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Messages - Pwnator
5861
« on: November 04, 2009, 06:36:01 AM »
Though i expected better from Papercut 3... After seeing the match, Paper Cut 3 will surely be tweaked (though I used Flipper AI on this one just in case I face a shell). XD
5862
« on: November 04, 2009, 06:35:18 AM »
I know the claws have normals, but I wanted something that relates to the name. XD
5863
« on: November 04, 2009, 06:03:54 AM »
I forgot. I think I maxed its arc since I never knew how the real Toro performs (I based everything on still shots). And with all that weight spent on the extender work and the Techno flipper, it rarely gets high flips. But yeah, it's a replica tournament. :P
5864
« on: November 04, 2009, 05:35:15 AM »
Duh. I had to sacrifice full invertibility for the trapper. XD
5865
« on: November 04, 2009, 02:39:09 AM »
Everything built by Mark Setrakian.
5866
« on: November 03, 2009, 09:19:16 AM »
DP! Here's the MW for the team, The Bear Jew:  Using Paper Cut 3's chassis, it has 3mm plastic, and NPCF drive. It also has 3 ants, 2 medium Pumas, 2 large BBs, 2 medium BBs and 2 small BBs on a Storm Burst, with 4 Overkill blades and 3 bear claws (just for the name, but they do have its advantages). After seeing Nary's Blade Barrier, I wanted to make my own anti-gutripper variant. The wedge is really great, but if a double-wedged opponent struggles enough one of its wedges might get under, though it's not much of a biggie since the piston pushes it away. I might do some weapon tweaking especially on the piston, but it'll do for now. :D
5867
« on: November 03, 2009, 05:53:17 AM »
I originally thought of making a dual VS using Stratosphere's body setup, but I found it to be inefficient, so I used a single Perm EL instead. And I ran into the stability problem in the early stages, so the 'eagle wings' actually help in stabilizing, and they also make it look cool. XD
Also, the 60kg sledges also help a bit in adding front weight and slightly protecting the Perm at the same time. I never had the motor ripped off before. :D
5868
« on: November 03, 2009, 05:13:19 AM »
I remade Umbra, and now has a 20x120 DSL bar (the hammers are 3 pixels away from hitting the batteries :O) and a 20x40 bar on the other side of the axle for extra protection. It's slightly better since the hammers stick out a bit more so that means the shell spinners are going to have a harder time. Fortunately, its AGOD is totally harmless (both meshes are aligned perfectly but are rotated out of place), so I kept it like that. Also, here's the new Flight Instructor, and they're both in an Inglourious Basterds-themed team along with Jackhammer and Hard Hat. :D  And yes, The Apache de-shell Bane II every time. >=D [Edit] Lol, I just realized Apache scored 12345 when Bane glitched out. XD
5869
« on: November 01, 2009, 08:19:33 AM »
Yep. It's usually called win-loss ratio and not loss-win.
But the top line! It BUUUUUURRRRRRNSS!!!!!!!!!! X_X
5870
« on: November 01, 2009, 07:48:16 AM »
I would love to, but it AGODs every time I use other components. Even the holed and armored discs make them AGOD. Besides, the HP the solid disc has is quite handy when dealing against shell and HSes.
5871
« on: November 01, 2009, 07:25:59 AM »
 XD
5872
« on: November 01, 2009, 06:50:18 AM »
Predikshuns! Four Legged Johnny - Circle of Thorns III minus the flails. A bot to watch out for. Sunrise - A scaled-down Pyrotechnic Display. Worried about the drive, though. Dance of the Freaky Circles - Dunno if they are NPCs or NPCFs, but it should do decently. Megawhirl V - Would be terrifying if it's wedgy enough. Totally Not Iron Spaghetti - Gah. D: Calypso - Cute, but sadly that's about it.  Razor Storm - Dunno how this bot will fare, but I like it. Falchion - If the wedge works, it might pull off a surprise win or two. Code Breaker - If it can solve System Flailure's stability problems, then beware. BioShock - Wedges don't stick out much, but might be a nuisance to shell spinners. Why yo teef so big? - Main menu can totally build good bots if he wants to. It should have a good run. Blade Barrier - Yay anti-shell! <3 <3 <3 Paper Cut 3 - It's not wedgy enough to beat all of the bots in NAR AI, but if bots get above it, PC3 can be a major pain in the butt. BLADE.EXE - I don't think a 259 disc is enough for a MW, but it won't matter that much if it's wedgy. Cadet - Fast, wedgy and destructive. PA skirts = <3 Ripterra Returns - WHY IS THE CHASSIS STILL SO BIG >:E Paraponera - Dunno how many razors it packs, but it should still be a pain in the butt for the shell. Dirt Devil 4 - Awesome design, not enough weapons. Too bad.  Desperation - It would've been a whole lot better as a popup. It should act fast or the weapon extenders would go bye-bye. Nero 1.5 - I hope it doesn't pull off a Rage III. XD Vertical Impulse - Very powerful, but might be too powerful for its own good.
5873
« on: November 01, 2009, 06:43:43 AM »
Ah, I see.
Oh, and good idea on the 'OWNED' pic. That would be an awesome replacement for the 'Control Board Destroyed' frame. XD
5874
« on: November 01, 2009, 05:28:45 AM »
Use multi-extenders instead of anchors. I know they're hard to use, but trust me, they're worth the patience. Make the chassis narrower and if possible, place the Perm inside the chassis. With the extra weight, spend it on Vlads and better armor.
5875
« on: November 01, 2009, 02:46:57 AM »
Yep, and it lost. XD Now I'm working on the 2nd team for NAR AI, with Jackhammer, Hard Hat and an updated version of Flight Instructor (removed a Vlad spike and amped up drive to slims). And with them is a new bot, Umbra:  3mm Tite, 11 ants, NPCF drive, 2 Hammer 4s and 2 60kg sledges. Heavily inspired by Stratosphere, I tried to improve its spinup time while retaining its damage potential. With respect to NAR AI, Umbra only has above average wedges, but it can be a pain to get out of its grasp if it gets under you. But with the itty bitty chassis, 3mm tite here feels like 1mm plastic in Mako. I might downgrade some of the skirts so I can add 3 casters under the chassis. :D
5876
« on: November 01, 2009, 02:31:01 AM »
Just realized I posted this in the wrong section. XD Anyway, while testing the DSL Jigsaw (hammer version) prototype (too bad it's a fail), Caesium pulled off an Iron Spaghetti! XD  And yep, it stayed like that until I hit it again. XD
5877
« on: November 01, 2009, 01:30:10 AM »
It's in Sounds\intro_music. You'll find 'smell_glue.wav'. Find another WAV file and rename it to smell_glue (why did they name it that anyway? o_O). :D
[Edit] I think other arenas use different intros. All I know is 'hopp_club.wav' is used when the match ends. :D
5878
« on: November 01, 2009, 12:27:30 AM »
One problem I see is that Starcore and DSL don't mix. But you can do all 4 version of SC instead. But what I usually do is put all of the teams I want into a single AI folder, and dropping down in order of difficulty. :D
5879
« on: November 01, 2009, 12:17:36 AM »
But the plows make it look cooler! XD
If you do have extra weight, wedges would be nice. And two of your drive motors aren't rotated properly. But still <3. :D
5880
« on: October 31, 2009, 11:23:22 PM »
I love 2D shooters. But I don't really play Worms. If I'm not hyper enough, I play Pocket Tanks. Otherwise, I play OpenLieroX. :D
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