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Messages - toAst

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61
Off-Topic Discussion / Re: Music ATM
« on: August 10, 2017, 04:09:18 PM »
emo pop punk is lit
oh you do not understand how quickly we are all going to become good friends


62
Off-Topic Discussion / Re: Music ATM
« on: August 08, 2017, 10:34:11 PM »
nothing wrong with a little pop punk kick, we've all been down that path a few times i would like to think

heres something the video game music kids could probably get into and manage to look cool to to the cooler kids for a little while


63
DSL TC Showcases / Re: Hoppin's DSL Bot Showcase
« on: August 08, 2017, 10:19:18 PM »
this has got to take you forever my man. respect

64
DSL TC Showcases / Re: Mazakari's IRL Designs
« on: August 08, 2017, 04:18:23 AM »
I've officially lost the ****ing plot.

(Image removed from quote.)


(Image removed from quote.)
this is my favorite thing ive seen in like a month maybe

65
DSL TC Showcases / Re: Primeval's DSL showcase
« on: August 08, 2017, 03:56:05 AM »
on the subject of the bots i do very much dig the beetle and antweight flippers

66
DSL TC Showcases / Re: Primeval's DSL showcase
« on: August 08, 2017, 03:55:17 AM »
he said hes not entering them in tournaments, no reason to ride in here on a high horse and play game enforcer. if he's not entering them in competition, it's a totally valid reason to build however the hell he wants, really. i haven't turned the cf off since i installed it just because it's a fun new way to experience a game i've been playing on and off for over a decade.

really, what is a valid reason to make an 'illegal bot'? 'because he felt like it' isn't good enough? let a man live

67
DSL TC Showcases / Re: im toast
« on: August 08, 2017, 03:40:56 AM »
first one is just playful ****ing around with a bad idea, second one started as a serious attempt at an effective and semi realistic drum bot that over the course of building just got worse until it was just bad. not going to get better unless i keep building. want to be competitive in the little tourney i wanted to start. as you can plainly see, i am not even close yet. dsl is hard :embarr


68
Existing Games / Re: The Robot Wars Board Game on Tabletop Simulator
« on: August 08, 2017, 02:17:19 AM »
very cool! would love to try this sometime :thumbup

69
Tournament Archives / Re: General Tournament Discussion
« on: August 08, 2017, 02:14:08 AM »
so is nobody at all interested in this tournament idea or is it just nobody reads this thread  :ouch:

70
clearly the first one if he's hating on his transgender sibling

71
So, the only way to bypass this is by a no-cd crack :)
au contraire my friend! i would assume you can also mount a disk image

72
nice work with the control setup! that's pretty much exactly what i was talking about. i think that would be a perfect way to implement your control schemes in a way that's customize-able to each robot  :beer:

73
ha! now that's some way to think about it, you're absolutely right though. especially considering you've only got so much space you can allow yourself for buttons on a mobile screen before you've run out of space to see what the hell you're doing, it does it's own work keeping outlandish and unrealistic design in check.

74
i think the most intuitive way to allow controls to be handled would be to allow you to kind of 'drag and drop' useable buttons for your robot onto your screen kind of like how one would customize the button placement for a mobile emulator on their screen. but again that would take a certain amount of know-how to do (not trying to imply that you don't have that kind of know-how, but i have no doubt in my mind that creating a game in any respect for a mobile platform is no easy venture)

75
Tournament Archives / Re: General Tournament Discussion
« on: July 27, 2017, 03:03:49 AM »
i was honestly going to spend my whole night demo-ing it out before i posted anything but i just spent my whole night reading about alaska half asleep god knows why. i blinked and its 4am

76
Tournament Archives / Re: General Tournament Discussion
« on: July 27, 2017, 02:58:00 AM »
probably a pipe dream but ive been thinking all day about a throwback tournament. no ai, just for fun and kicks. maybe bring back some classic elements of my favorite tournaments from like a decade ago (maybe a records table/challenge board style page like ra1 used to keep, or a traditional tournament including a nifty thing with robot profiles and fun junk like the old aceuplink mega-tourneys). not super serious, no bitching about lag (just drop out and shut up), just super seriously cool-looking and fun. i'd build a page for it that'd look something like a real robot competition's, maybe better. just for the flash and fun. it's been a long time, nobody plugs their computer into a phone-line anymore. keep it light or beetle for a test-run and see where it goes from there. i'll ****in' do it, would anyone join in?

77
You could use the part of my code for facing the player in you game and just have other animation do the walking.

For this version of the game, I am looking to control movement through the physics engine, rather than directly via the transform.  I think a mobile version might benefit from simplified transform-based movement though -- it is further down on the list, but still definitely an option I would like to explore.  I'm pretty sure I could bust out a top-down version of a mobile game relatively quickly once the full PC version is done.

I'm hoping to put out an announcement on the game in the next week or two.  Still waiting on a few details... :)
*record scratch* say whaat

do you understand how long i have been begging to see this happen? so many mobile developers out there and nobody has had even the slightest impulse to try a robot combat game for mobile devices! it has the potential to blow the **** up, i'd think! imagine the online multiplayer... /swoon

78
- An intelligent scoring system that attempts to model the (entirely subjective) judging at our actual competitions.  This might prove to be the trickiest part, as it is mostly based on how "exciting" a particular competitor is if no one is knocked out.  Does anyone have any ideas on how to do this?

i would imagine a system that would record the speed of both bots upon impact when it's a non-weapon hit and speed/damage upon weapon hit, maybe even including something like a 'sparks' system that would sway judge opinion in favor of those who generate more sparks from their hits, but also to make things fair for flippers and shovers a counter-point system that reverses judges favor through hazard impact and slams (flips, too) as well. sounds complicated but probably possible if fine tuned juuust right

79
DSL TC Showcases / Re: Neon Tries DSL
« on: July 25, 2017, 01:23:02 AM »
(Image removed from quote.)
It has PL3, I prioritize entering ADOTIRL.
Reason for the large chassis is for stability
Edit: Uses a flatmotor and the overkill burst.
i agree with what everyone else said about this in regards to the vertical spinner but i love it and i want you to do more with it

80
when my mother bought me robot arena 1 as a child i typed on the original forums using my two pointer fingers via an aol disk that came in the mail today i am a middle aged man with drug problems do you really want to be a veteran :ouch:

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