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DSL TC Showcases / Gyratory Revolt
« on: November 23, 2004, 05:18:06 PM »Quote from: Deceptor
WTF?!
WTF indeed.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 561
DSL TC Showcases / Gyratory Revolt« on: November 23, 2004, 05:18:06 PM »Quote from: Deceptor WTF?! WTF indeed. 562
General Support / SERIOUS Burst Motor Problem!« on: November 19, 2004, 04:30:56 PM »
Well on my beetleweight, I have a JX Burst with a 15 KG Titanitum Half Sheet as a flipper.
And on my MW Dead Lift I have a Titanium extender (I think 100cm) with a Ram Plate on a Beta Burst. THe other MW Gaddang has a MagBurst with 2 IcePicks and a 100cm Titanium extender. 563
General Support / SERIOUS Burst Motor Problem!« on: November 17, 2004, 10:44:28 PM »
I reinstalled and have the same thing. However I did a little testing. ALL of my robots for my AI pack are really weight concious, and theyre built like my old AI bots too, couple of batteries, hardly ever more than 2 or 3 in some of them.
Well I decided to get one of my robots I am having problems with and LOAD it with batteries. Now it works. I find this very very unnecessary to have a crap load of batteries with wonderful descriptions by AW that even Einstein probably wouldnt comprehend. Batteries and motors should be straight foreward. None of this amp hours crap. Sorry if I am sounding like I am ranting but my whole AI pack has kinda crapped out now that I discovered they are ALL underpowered. I did lots of testing with them while making them (I puposely made the batteries inifnate for testing purposes). I assumed the same robot construction as RA2 before DSL. Bigger batteries can power a few motors without slowing down. The batteries however, in their V1.2 form are fine.. for driving. I am able to keep one of my MW hammer bots on his toes for 3 mins straight using only 2 20KG Long Batteries. The battery bar is full, but when I fire the hammer it doesnt do crap. It slowly falls and doesnt come back. Anyways, just thought I would raise this matter in DSL, 564
DSL TC Showcases / Centrifuge&Microfuge« on: November 17, 2004, 09:22:01 PM »
oh, my bad. I thought that was a 7 up there and didnt bother to double check it on the screenshot.
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DSL TC Showcases / Centrifuge&Microfuge« on: November 17, 2004, 08:40:24 PM »Quote from: duh102 Cool, and I can see that you didn't edit the 979534 damage shot. That looks like a 979 and a 534 real close together. Theyre one or two pixels off from being even with eachother. 566
General Support / SERIOUS Burst Motor Problem!« on: November 17, 2004, 08:38:13 PM »
Help! When I upgraded to V 1.2 all of the burst motors act like they have no power! They fire only once, and it is very VERY slow, and they do not retract. Multiplayer is way off now, because Dino Venger has V1.2 and this does not happen to him, so does anyone know what is wrong?
Should I reinstall the components for DSL? 567
Discussion / Bot exchange... its open, start uploading« on: November 16, 2004, 06:05:27 PM »
Cool Goose, when I start working on some more bots I'll post up some.
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Discussion / RFS DSL AI Pack Version 1.0« on: November 15, 2004, 08:24:38 PM »
Ok well, I purposely delayed the pack so that everyone could get bored of the Replica AI. :P This pack is DONE but I am waiting for Goose to get online so I can send it to him.
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General Support / parts?« on: November 09, 2004, 10:41:32 PM »
This happened to me a lot before DSL. What I do is exit Multiplayer. Go to your Team HQ. Export the bot causing trouble. Import it to a different team/new team. Try again.
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Discussion / online?« on: November 09, 2004, 10:40:11 PM »Quote from: goose we will be setting up an online turney in the near future 1 step ahead of ya... 571
Discussion / RFS DSL AI Pack Version 1.0« on: October 17, 2004, 06:26:25 PM »
Ok! :) I've been gone this weekend (and likely most weekends :P ) So I've fallen behind on skinning some bots. I'll get to all of this, this week. :)
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Discussion / RFS DSL AI Pack Version 1.0« on: October 15, 2004, 10:28:14 AM »
I finished this pack last night, and I must say, it works very very well! I am going to be making some cool skins for some of the robots and then off to the Internet!
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DSL TC Showcases / Wow a few bots from RFS« on: October 12, 2004, 10:39:28 PM »
Here's uh, two pics.
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Discussion / RFS DSL AI Pack Version 1.0« on: October 12, 2004, 10:34:29 PM »
It's not gonna be 180 all at once thank God. That would kill me! :P Ill be making the 15, actually, the 16 (seems an extra slot was added on DSL) teams of 3. I'll follow up with the 3 extra bots per team extension, and then follow THAT with the extra 15 teams of 6. Just like the old packs. :) Modular. For a better (or worse) tomorrow.
![]() Personally, as long as I have the reps saved into my Robot Designs folder, I see no huge loss. :? It's already a bit... late for me though to cover my tracks and start again since I tend to lose my place if I move everything at once a few slots over. EDIT: Actually I wasnt too clear with my first post was I? Mybad. I apologize for that. :? I meant to say, that I will be starting off with simply, a new set of AI. Then i will build from it. (like my old packs) 575
Discussion / RFS DSL AI Pack Version 1.0« on: October 12, 2004, 04:03:49 PM »
Yes that's right. Fans of the Original Flavor of the RFS AI Packs rejoice! Version 1.0 of my all stock DSL pack will be coming out very soon!
You have copies of the AI replicas saved in your Robot Designs folder when you installed DSL automatically, so they wont be lost, they'll just be replcaed with new AI. As with all RFS AI Packs, there is MUCH room for expansion. Remember the Original RFS AI Packs how it allowed you SIX bots per AI Team and THRITY AI teams? (Thats 180 AI bots to fight!), Well we're gonna be doing it again this time for DSL. I will be posting images hopefully today or tomorrow. ![]() All questions and comments can be posted here if you have any. |