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Messages - Gulden

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561
Tournament Archives / Destruction Evolution - Season 3 Signups
« on: March 13, 2018, 05:06:40 PM »
That's a better name for it.
Logo.png


TL;DR A relay race where you keep running after you pass on the baton.

562
Tournament Archives / Re: Orc's Wars
« on: March 11, 2018, 07:31:38 PM »

563
General Support / Re: AI: SwitchDirRam with Reverse Flip?
« on: March 11, 2018, 07:03:36 PM »
I'm guessing he's reffering to a trouble & strife style robot.
Trouble_&_Strife.jpg

Flipper on one side, spinner on the other with his problem being the flipper isn't working.

The only recommendation I can think of is to wire the flipper as "Fire" and the smartzone for it as "weapon" as opposed to "Flip" and "flip"
Also, if you utilize the flipper as a srimech, make a separate wiring titled "srimech" for the flipper.

564
(Image removed from quote.)

RULES
Game - DSL 2.2
Realistic Rule - DSL Standard
Weightclass - Middleweight (249.0 - 399.0)
64 robot entries.
You can enter a maximum of six robots per person.
If you can't AI I will try my best to AI for you, just don't complain about it if your robot doesn't win.
You can't enter until I have received and accepted your robot.

BUILDING RULES
If the game says it's a Middleweight then it's allowed.
Component Freedom is banned, but the Rule Of Seven Break is allowed.
Only in game glitches are allowed - eFFe Glitching, Axle Loading and Snapper Loading.
No external editing at all - BFE, AAM and so on.
Robots with tracks get no weight cushion.
No scuttlers, crawlers or walkers.
Multibots are banned.
You can upgrade your robot or send a new one as much as you like until signups end.
The IRL packs that DSC has been making are allowed, as are Geese's fixed NPC motors.
Banned components: Cheatbot2, Mechavore disc, Microvore disc, Moros blade, Frenzy hammer, Minion disc, and Overkill blade.

BATTLE RULES
3 minute fights.
Masters Of Disaster Arena with hazards on.
If a robot havoks then I will restart the match. I will keep restarting until there is a havok-free match. Fights with havoks will not be shown.
The tournament will be broken into two stages.
In the first stage, robots will be broken into sixteen groups of four.
The four in each group will face each other twice, like a dual Round Robin format.
3 points for a win by knockout.
2 points for a win by points.
1 point for a loss by points.
0 points for a loss by knockout.
The single highest scoring robot will advance through to the next stage.
In the case of a tie for first place, a final rumble will be held, the winner of which will advance.
From here on out it is single elimination 'Best Of X' rounds.
The winners of each group will face the winner of the opposite group. (A/P, B/O, C/N, D/M, E/L, F/K, G/J, H/I)
Round Of 16 - Best Of 3
Quarter Finals - Best Of 5
Semi Finals - Best Of 7
Grand Final - Best Of 9
The winner of the Grand Final is crowned the ultimate Master Of Disaster.

ENTRANTS
Entry   Builder   Robot   
01.   Philippa   Divine Intervention   
02.   Philippa   Blue Sky Thinking   
03.   Philippa   Princess, Princess, Princess   
04.   Philippa   Titaniumation   
05.   Philippa   Triple Threat   
06.   Philippa   Boost Panel   
07.   ~   ~   
08.   ~   ~   
09.   ~   ~   
10.   ~   ~   
11.   ~   ~   
12.   ~   ~   
13.   ~   ~   
14.   ~   ~   
15.   ~   ~   
16.   ~   ~   
17.   ~   ~   
18.   ~   ~   
19.   ~   ~   
20.   ~   ~   
21.   ~   ~   
22.   ~   ~   
23.   ~   ~   
24.   ~   ~   
25.   ~   ~   
26.   ~   ~   
27.   ~   ~   
28.   ~   ~   
29.   ~   ~   
30.   ~   ~   
31.   ~   ~   
32.   ~   ~   
33.   ~   ~   
34.   ~   ~   
35.   ~   ~   
36.   ~   ~   
37.   ~   ~   
38.   ~   ~   
39.   ~   ~   
40.   ~   ~   
41.   ~   ~   
42.   ~   ~   
43.   ~   ~   
44.   ~   ~   
45.   ~   ~   
46.   ~   ~   
47.   ~   ~   
48.   ~   ~   
49.   ~   ~   
50.   ~   ~   
51.   ~   ~   
52.   ~   ~   
53.   ~   ~   
54.   ~   ~   
55.   ~   ~   
56.   ~   ~   
57.   ~   ~   
58.   ~   ~   
59.   ~   ~   
60.   ~   ~   
61.   ~   ~   
62.   ~   ~   
63.   ~   ~   
64.   ~   ~   
Accepted and AI'd.
Accepted.
Rejected.
Open space.

MY ENTRIES
(Image removed from quote.)

The plan is to run this is tandem with Scrapheap Challenge 3 since I reckon I'll be able to get that completed while MOD2 is still in signups given how long it took last time. Also this is just a copy/paste of all the stuff from the first Masters Of Disaster, so feel free to call me out on anything that doesn't make sense, because I might have missed something.
This is also a sign ups topic.  Quoted rules cannot change.  Good luck.

565
(Image removed from quote.)

RULES
Game - DSL 2.2
Weight - Middleweight
Realistic Rule - DSL Standard
24, 32, or 48 entrants. (See battle rules.)
Two entry robots per person, may open this up to three per person if there is enough popularity.
If you can't AI I will do it for you, just don't complain about it if your robot doesn't win.
You can't enter until I have received and accepted your robot.

BUILDING RULES
If the game says it's a Middleweight then it's allowed.
Component Freedom is banned, but the Rule Of Seven Break is allowed.
Only in game glitches are allowed - eFFe Glitching, Axle Loading and Snapper Loading.
No external editing at all - BFE, AAM and so on.
Robots with tracks get no weight cushion.
No scuttlers, crawlers, walkers, or SNS robots.
Multibots are banned.
You can upgrade your robot or send a new one as much as you like until signups end.
Nothing from Cheatbot2, you know that.
You MAY NOT use more than one of the same component on your robot, this includes all batteries, wheels, weapons, everything.
This means that using 2 extenders of the same length IS NOT allowed, but using different lengths IS allowed.

BATTLE RULES
3 minute fights.
Scrapheap Challenge Arena (Official Robot Arena 2 Tournament Arena with a totally boss skin.)
Hazards on.
If a robot havoks then I will restart the match. I will keep restarting until there is a havok-free match. Fights with havoks will not be shown.
Single elimination bracket, head to head, no rumbles or melees.
If we only get 24 entries (Like SC2 did.) then we'll have a Round Of 24, four wildcards, then single elimination, just like Battlebots 2015.
Once we have 24 entrants, there will be a final countdown of a few days in order to try and get 32 entrants, if there are less than 32 then we'll run with the 24.
Similarly, if I judge there to be significant interest, I'll open up third entries and the tournament will run with 48 entrants like Battlebots 2016.
Judging will be done by points scored during the match, as is custom for Standard tournaments.

ENTRANTS
Entry   Builder   Robot   
01.   Philippa   Safecracker   
02.   Philippa   Forbidden Fruit   
03.   ~   ~   
04.   ~   ~   
05.   ~   ~   
06.   ~   ~   
07.   ~   ~   
08.   ~   ~   
09.   ~   ~   
10.   ~   ~   
11.   ~   ~   
12.   ~   ~   
13.   ~   ~   
14.   ~   ~   
15.   ~   ~   
16.   ~   ~   
17.   ~   ~   
18.   ~   ~   
19.   ~   ~   
20.   ~   ~   
21.   ~   ~   
22.   ~   ~   
23.   ~   ~   
24.   ~   ~   
Accepted and AI'd.
Accepted.
Rejected.
Open space.

MY ENTRIES
(Image removed from quote.)

The plan is to run this is tandem with Masters Of Disaster 2 since I reckon I'll be able to get this completed while MOD2 is still in signups given how long it took last time. Also this is just a copy/paste of all the stuff from Scrapheap Challenge 2, so feel free to call me out on anything that doesn't make sense, because I might have missed something.
We got ourselves a sign ups topic.  The quoted rules cannot change.  I wish you luck.

566
Existing Games / Re: Nintendo Direct March 2018
« on: March 08, 2018, 08:18:26 PM »
That undertale pun made me cringe so much.

567
And kids, that's what hapees when you open a CW no spinner tournament
I heard literally no one complain about GTM live.

568
Discussion / Re: DSL-S Tournament
« on: March 05, 2018, 09:21:27 PM »
Just a note:  Small questions like these might be better for the chatbox.  (Just below the bot of the month)#Saturnaliaisstilltherightfulwinner

569
Contests / Re: VOTE BOTM MARCH 2018
« on: March 04, 2018, 10:10:34 PM »
#Saturnaliaistherightfulwinner

570
The lack of attention this is getting is almost sad...

571
Stock Showcases / Re: Now Doing Battlebots Replicas
« on: March 04, 2018, 06:40:16 PM »
Praying Mantis

572
Discussion / Re: I'll make any robot wars replica!
« on: March 03, 2018, 03:17:51 PM »
Anarachnid
Have fun.

573
Contests / Re: VOTE BOTM MARCH 2018
« on: February 28, 2018, 09:13:22 PM »
1:  Looks good, but I don't think the site should be represented by Pedobear

2:  I don't see any ballasts in it, which makes me think it's illegal (IF Heavyweight is >400KG).  Someone find the ballast inside it so I can vote for it.

3:  My go to pick if 2 continues to be illegal.

574
Tournament Archives / Re: [DSL IRL MW] SWISS ARMY WARFARE - SBV
« on: February 27, 2018, 06:46:51 PM »
40:20 for the only fight that matters.

575
DSL TC Showcases / Re: Guldenflame's showcase, but it's DSL
« on: February 26, 2018, 01:21:52 AM »
They all look really good!

Delusion is awesome! How does it do upside down? It and fantasy actually use a srimech tail.

Fantasy is cool as well, but the long jutting wedge front looks a bit off. If they were a little wider, I think they might look a little better I understand where this comes from, however, weight restrictions keep me from fixing it.

Rebuttal looks very MOE esq. The thinness of the weapon support looks a bit jarring, though. Once again got bitten by weight restrictions.

Cavalier looks ridiculous! Surely it must be a glass cannon! Looks very scary.  It's tankier than expected.  The flipper however is weaker than it looks.

Little Green and Killing Intent look good as well. Very unique and threatening. Glad to hear that I look threatening to at least one person.

I'm glad to hear the feedback at least. 

576
DSL TC Showcases / Re: Guldenflame's showcase, but it's DSL
« on: February 25, 2018, 10:59:34 PM »
Robogames.png

Aside from the HW.  I'm ready for Robogames.
Now... I should probably work on that essay that I've been putting off until midnight.
Pit book.gif

577
Tournament Archives / Re: RoboGames: Series 2
« on: February 24, 2018, 02:30:44 PM »
Before I start building I have to ask.  Are you able to AI walkers like what I sent last time.

I mean, this could be the next part of the poll as true walkers can be an utter pain to AI. It all depends, really.
I'll take this as a "no."  Abandoning SHW walker.

578
Challenge Board / Re: Plerco vs NeonCalypso
« on: February 24, 2018, 01:45:50 AM »

i wished i wooda sked first :vista:

I'm glad you didn't
They say n00b wackers are cold, but holy crap.

579
Tournament Archives / Re: RoboGames: Series 2
« on: February 23, 2018, 03:29:05 PM »
Before I start building I have to ask.  Are you able to AI walkers like what I sent last time.

580
Tournament Archives / Re: [DSL IRL MW] SWISS ARMY WARFARE - SBV
« on: February 21, 2018, 01:39:42 PM »

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