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Messages - R01

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581
And with that, signups are closed! Bad luck to R01, who didn't submit a bot in time. Expect splashes tonight or tomorrow!
Darn, just now sent both of my bots via PM because I wasn't sure if the bot uploader would work.

582
You can now submit your 2nd bots!


(Image removed from quote.)


Edit: 4 slots left boys.
I'll send mine(actually have 2 bots ready), so I have to upload them to the bot upload and then give you the link via PM?

583
Real Robotics Discussion / Re: Robot Wars 2016 Discussion Thread
« on: July 24, 2016, 05:03:57 PM »
Needed to ditch the retard ring and the non-existent weapons. I feel like SnS are just mega boring IRL, I got the same feeling with stinger. Does literally nothing, really hard to damage so it's just 60 seconds of them bumping into each other usually.
Well it was a joke bot, feel like they added the ring so that in case the main body gets overturned the flails still swing right? As for Stinger, it was like Psycho's hammer, might not have done visible damage but sure did stuff on the inside of robots.

584
Real Robotics Discussion / Re: Robot Wars 2016 Discussion Thread
« on: July 24, 2016, 04:51:17 PM »
I'd say the golden age of Robot Wars was Series 3-5, including Extreme 1. I wasn't a fan of the production of Series 6 (it just felt too dark to me when in the arena), and was probably my least favourite series behind the first one.  Series 7 was better, but the producers interference ****ed things up a lot, and commercial breaks on Five really hurt the audience for the show. I saw some of the heat-finals and all of the semi-finals of that series live with my dad after I had my tonsils removed, and I really enjoyed it. Getting to witness the quickest televised fight was really monumental.
The rigging has sadly always been part of the series, starting with house robots completely jamming some competitors in the gauntlet while giving others free runs to other things, but those were only to minor competitors, so it was less of an issue.
I'm not really sure of Extreme 1, I enjoyed it, however notice how all that fake drama action destruction was going on, starting with the first match of Stinger vs Tornado and later Diotoir "sabotaging" Firestorm. I totally dislike Series 7, have been struggling to even watch it and the intro kills off any fun, if I were to rewatch it, I'd only want to watch the battles without any commentary. What was that wrong with Series 6?

Hearing that Diotoir failed to qualify sucks, such classic bots should've been in. Also the "active weapon" rule is still in place apparently.

585
Real Robotics Discussion / Re: Robot Wars 2016 Discussion Thread
« on: July 24, 2016, 04:24:38 PM »
Overall I gotta say that I enjoyed this more than RW Series 7, 6 and even 5(I always felt like it went down after Extreme) so it's definitely not bad, just needs a bit of improvement.

586
Stock Showcases / Re: R01's Showcase Thread
« on: July 24, 2016, 04:16:51 PM »
This thread sure got a lot of replies(on a time where RW was live and after that discussed), sadly most of them aren't about the bots itself :P
I mean nobody can tell if you BFE/RA2CF to stack blacks. The rules really mean "Don't do stuff that's only possible with RA2CF or BFE etc", such as tiny invincible chassis with battery armour etc
Component order in the bor file was the generally how you could tell if someone was using bfe
How? Back when I couldn't stack blacks I just stacked two anchors and then changed the component.

c'mon guys
movepixel for life
Was thinking about that, but would it really help/wouldn't a certain camera angle be required? Instead of downloading movepixel I was trying to get numlock mouse to work, but haven't looked how to activate that yet.

587
Real Robotics Discussion / Re: Robot Wars 2016 Discussion Thread
« on: July 24, 2016, 04:03:09 PM »
Nuts is boring and a waste of an entry? oh shut up Badger stop being such a git on a team who just want to have fun! (jeez I wonder if he will carry on pestering them on how there bots underweight lol).
Cool, go have fun at robotic events that aren't televised. You can't say the the bot is fun to watch, it's like they designed the bot in every way to prevent fun occurring. It does no damage, has no effect on other bots and is a pain in the ass to damage with anything but spinners, which rape everything anyway. Good on them for having a cool gimmick with the hats etc, but I think it was a mistake to give them a spot for the show.
I disagree, they allowed some less technical advanced entries to enter so we have more unique bots to watch. In a way they are the new Diotoir and the team itself was very funny, crowd definitely enjoyed it.




588
Real Robotics Discussion / Re: Robot Wars 2016 Discussion Thread
« on: July 24, 2016, 03:51:09 PM »
Alright, episode is over, time to write about it:


589
Real Robotics Discussion / Re: Robot Wars 2016 Discussion Thread
« on: July 24, 2016, 01:58:23 PM »
Only a few minutes until it begins.

590
Real Robotics Discussion / Re: BattleBots Season 2 Discussion Thread
« on: July 24, 2016, 12:31:27 PM »

591
Real Robotics Discussion / Re: Robot Wars on TV - Confirmed revival!
« on: July 24, 2016, 11:54:40 AM »
The new series starts in two hours, can we change the topic name to 'Discussion', or at least make a new thread?
Just noticed now, and luckily I found a way I can watch it. A new thread would probably be nice.

592
DSL TC Showcases / Re: Thrackerzod is bad at DSL
« on: July 24, 2016, 11:31:27 AM »
the lack of drive is going to kill you. badly.

what do
Don't think it will be a problem against Wen's bot, DSL seems to have a slow drive in general?

593
Stock Showcases / Re: R01's Showcase Thread
« on: July 24, 2016, 09:25:09 AM »
VS looks pretty cool. When was it flipping, when it was hit or when it started to spin up?

As for stacking, I find it to be a massive pain in the ass too. To be honest, usually I just RA2CF or BFE the 2nd black in after I've built everything else. It's a waste of time otherwise.
Spinning up, , it was like the motor created so much force that the entire bot lifted up to the front, then the spinner hit the ground and dragged itself over.
This happened all the time even if I let the bot land first, however not in the testing garage.
Using servos seems to fix this howere there are new issues with this. As you can see they both have the same height, however after some battles they suddenly have different heights and I also had to make them a bit higher as for some reason, one suddenly started to hit the ground which it never did while building.

I was thinking about using other glitches, but wouldn't that be somewhat against the rules?

594
Challenge Board / Re: Hi5er vs Redace
« on: July 24, 2016, 09:17:20 AM »
I was using a Snapper 2, but like Redace said, I had a supervolt powering mine. The drum is quite weak, but if you manage to stay under your opponent it doesn't matter too much, but it can't handle repeated charges in that's for sure. I just wanted to see if a MW drum bot was feasible lol.

I will add it to my showcase soon.
I was thinking more about hammers, also thought that was your idea, hoping to see a LW drum next.

Also made this:

595
Stock Showcases / Re: R01's Showcase Thread
« on: July 24, 2016, 08:51:46 AM »
Thanks for the feedback, a bit offtopic but I do have a question about your bot, how did you get the maces as well as razors on the drums?

You wouldn't approve :D but it uses a technique called Axle Loading (I think). Then a whole lot of patience and rotating till everything clips together.

Maces are annoying because they aren't easy to overlap with anything, razors easily rotate inside each other so I fit the 4 maces on the end of the extenders and attached the razors one by one, rotating and removing everything until it all fit together.
Already replied to it in the Tricycle Takedown Tournament, but I'm actually ok with most stock glitches, almost all versions of the Atomizer series use the common "snapper glitch"(not loading) attach something, move it out of the way, move back and it's inside the other object, Pistons are just so big and bulky to work with, I guess it's the same with other glitches, likethe game not allowing some stuff that clearly should be possible(like only certain weapons being allowed to clip the chassis) or refusing to attach a mace because it's so close to the other, would use glitches to get those to work.
Would rotating really be needed(other than the Razors which aren't hard if I remember right) if you used the loading glitch? Keep in mind that you can press pause so it doesn't snap back after something gets attached.

So I'm mostly not using glitches to their maximum and not building combat effective designs, part of the issue is how RA2's chassis system works.
Some time ago I made myself some thoughts on how a great Robot Combat game would be and came to the conclusion that allowing people to build their own chassis(similar to how you model stuff, making vertex and faces(would also include faces with 4 vertex instead of 3) and then allowing them to set the material on each of those faces/sides would work best. Those sides would all have individual health and be ripped apart once they took enough damage and had a heavy hit. So instead of having a chassis with HP that needs to be worn down(which people make it small as possible and put all kinds of stuff around, mostly destructive weapons because sadly, weapons>defense, at least in stock) you would actually need to rip that control board right out of a robot, damage it's batteries or take off all wheels to knock them out.

So, I haven't really posted much in a while, here's something:

Your generic HS, made to show that I know about stock's glitches and can use them. Personally I think it's bad, way too big chassis, only the two bars on the outside have double spikes and in order to have enough weight, the bottom only has 5 casters, covering a bit more than the half of it.


Experimental angled VS, this thing originally started with 4 tribars(only the inner ones were having double spikes) all mounted to two Snapper2's. Worked fine in the test garage but always flipped itself over in the other arenas, made it less steep(but more wide), two motors on Servos and added protection to the most vunerable parts.

Yes I know about the wheels, there are two reasons for that, one for ground clearance, I've got the plows so far down that they work very well against certain wedges, I've seen some wedges fail to get under it, and second because of looks, yes I thought I'd just spend a bit of extra weight on that.
Don't think it will do good as it has a hard time hitting stuff(the wedges are more spread out than Alien Queen so it should work better?) and not sure what way the bars should spin, spinning upwards would be better but I've seen better performance against Popups and HS when spinning downwards.

Both bots use stacked Supervolts(stacking them has been a pain and I'm trying to find ways to do it more frequently, apparently turning helps?)

596
VB6 outputs programs as a simple .exe, which should work on all Windows systems, right? Assuming you have the correct C++ redistributable but you almost certainly already do.
I was going to make a post saying that the X(VB6) runtimes are needed to run all X(in this case VB6) applications, so having them on your pc definitely wouldn't hurt.

597
Stock Showcases / Re: RedAce's Stock Market
« on: July 23, 2016, 02:34:09 PM »
Any plans on new Flamethrower bots?
Actually, that doesn't sound like a bad idea.

Somebody (not that Somebody) toss up a bot type I should build with a flamethrower, and I'll present the attempt bot.  Please.
Flame Spinner/SnS? I haven't really seen too much bots with flames, but having something with a huge flame ring and a few spikes to finish off battles would sure be nice to see, then again maybe that's common?

598
Modifications / Re: RA2: Retooled
« on: July 23, 2016, 02:29:21 PM »
How do those thrusters work exactly? As far as I can understand they're servo/burst pistons with a high speed value and collision box to touch the ground?

599
Stock Showcases / Re: RedAce's Stock Market
« on: July 23, 2016, 02:22:41 PM »
(long mega quote post.  sorry.)
More my fault for making such a big post to begin with.

Quote
Yeah, I lok at it now and think I could have done a lot better with the splash.  It was just one of those "dangit why didn't I think of doing that beforehand" sort-of scenarios.  And I ain't pulling a Mr. Bones for the latter.  I'd like to keep things fresh as possible.
At least you didn't do what I did with my last second bot(the wild thing like one).

Quote
Having a lot of patience helps.  Stock is one of those games where you need to be accurate and precise as possible.  Also, give yourself some room in the chassis to make it fit easier.
Yeah, also I might have found something out that makes it easier. Still can't fully understand why stacking is possible(I thought it had something to do with a component hitbox fully fitting into a different one, but since you can place components half clipping, that isn't really true).

Any plans on new Flamethrower bots?

600
Challenge Board / Re: Hi5er vs Redace
« on: July 23, 2016, 01:49:08 PM »

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