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Messages - FOTEPX
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581
« on: May 01, 2016, 08:06:06 PM »
I've been waiting for this day for 5 years. Serge, have my children.
A lot of us will have to completely rethink out building styles now, simply 'cuz we've got used to building within the Rule of 7.
582
« on: April 30, 2016, 10:08:40 AM »
#2 for me. Looks sick. We need to have more DSL 2.2 BOTM's.
583
« on: April 26, 2016, 07:42:09 AM »
there is a bot6 in rookies for some reason.
What the  !? You're right, but... I have -no- idea why that's there.
584
« on: April 26, 2016, 07:16:43 AM »
I was playing around in the campaign mode league thing, when the game crashed. Thinking it was just a Havok crash, I restarted the game, only to have it crash every time on the splash screen. It's an issue with the teams.txt - I've included a link to my teams.txt, if someone could fix it whilst keepin' all the teams, that'd be awesome. Game type is DSL 2.2, OS is Windows 10 64-bit. https://gametechmods.com/uploads/files/8140Teams.zipEDIT: NVM - fixed it by running the game in Windows XP Compatibility Mode. Shoutouts to Naryar for already fixing this problem in another thread.
585
« on: April 25, 2016, 06:21:53 PM »
Does Da Dogg have Fast NPC's, or just regular ones? I'm thinkin' that you could downgrade the extenders or remove a spike or two in order to up it to NPC Fast's.
586
« on: April 25, 2016, 01:58:06 AM »
Just torrent Vegas like the rest of us.
587
« on: April 24, 2016, 06:57:08 PM »
Neat little design. Looks cool as well.
Thanks very much! I'm not sure about those new DSL2.2 VS teeth that you put on the middle of the discs though. Maybe put something else so it actually has more reach/looks better ?
Alright, I'll try and find something that foots the bill. For future reference, here's every weapon in DSL 2.2 that doesn't have normals: Iron Spike Razor Tip Mace All Hammers (including M.O.E. Hammer and Meat Tenderizer) All Beater Bars Sir Killalot Drill Tornado Spike Lightning Spike Iron Fist
588
« on: April 24, 2016, 05:39:45 PM »
Pretty crazy design I made a few hours ago.  Really proud of this one - despite AGOD, the wedge works amazingly well, and the weapon set-up is suprisingly efficient at gut-ripping other robots, in part due to a caster at the back providing a very sturdy balance. Really happy with how this one turned out.
589
« on: April 17, 2016, 09:09:44 AM »
This Thread: Proving GTM rhymes with "severe autism" since 2006.
It was a good movie. Y'all can stop now.
590
« on: April 15, 2016, 11:04:28 PM »
Juggler using discs >100cm, HW or SHW.
591
« on: April 15, 2016, 10:18:56 PM »
If you cant get another burst in there Id probably suggest making the mouth open is more important then the head lifting
He'll probably remake it as a HW just to include full mouth articulation. You're forgetting, this is Thyrus.
592
« on: April 14, 2016, 03:16:29 PM »
I have received Lesser Dog.
Most of the bots you guys built for that haven't been sent. I will put myself back into building, but I won't have the will to build all of the rest.
I'll take any bots that aren't finished by other people for ya.
593
« on: April 12, 2016, 08:20:12 PM »
i know its a joke bot but small chassis HS with huge weapons (especially a single bar) make them insanely unstable the weapon just catches on the ground when hit and the chassis spins so it doesn't do damage
Y'know, you just got me thinking - which weapon would be most effective on a shell spinner in DSL 2.2?
594
« on: April 12, 2016, 08:00:01 AM »
Made my own version of KingofKings696's MW spinner.  Spins around like *insert something that spins around a lot here*. Got some other robots to show you, although I'll do that later.
595
« on: April 12, 2016, 07:15:03 AM »
Using DSL2.2? If so, remove the iron spike and change the chassis to fit in a WP836E battery - that should resolve your power issues. With the spare weight, buff up those extenders, perhaps?
596
« on: April 01, 2016, 07:24:30 PM »
Funny April Fool's joke! Very good comedy and humour! Nicely done! Kill yourself.
597
« on: March 23, 2016, 01:43:25 PM »
it kinda reminds me of the original Acornia
Holy shish-kabots, you actually remember that thing!? Word to the wise on the LW Poker - use Slimbodies, a smaller chassis, and an external piston to limit havoking. Also, use only 1 large air tank, rather than two small ones - you get more gas out of it that way. Get rid of the hammer, too - focus on a nice meaty weapon rack for the piston.
598
« on: March 10, 2016, 11:44:23 AM »
I'm slowly becoming a fan of this. Really like the looks of the components so far, although the skins on them could do with some metallic overlays or something to give them that extra graphical fidelity.
Is the collision mesh on the gas tanks reliable? The amount of headaches I've had accross Stock and Ironforge where the tank doesn't fit into the space I think it should is suprisingly high, so a nice reliable mesh would be sweet-as.
Also willing to help out in this mod with component/arena mapping.
599
« on: March 06, 2016, 05:41:21 PM »
Should add a gear, and a belt that runs from the gear to the spindle. Other than that, it looks actually really freakin' sweet. See if you could superimpose some circuitry or something over the blue bits (or if you don't know how send me the maps and I'll manage it) to give it that extra "woo future" look. Also... Fits snugly inside a minimum height chassis.
You have no idea how happy this makes me. Components fitting together like Lego in Ironforge is something the latest DSL should have, too.
600
« on: March 03, 2016, 09:33:56 PM »
I don't know what the actual name of the glitch is, but i'm going to christen it PBE. It was recently demonstrated by Mechadino in this video: After a little bit of tomfoolery, I found out that the collision meshes only glitch out via this method on RADs, Powered Steering Units, and all Pistons (Burst Pison, Servo Piston, Linear Actuator). The larger the motor, the harder it is to PBE. Finally, Powered Steering Units may have a use - they could be used in the same fashion as Narmour, and provide indestructable chassis armour -  , it's better than it just sitting there. Maybe they'll have some metagame use after all! I'm not sure what the major use for exostacking Pistons using this method would be, but it might be useful to someone later down the line. Other motors may fall victim to this glitch if a more consistent method is found, but currently, the result of my test point at the motors mentioned above being the only ones that succumb to it. Smaller chassis sizes seem to have more of a chance of activating the glitch, as does placing the component inbetween a non-glitched object, such as a battery or chassis, or within one or more of the non-glitched objects. Changing graphic qualities, window sizes, and runtime affinities does not affect the likelihood of this glitch being succesful, a lá other glitches. Currently, this glitch is very inconsistent - there is no way to activate this glitch succesfully 100% of the time. Research into a consistent method would be appreciated. The most consistent method thus far is as demonstrated in the video, with your glitched motor inside another large baseplate component, like a large air tank or a supervolt.
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