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Messages - Jet-speed

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61
Stock Showcases / Re: MassimoV's Stock Showcase
« on: January 16, 2014, 03:09:09 PM »
Not that it helps you shed weight, but it may also be wiser to simply attach the redbirds/zteks directly to baseplate anchors instead of extender work that's liable to being ripped off. With redbirds spinning you round, I doubt the likelihood of them getting you up to the speeds where the extenders being hit is a non issue. Don't really lose anything since four anchors is the same weight as two + four extenders.

62
Tournament Archives / Re: Keep Your Enemies Close - Discussion
« on: January 16, 2014, 12:14:42 PM »
Sounds like fun. Just a shame that DSL2 feels archaic to me now, next to 3.

63
DSL TC Showcases / Re: Kurt's IRL Garage
« on: January 15, 2014, 07:47:37 PM »
It's made to spin by the copal it's attached to.

64
DSL TC Showcases / Re: Jets' DSL showcase
« on: January 15, 2014, 06:31:31 PM »

Another generic 'rl' lightweight, having fun building them atm. Lightweights and to a lesser extent middleweights seem to be the only thing I can do, just need to practice HW's I guess. Conquest 2.

Plastic 3


I think my skinning skills are gradually improving. :')


65
DSL TC Showcases / Re: Senstro's DSL showcase.
« on: January 15, 2014, 04:38:27 PM »
;o Using the DSL3 you downloaded?

66
Tournament Archives / Re: RNP: Sword of Glory - Sign-ups
« on: January 15, 2014, 09:35:17 AM »
Figured I'd send mine over here, since I'm retarded and can't figure out how to send files over pm. :c DSL3 LW, MW, and HW.

67
DSL TC Showcases / Re: LRA2's/Avalanche's DSL Robot Showcase
« on: January 14, 2014, 03:57:12 PM »
Yeah. Though considering there are 2 storms i'll just go with 4 large co2's.
Do storm bursts use THAT much co2? o.o Learn something new every day.

68
DSL TC Showcases / Re: LRA2's/Avalanche's DSL Robot Showcase
« on: January 14, 2014, 02:05:55 PM »
Waaaaaaay too many co2 tanks. I know the burst pistons are intensive on co2 drain but one or two big ones should see you through, as apposed to one big one and 7(?) small ones. By cutting down the amount of tanks and using placement more cleverly you could probably shave the chassis down even lower, to the minimum height (it'll still accommodate the npc's). Ditch the shoddy burst srimechs and just go invertible with the hypnos/vlads like most good rammers. Use the freed up weight to add more/better weapons, my go-to for most things are beater bars tipped with light dsl teeth, but whether or not they're the most effective option I'm not so sure. The back armour is mostly useless but I suppose you could argue it looks cool, idk. xD


Edit: goddamnit people beat me to it. :c

69
DSL TC Showcases / Re: Jets' DSL showcase
« on: January 13, 2014, 12:11:41 PM »
Rotate the angled extenders on the ends 90 degrees so they look like they're supporting the axle, other than that it looks nice. Does need a skin though.




Best I could get, removed and replaced the anchors countless times to try and get the extenders/angle pieces to look better, just settled on this in the end. On the subject of looking better, I know the whole practice and improve thing, but if somebody could donate some of their skinning prowess that'd be great kthx. :c

70
DSL TC Showcases / Re: Jets' DSL showcase
« on: January 13, 2014, 06:53:44 AM »
More boredom induced attempted RL building. Generic bar spinner.


Fully invertible, plastic 1.
This whole plastic 1 to shave down weight thing is becoming commonplace for me now. Just a shame that after one hit the chassis gets wrecked by most things not called a flipper, but even then the fall does damage to it if it goes high enough anyway. xD
     Dunno if it could be quite considered rl, I know the 'supports' don't actually touch the axle, I gave up after like an hour of trying to make them touch it, the DSL3 extenders are finnicky at the best of times. I just need to learn how to skin now. :c

71
DSL TC Showcases / Re: LRA2's/Avalanche's DSL Robot Showcase
« on: January 12, 2014, 10:18:31 AM »
Honestly haven't the foggiest in regards to a self righting design on top, but if you aren't f(l)ailing razors I always found dsl light teeth on beater bars to be quite effective, especially for how little weight they require.

72
DSL TC Showcases / Re: LRA2's/Avalanche's DSL Robot Showcase
« on: January 12, 2014, 07:36:12 AM »
Granted my advice is probably far from the greatest, and feel free to tell me to stfu, but I must question the effectiveness of the ripping teeth. Likewise the Vlad spike on top. They both seem like extremely heavy choices to much better, lighter alternatives.


Might be able to get away with dropping the armour down to free up some weight, too. I dunno about anyone else but chassis armour (barring the bottom which can normally be solved by a half sheet) on a shell spinner to me seems like a moot point, if enough panels get ripped off to expose the chassis you're probably screwed anyway.

73
DSL TC Showcases / Re: Jets' DSL showcase
« on: January 12, 2014, 06:28:18 AM »
Yeah, I know it's a drive motor, just saw some people doing it and fancied trying something a little different. :P I'll probably change it though. I know it has 3 attachment points but as you said I couldn't get them to line up, so I kinda hit a block. Will have to rebuild it from the ground up.


Edit:


I think it's a little better, perm 80, plastic 3. Steel extenders seem overkill to me and I built the thing, but I'm struggling to see what I could get for the weight that'd be freed up by downgrading. There's bound to be something.

74
DSL TC Showcases / Re: Jets' DSL showcase
« on: January 11, 2014, 05:10:12 PM »




Plastic 3.
Well I mean it's not particularly effective. xD


Disclaimer: Ants may or may not have been stacked in the making of this abomination.

75
DSL TC Showcases / Re: Jets' DSL showcase
« on: January 11, 2014, 11:19:18 AM »
It is incredibly underweaponed, just kinda ran out of weight. Maybe if I drop the bar length down a notch, I might be able to stick some more weapons on it, will have to give it a go. Could probably drop the hypnos for ants and free up like 20kg, ground clearance permitting. In the meanwhile I was fiddling more with DSL3 and ended up with this:


Tite 1
It was going somewhere but I'm not sure what to do it with it next. Whilst it's pretty stable despite how it might look, if it gets under and attempts to throw something too heavy it just falls to the unsupported side, and I can't easily get support on it without breaking the realism rule (using another anchor stacked with an extender that'd cut right through the space of the blade). I know it's got way too much in the way of battery power, but there's only so small I can make the chassis and considering they fit I figured I may as well use battlepacks, I'm still oozing weight. I dunno, I'll have to rebuild it, any thoughts?

76
DSL TC Showcases / Re: Jets' DSL showcase
« on: January 10, 2014, 11:37:05 AM »
Only reason it's there is so it maintains an ounce of effectiveness, not necessarily intended as part of the aesthetic. :P Just dabbling in RL-esque designs, works pretty well, just without the sheet I found it struggled to actually get under anything. I agree it looks out of place though, just makes it more fun to drive if it can actively get under and flip things.


Edit:
Tried remaking the bar spinner with a wider wheelbase/less dodgy extender work. Issue is that sorta leaves one uninspiring look to it.


Plastic 1.
It fares better than the other two, however generic it looks as a result. Weapon motor tends to enjoy being ripped off after a while, and with no weight to work with I can't really protect it unless I redesign the idea with the perm positioned more safely. The beater bars/teeth also don't usually last long. Idk.

77
DSL TC Showcases / Re: Jets' DSL showcase
« on: January 10, 2014, 08:39:11 AM »
Yeah. :\ Only reason that I ideally want to limit gyrodancing without turning off my weapon is that as you said, AI won't do that, and when I inevitably get around to ai'ing things for tests/fun it'd run into problems; will have to try and give my LW's wider wheelbases then.
    I wish I knew how to attach wheels to motors mounted on the back of large 120cm triangle skirts, I've been trying axle loading but they just don't seem to want to budge. Will fiddle around with the first design and see if anything comes of it, atm it's just me trying to build stuff that can hold it's own against a reasonable amount of 123ai, still struggling. xD


In the meantime, DSL3 is still too fun. ._.


Oh yeah, and it's NPC drive.


With this I conclude that I srsly need to use GIMP better, along with installing something other than the stock AI on my copy of DSL3; I guess that's another day.





78
DSL TC Showcases / Re: Jets' DSL showcase
« on: January 10, 2014, 03:34:02 AM »
I must admit, 123AI is proving to be a challenge. The quality of the building is insane, everything's so sturdy.




Tite 1


Just a little attempt at a rebuild of a previous LW. Sort of works, get's wrecked by a lot of the HS/Drum/SnS's though.


Edit:


So this happened...


Plastic 3
I figured that in the realm of tiny armoured boxes, I should try and learn how to also make tiny armoured boxes. I suppose it could have gone worse for a first real attempt. Is there any way to cut down on excessive gyro dancing once the weapon is thrown off balance? Or is it just a case of have a wide wheel base and pray to god?

79
DSL TC Showcases / Re: Jets' DSL showcase
« on: January 09, 2014, 01:49:55 PM »
Haha. ^^ Meh, last time I said I'd stick around, and I disappeared again, albeit due to rl issues. Feel like a dick about it, especially since I was close with quite a few people but I suppose the past is the past. That said, my account's remained unbanned/unremoved for 7 years, so maybe it's a sign. xD Even if I don't actively post a lot I'll without a doubt be watching teh forums.


Currently installing 123ai to see if I can get back into the swing of DSL-S, then maybe try out stock again. Wish me luck. >,<

80
DSL TC Showcases / Re: Jets' DSL showcase
« on: January 09, 2014, 12:56:27 PM »
O god why.






RIP my original idea/attempted Flight or Fight clone, you shall not be forgotten... however hard it may be to see you beneath the extenders.

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