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Messages - Firebeetle
61
« on: December 09, 2004, 10:01:44 PM »
I think it is because the files are read-only. Right click on the Robot Arena 2 folder and go to Properties, that way you can change every file to non read only without having to hunt them down. Or you can just do the temp thing.
62
« on: December 08, 2004, 07:10:48 PM »
Wow. That's cool. :smt023 If only you could use it on RA2...
63
« on: November 24, 2004, 06:11:30 PM »
If you don't have a screenshots folder, make one.
64
« on: November 24, 2004, 06:09:47 PM »
You don't. Just hold down the left arrow key.
65
« on: November 24, 2004, 01:19:18 PM »
Okay, I'll put it on the exchange. Then I'll improve it so it is still something special. 8) EDIT:Nooo! Too late now. I kind of regret doing that, as I wanted to surprise people in online battles. Oh well. Nobody can make a bot like this and claim that they thought of it, though I'm sure people will still make bots like it.
66
« on: November 21, 2004, 09:31:02 PM »
:twisted:  Hehehe... yes, it's true... it never stops speeding up...
67
« on: November 17, 2004, 09:17:30 PM »
Have you tried reinstalling V1.2? It works fine for me too.
The JX Burst Motor is very powerful, but it requires a large amount of electrical current to function with its maximum strength.
68
« on: November 17, 2004, 09:12:28 PM »
Well, the treads are actually just a ton of wheels crammed into a shell, so they wouldn't be of much use... but the lag issue would be nice to fix.
69
« on: November 17, 2004, 09:09:39 PM »
It's 919543 damage, people. Look at the green numbers, not the gold numbers.
70
« on: November 04, 2004, 10:24:34 PM »
the only place we heard and noticed a problem of slow down was when you were fixing your bot in tourny section. you mention the garage.. are other arenas slow ? the garage has no moving parts and should have the least lag.. also no bots in there with you to slow it down. The garage has moving parts... anything that can move (anything with mass) causes some slowness. I took it to the extreme and made 4 pillars on a level, each 4 km tall, and it was real slow. Even so, I agree that the garage shouldn't be slow. It's only huge things that move that make a noticable effect.
71
« on: November 03, 2004, 10:35:02 PM »
The little 5 kg dsl tooth. What more could you want than 2.something power for 5 kgs?
72
« on: October 29, 2004, 10:24:22 PM »
The track would be a loop, and whenever you passed the start line again you would get points. You could just use some zones to make it so you could go back and forth to get points. ex. enter zone 1 if x=0 then set x=1 enter zone 2 if x=1 then set x=2 enter zone 3 if x=2 then set x=3 enter startzone if x=3 then set x=0 and set y=y+1 add 100000 points enter startzone if x=3 and y=5 then end match and declare winner
That's how it would work, except it would need to be py type coding. Do five laps and you win.
Arrangement..
______Zone 2______
Zone 3______Zone 1
_____StartZone_____
73
« on: October 29, 2004, 04:29:26 PM »
7 seconds? Red Tide III did it in 4 and it's not even fully done (getting close though). I guess 7 is still pretty good though. EDIT: The Bitter Truth did it in 4 seconds too!
74
« on: October 29, 2004, 04:13:32 PM »
That does sound fun.
Brainstorm!!!
Racetrack. Nice open course high speed racing, so it would be low lag. Just use 4 zones and some variables to make laps work. 100000 points for a lap so it's only laps that count for a win.
Stunt course. Ramps, loops, jumps, hills, cliffs, half pipes...
Those too would add a whole new twist to the game.
75
« on: October 23, 2004, 09:13:07 AM »
Those aren't usable, you wouldn't want an invisible motor. Why don't we get flatmotors and thinmotors? They're usable...
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