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Messages - Mr. AS

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581
DSL TC Showcases / Re: Mr AS DSL showcase
« on: May 24, 2016, 09:39:20 PM »
new robbot


582
Slamhammers are fragile, but they're not "literally glass" fragile like razors are. (edit: I could throw some cracks on there though)

AI will likely be mostly IRL like ironforge so that newbies don't get overwhelmed and quit after building thier first bot.

Whipped up some burst motors. These aren't all of the burst motors, obviously. I'm planning for burst motors to range from 10 to 120 kg. These ones are 30kg for the smallest one and 80kg for the large snapper2.



Snapper2's and Snapper1's. The Snapper1's are the smaller semi-circular burst motors, while the snapper2 you know and love has been updated for the mod with an extended and centered axle. Each motor has all the appropriate attachment points you need in order to build 99% of bot designs.

Most burst motors will have a regular and a large version that weighs 2 times as much but is also twice as powerful. In addition, the maxspeed of burst motors has been severely cut down in favor of giving them more torque and initial speed. For reference, the snapper2 (40kg) is almost as powerful as the ironforge beta (20kg, but is effectively 40kg due to everything's weight being halved). While it is not as powerful, it does have initial speed where as the ironforge beta does not.

By the time I post the next update on the mod's progress, RA3 will have been out for a week or so. I'm intending on posting some more out-there and unique components.

PS sage I'll keep you in mind if I need help with making cool skins or something.

583
Discussion / Re: Robot Arena 3!
« on: May 23, 2016, 06:41:21 PM »
can't wait to play such beloved classics like this:


during an online match

584
Discussion / Re: Robot Arena 3!
« on: May 22, 2016, 12:10:12 PM »
The screenshots of "the CAD robots" are probably robot preview thumbnails or something like redline said.

585
Tournament Archives / Re: Rival Rumble - SBV
« on: May 21, 2016, 10:14:03 PM »
Literally the first time I've ever built a TRFBS.

wew

586
Challenge Board / Re: RA2 CHALLENGE THREAD - DISCUSSIONS
« on: May 21, 2016, 02:55:49 AM »
I ACCEPT THE CHALLENGE

587
New hammers. Weights are listed next to each hammer.



Instead of having all the hammers follow the same archetype of "high HP, low DP (damage)", there are now two types of hammer available with different stats that affect how you use them.

The hammers on top are your typical Sledgehammers, and functions basically the same way you'd expect a sledgehammer to. High HP and low DP. Only difference being that it also has 2 frequency added to it so that your average Dark-July type sledgehammer rammers are more interesting to watch push things around the arena. It's less than the 5 frequency that sawblades have.

The hammers on the bottom are called Slamhammers. They lack the 2 frequency that sledgehammers have, and have much higher DP than sledgehammers, at the cost of having less HP. The DP/HP Ratio on these things is 1.5 compared to sledgehammers having 0.5. Slamhammers are made to be used in place of sledgehammers on your high-speed, high-damage, high-testosterone spinners.

588
Discussion / Re: Robot Arena 3!
« on: May 19, 2016, 04:11:32 PM »
New picture of bot lab?
(Image removed from quote.)
What's the "damage" indicator at the top there? Is it the total damage potential the bot has? Shouldn't it be higher than zero since it has weapons?

589
Discussion / Re: Robot Arena 3!
« on: May 17, 2016, 03:13:32 AM »
/r/robotarena3 probably isn't going to take off then GTM already exists as a forum of discussion for robot arena. Plus showcasing on reddit would be terrible due to forum sliding.

Had a look at /u/NinteenFortyFive's (the guy who made the sub) profile for laughs and found that he also moderates /r/robotarena2 (that has a grand total of 3 posts in it, all related to RA3), /r/MensLib (some nu-male feminist sub), and /r/HealthyGirls (a sub for pictures of fat chicks, which has 0 posts in it whatsoever). What a guy.

590
DSL TC Showcases / Re: WenXiangLee DSL Showcase
« on: May 14, 2016, 03:12:17 AM »
I think I've cracked the code.

Since WXL can only communicate through poorly made MS paint images, broken english and undertale memes, that would also be the only way to give him advice.



Hopefully this will get the message through to him.

591
Chatterbox / Re: im dying inside
« on: May 13, 2016, 12:31:50 PM »
OH BOY IT'S TIME FOR THE FUNNY MAYMAY THREAD!!!!!!!!!!!!11111

Here's a ****in bomb-ass, dank-ass meme I just cooked up:

 :FFFUUU

i call it: angry man screme meme face

tell me how you like it

(NO NEGATIVE COMMENTS THO OR YOU'LL BE BLOCKED!!)

592
Contests / Re: BOTM June 2016
« on: May 12, 2016, 11:50:54 PM »
Standard (or IRL if you want to go with something a tad more strict)
Are we talking stock standard or DSL-S standard? We have no idea what we'll be able to do and not do in RA3 in terms of glitches.

593
Site News and Feedback / Re: ITT why Goon should be banned
« on: May 11, 2016, 01:26:48 AM »
As for I, I am willing to give him a chance. If he blows it up, however, I'll be the first to get him out of those forums.
Discussion really should have ended here if avalanche and jamin are anything to go by.

I'm kind of surprised that this tongue-in-cheek thread turned into what it did. We need to focus less on forum identity politics and more on games, techs, 'n mods.

594
Site News and Feedback / Re: ITT why Goon should be banned
« on: May 09, 2016, 07:19:39 PM »
or we all leave GTM.
Wat? We all leave GTM?!
Yeah dude. *Literally* everybody on the forum is going to leave. We plan on making our mass-migration to RA2 Refuge if action isn't taken soon.

595
(Image removed from quote.)
What I looking at. The battery outside of my Bot.

596
Chatterbox / $20 says "Goon" is actually HA
« on: May 06, 2016, 01:08:41 AM »
His PT is "You know who I am..." and his sig is "Never Forget." accompanied by a "Last Online" time on it, which happens to be the time Andrew was last on to the T:



idk if everyone already knew this or not but I thought I'd just spill the beans in case anyone didn't know.

597
Tournament Archives / Re: General Tournament Discussion
« on: May 05, 2016, 05:19:30 PM »
Meltybrain ai is banned in almost every tournament because its fundamentally broken.
People only started banning MB recently.

598
Discussion / Re: Robot Arena 3!
« on: May 04, 2016, 12:17:48 PM »
at 0:39 a the bot that charges at the scorpion seems to be kinda glitching as it flies of screen after touching the other one.
Also it looks a lot like ra1 to me
I have no idea at all why that one robot charging the scorpion looking thing goes flying.....
If you look closely, you can see that not-Forkie fires it's flippers after it passes by Scorpionbot, which causes it to go flying.

599
Discussion / Re: Robot Arena 3!
« on: May 04, 2016, 08:05:13 AM »
Fat people are as all-american as you can get. Did you spend all your time away on Tumblr or something?

*Sigh* And here I sit, reading these little quip comments that doesn't provide any form of an actual complaint to non-deliberate issues that millions of players use in the last 12 years of service.  Rationalizing his opinion being backed by common simpleton in a form of inflated double-standard behavior, resorting to slandering in befitting simpler informal derogatory terms that has nothing to do with any of the trending topics. Instead of getting enticement into morose stance that begs me to face-palm to tender my cold sober dejected groaning misery pain.  I'm just gonna ignore the troll. Hope everyone else will do the same. :)
He's totally right tho. Us Americans are consistently on top when it comes to the obesity market. You can't go through a single town without driving by some mcdonald's or burger king or wendy's or whatever.

600
Modifications / Re: Mr. AS's Mod (yet to be named)
« on: May 03, 2016, 08:28:55 PM »
Hey fams. I'm back from my month-long finals-induced mod progress hiatus. Here's some tribars.




It varies from the smallest 10 kg tribar that's slightly smaller than the stock tribar, to the giant 50 kg tribar for your SHW+ needs. Two things you'll notice are that they're off-white/gold-ish and that it has a damage value. Basically anything that isn't a motor or battery will do damage. Generally, they will do less damage than most weapons and have higher HP. The off-whiteness happened on complete accident, and I liked how it looked. Unless everybody hates on it harder than the new Ghostbusters trailer, that's probably how it's going to stay.

The collision mesh was also changed from it's usual stock/ironforge counterparts.

Yep, it actually matches the visual mesh instead of only covering one bar (stock) or the center (ironforge). I was tempted to just jack the tribar from ironforge and call it a day, but I decided not to.
It's slightly finicky because of the way RA2 handles collisions with more than about 8 vertexes, but it well on high velocity spinners. Just don't rely on it too hard if you make a stiltbot or anything.

Since rule of 7 is no longer a thing, You can make cool spiderweb/snowflake designs with the tribars.



btw, this
hes not saying "oh you shouldn't use it as caster armor" he's saying its programmed that you cannot physically attach it to the chassis like pistons in IF
is indeed the case with the zteks I posted earlier. It would be bulky and hard to use if it were attachable to the baseplate anyway.

I'm probably going to get this finished over the summer if everything goes as planned, and that my HDD and external harddrive don't both commit seppuku at the same time again, or I don't catch a severe case of terminal procrastination or whatever. Yes, I'm aware that RA3 will have been out for a few months when this is finished, but I have plans in mind to make this mod unique from other mods. I have to get through making all the kinda-mundane components before I can Make RA2 Great Againtm.

Next post will be about sledgehammers. This isn't the part where I MaRGA, but sledgehammers will have a bit more variety beyond having a set of styles.

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