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Messages - NFX
5881
« on: June 27, 2011, 04:28:03 PM »
I think you can just use the first one. What I do is open up the .bot file and scroll down the list of components, and add whatever position the component is in the list to the Weapons line. Takes a while, but at least I know I'm getting it right.
5882
« on: June 27, 2011, 03:48:57 PM »
What keeps HAPPENING with the near saws whenever my robot goes near them? XD Ooh, Thyrus nest round...that IS going to be interesting. He's got a very nicely armoured front, and seems to be capable of causing pretty good amounts of damage. It's either going to be an epic struggle and a close-ish JD, ir he'll just shove me unto the hammers. Good luck to you, though, Thyrus.
5883
« on: June 27, 2011, 03:45:35 PM »
Doesn't look too bad. I think the RADs must be pretty slow if they're static, but nice work getting 6 Irons on a LW. I'm pretty sure you could get a SnapperII Setup going there for a bit of added enhancement. =]
5884
« on: June 27, 2011, 02:38:17 PM »
Nice. Should be a pretty good match between myself and Vert, I reckon. I wonder if it was that one that went to the judges.
5885
« on: June 27, 2011, 02:34:52 PM »
I still think a 75% warn for one instance of cursing is completely unjustified, when you consider the amount of other stuff that goes on in this place. But I don't want to turn this into a rules debate, let's just wait and see how Round 2 goes.
5886
« on: June 27, 2011, 02:33:31 PM »
If the axle's out of the way, you can also attach something like a Battery where it would normally be.
5887
« on: June 27, 2011, 02:29:58 PM »
Presumably for using an expletive somewhere. Just shows that nobody is exempt from ACAMS' wrath here.
5888
« on: June 27, 2011, 02:10:35 PM »
I feel sorry for DSC. good robot but well... like in the fight of mike the shellpinner did it`s job. why did you enter a flipper anyway? >.< but with not facing DSC in the next round I could even go to round 3. good luck 027 Fun > Winning.
5889
« on: June 27, 2011, 02:07:44 PM »
What the  was going on with DSC's driving? He was weaving about like a drunk there. Still, 027 did an okay job there, well done to him.
It wasn't the AI, I tested it out myself and it's way too fast.
Ah, okay. It may have been useful to lower the turn/turnspeed a little in the bindings line, though.
5890
« on: June 27, 2011, 02:04:58 PM »
What the  was going on with DSC's driving? He was weaving about like a drunk there. Still, 027 did an okay job there, well done to him.
5891
« on: June 27, 2011, 02:02:04 PM »
Uhh, more or less. The axle should be back on the SnapperII, and the extenders should be floating in space, if you've done it properly. Once you go to the Test lab and back, you get a supertight and supertidy robot with far less chassis weight.
5892
« on: June 27, 2011, 01:59:58 PM »
Well done to you as well, Thyrus. Even if the match had gone to a JD (And I suspect it would have done, I don't think he was going to KO you), I would have said you would have won fairly comprehensively. Shaping up to be a pretty good second round, I reckon. =D
5893
« on: June 27, 2011, 01:53:32 PM »
I really do think Preytor could have won that, had Mike not gone into spikeball mode at just the right time. Wow, my match was closer than I thought it would be, after watching it. I imagine it's because I lost all my hammers. Good match, though, Badnik. =] Good decision on the Vertigo vs. Garvin match as well. I'd have been seriously surprised if it had gone the other way.
5894
« on: June 27, 2011, 01:36:30 PM »
I get most glitches but I am still confused with Snapper Loading. Could you tell me a step by step guide if its alright with you mate.
1) Attach a SnapperII (the blue one) to your baseplate. 2) Attach a RAD motor to the SnapperII. Use extenders if you have to. 3) Add a Control Board, and wire the RAD to spin, and the SnapperII to fire using a different button. 4) Spin the RAD until it starts to glitch and wobble. 5) Switch tabs. Spin the RAD again and immediately switch tabs. 6) Repeat step 5 until the SnapperII axle (with RAD) flies away. 7) Attach an extender to the secret AP on the SnapperII. 8) Remove the RAD and extender from the SnapperII axle. 9) Hover an extender over the SnapperII axle, and fire the Snapper. Click to attach the extender in midair. 10) Build your bot in space. Good spatial awareness and eFFe glitch required. Probably.
5895
« on: June 27, 2011, 01:31:03 PM »
5896
« on: June 27, 2011, 01:23:45 PM »
It's not bad. Ideally, the plow should be in front of the weapon motors to actually protect them. You should probably add slower drive to get more weapons, possibly downgrade to RAD motors for that. The chassis could also be tightened up a little, and Snapper Loading will REALLY help this. If you want to, you can take a look at Snap!Happy 6.3 in my showcase for an example of what Snapper Loading is capable of in the MW HS category.
5897
« on: June 27, 2011, 01:18:25 PM »
S_M, the scores only seem quite harsh because the judges MUST award 15 points in total, so there's always an odd number of points difference: 1, 3, 5, 7, 9 and so forth. I think it was actually pretty close to what I'd have given. But now's not the time for judging banter. Let's just keep watching the matches from our vantage point in the crowd. =P
5898
« on: June 27, 2011, 11:33:05 AM »
Four VS on one bot in real life?
It's definitely doable. There's plenty that have two, and there was one Robot Wars Series 2 (or 3) applicant that had three.
5899
« on: June 27, 2011, 11:31:10 AM »
Yeah, you can send up to 3 bots, with a 3 day gap between each of them. I've got up to the 30th to spend on prototyping another design to see if things work. =D
5900
« on: June 27, 2011, 10:20:11 AM »
Can I hang you from the ceiling by your trousers? XP
Watch out for the celiing fan.
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