:


.......ok, it'll come soon before new year, most likely.


if not... then we're screwed. lol

77
Discussion / DSL 2.0 Sneak Peeks!
« on: November 10, 2005, 12:33:11 AM »
Quote from: house_Fly
what its thursday lolz


That was Wednesday... Now it is Thursday.  *sighs*

78
Discussion / Starcore's back..sorta!!
« on: November 09, 2005, 01:31:36 AM »
um    ...ok

79
Discussion / DSL 2.0 Sneak Peeks!
« on: November 05, 2005, 07:58:54 PM »
Quote from: house_Fly
im sure their ballteing is good but they arent visually appealing



I'm sure watching them tearing your bot up is visually appealing enough,  :twisted:

80
Discussion / Tournament
« on: November 05, 2005, 07:56:14 PM »
of course, like always.... I guess.

but I'm sure the tournament will come a month or two after DSL2 released to give people enough time to mess with new stuff and components.

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